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Old 10-30-2005, 01:20 AM   #41
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Lol, the map doesn't play at all yet, really. This was basically the one camera angle in the whole map that didn't look totally incomplete at the time I took it. A lot of the indoor stuff just outside of red's spawn (like below the lighthouse) was complete too actually.

Now I've gotten the north, west, and a bit of the south edges of the map done (which are a big part of the map 'cause the middle is mostly empty). The east side will take a lot of work, then I have to do all of blue's spawn area, and reds spawn room. I'm really looking foreward to adding sound to this map too. The original tiger was full of sound effects, and with soundscapes this version could be the greatest thing evar.
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Old 10-30-2005, 07:50 AM   #42
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Yeah that looks awesome. Like a part of Lost Coast after the sun leaves.
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Old 10-30-2005, 12:47 PM   #43
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lol you've gotta be joking
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Old 11-05-2005, 11:25 AM   #44
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Thanks to sage advice from trepid_jesse via bile, I've now got the tiger tank (liberated from dod:s) in position in front of blue base. Screenshots pending.
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Old 11-24-2005, 03:33 AM   #45
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good job on remaking tiger, i loved that map! few of us were playing it on our server the other night, good fun. maps like this, totalwar, nml should definately be remade. you could do great things with them on the source engine, and they are fun to play!
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Old 11-24-2005, 04:47 AM   #46
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index buffer was listed as a fixed bug in the new hammer version for future reference
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Old 11-24-2005, 01:46 PM   #47
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That's good to hear. (This map isn't dead! I'm still working on it!)
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Old 12-05-2005, 10:40 AM   #48
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The limited version of this map I have done now has HDR lighting. Rejoice! Screenshots will be here once the quarter ends and I get some sleep.
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Old 12-05-2005, 03:52 PM   #49
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I love this map, so if you screw it up I KEEEL JOOO!
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Old 12-06-2005, 05:08 PM   #50
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Quote:
Originally Posted by Ghroth
I love this map, so if you screw it up I KEEEL JOOO!
KEEEEEEL JOOOOOO!!!
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Old 12-09-2005, 01:42 PM   #51
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Jeez, it is quiet in the mapping forum today.

This may or may not help:




So there you have it, so far.

If you're listening Circ, you can put the map to 55%, I guess. I've still got lots of the inside parts to make.
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Old 12-09-2005, 03:45 PM   #52
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That looks good.
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Old 12-09-2005, 04:38 PM   #53
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Nice stuff. Hud is bit off though
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Old 12-09-2005, 06:58 PM   #54
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For a second there I thought this was a new thread and you were posting a DoD map to lighten the mood, and then I tried reading. 55%, okie-doke. Looks neat, if not a bit dark.
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Old 12-10-2005, 10:03 AM   #55
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Heh, the DoD stuff is strangely apropriate for this map, because it was supposed to have a WWII theme. The hud is a bit obnoxiously large in this game, though.
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Old 12-15-2005, 12:11 PM   #56
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Here's a screenshot of the red spawnroom. Keep in mind that the lights are going to be turned down a bit to avoid that 'cigarette burn' look.

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Old 12-15-2005, 01:11 PM   #57
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2001 called, they want their map back.
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Old 12-15-2005, 04:57 PM   #58
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Does seem a bit square. Then again not every place has crazy arched doorways and bizarre, engine-showcasing architecture.
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Old 12-16-2005, 01:42 AM   #59
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HLComic.com writer looking forward to FF.

You're wrong, Kam. Tiger came out before 2001.

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Old 12-16-2005, 01:52 AM   #60
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was never a tiger fan, but this looks good
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