Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 03-30-2011, 05:29 PM   #1
Majesty
D&A Member
Fortress Forever Staff
 
Majesty's Avatar
 
Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout
Gametype: CTF
Posts Rated Helpful 0 Times
[wip]ctf_militarybass_a1

This map is meant for smaller games. I want to give a little more offensive capability to the soldier and create more scenarios where the sniper can work cooperatively.




Battlements. The sand dunes counteract movement speeds, but give more depth to sniper fights.


Following GreenMushy's rule, getting into the base is easy. Getting the flag back out is a bit trickier. I'll most likely have to add one more route(probably a Z route), and give additional Z locations for sentry placement.



This is a direct route to the flag. It will most likely be priority 1 to lock down. Scout/Medic can jump off the ramp and land on the catwalk or tank.








So that's the general idea so far: Close combat fighting designed for smaller servers. If you're curious and want to check it out in game here you go. I appreciate criticisms, concerns, critiques. It obviously isn't detailed yet, but I figure a WIP thread will help motivate me. Thanks.
Majesty is offline   Reply With Quote


Old 03-30-2011, 05:56 PM   #2
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Reminds me of the keep for TFC. I like the design so far. gj.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 03-30-2011, 06:09 PM   #3
Majesty
D&A Member
Fortress Forever Staff
 
Majesty's Avatar
 
Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout
Gametype: CTF
Posts Rated Helpful 0 Times
Thanks appreciate it. Tried to find some screens of The Keep but couldn't. Hopefully update soon.
Majesty is offline   Reply With Quote


Old 03-30-2011, 07:08 PM   #4
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
This looks pretty cool!
NeonLight is offline   Reply With Quote


Old 03-30-2011, 09:04 PM   #5
GenghisTron
AKA LittleAndroidMan
D&A Member
Beta Tester
 
GenghisTron's Avatar
 
Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic
Gametype: CTF
Affiliations: [TALOS] [SR]
Posts Rated Helpful 11 Times
>>militarybass

looks cool tho
__________________
GenghisTron is offline   Reply With Quote


Old 03-30-2011, 09:28 PM   #6
Majesty
D&A Member
Fortress Forever Staff
 
Majesty's Avatar
 
Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout
Gametype: CTF
Posts Rated Helpful 0 Times
Yes, it's spelled correctly! No it's not the fish! Lol Hopefully players will be able to add some bass soon. Thanks though.






The new spawn room says "whats up".





This is the additional Z route I was talking about earlier. Reckless scouts/medics that over jump pay the price. Concs and nades can flush out engineers- make them fall to their deaths.



This path wraps around the outer edge of the base. Longer and requires an extra set of stairs, mitigating speed. Also, the path runs across the spawnroom.


Next is converting the blocky shapes into more appealing shapes. Then a layer of detail to give this base some feeling and a place in the world.
Majesty is offline   Reply With Quote


Old 03-30-2011, 09:32 PM   #7
GenghisTron
AKA LittleAndroidMan
D&A Member
Beta Tester
 
GenghisTron's Avatar
 
Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic
Gametype: CTF
Affiliations: [TALOS] [SR]
Posts Rated Helpful 11 Times
cant... wrap... head... around... bass...
__________________
GenghisTron is offline   Reply With Quote


Old 03-30-2011, 09:42 PM   #8
Majesty
D&A Member
Fortress Forever Staff
 
Majesty's Avatar
 
Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout
Gametype: CTF
Posts Rated Helpful 0 Times
very well. I wrote poem to explain

rocket go boom
grenade go boom
rumble rumble
bass
Majesty is offline   Reply With Quote


Old 03-30-2011, 10:06 PM   #9
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
Looks pretty damned nice from the pics. I'll install it on my game, and run around it later and let you know what I think.
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 03-30-2011, 10:09 PM   #10
Majesty
D&A Member
Fortress Forever Staff
 
Majesty's Avatar
 
Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout
Gametype: CTF
Posts Rated Helpful 0 Times
Thanks Iggy
Majesty is offline   Reply With Quote


Old 03-31-2011, 12:49 AM   #11
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
layout seems decent by just running around in it. Can't tell much more without actually playing against somebody. From what I can see in your 2nd set of screenshots it looks like you've made some nice additions/changes. Keep up the good work.
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]
R00Kie is offline   Reply With Quote


Old 03-31-2011, 01:12 AM   #12
CHURCHMOUTH
crystaLcity
D&A Member
Beta Tester
 
CHURCHMOUTH's Avatar
 
Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D
Gametype: Capture the Flag
Affiliations: Goodfellas
Posts Rated Helpful 7 Times
looks like a solid map bro, i would suggest breaking up the tall walls some with a texture change or something instead of just repeating the blue stripe concrete wall all the way up but other than that i like it
CHURCHMOUTH is offline   Reply With Quote


Old 03-31-2011, 02:48 AM   #13
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Quote:
Originally Posted by Majesty View Post
Thanks appreciate it. Tried to find some screens of The Keep but couldn't. Hopefully update soon.
Well if you have TFC installed, here's the map:
http://www.fileplanet.com/hosteddl.a...%2fthekeep.zip

It's got the desert theme and tanks too lol.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 03-31-2011, 03:53 AM   #14
Majesty
D&A Member
Fortress Forever Staff
 
Majesty's Avatar
 
Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout
Gametype: CTF
Posts Rated Helpful 0 Times
Quote:
Originally Posted by R00Ki3 View Post
layout seems decent by just running around in it. Can't tell much more without actually playing against somebody. From what I can see in your 2nd set of screenshots it looks like you've made some nice additions/changes. Keep up the good work.
thanks

Last edited by Majesty; 03-31-2011 at 03:54 AM. Reason: incorrect smiley face usage. couldn't find high five smiley face
Majesty is offline   Reply With Quote


Old 04-03-2011, 02:49 AM   #15
Majesty
D&A Member
Fortress Forever Staff
 
Majesty's Avatar
 
Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout
Gametype: CTF
Posts Rated Helpful 0 Times
So what's up. How was everyone's week? Got some screens




More Z play, additional choice






a1.3 (download)
testing helps, thanks. not on player clipping yet fyi.

Last edited by Majesty; 04-06-2011 at 07:01 PM.
Majesty is offline   Reply With Quote


Old 04-05-2011, 09:02 PM   #16
pF
no war but class war
Fortress Forever Staff
 
pF's Avatar
 
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout
Gametype: ctf
Affiliations: [w~k!]
Posts Rated Helpful 3 Times
crazy fly thingies!
__________________
Support FF:

Gay And Lesbian Fiction | Teen Books | Bath Products
pF is offline   Reply With Quote


Old 04-07-2011, 12:32 AM   #17
Majesty
D&A Member
Fortress Forever Staff
 
Majesty's Avatar
 
Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout
Gametype: CTF
Posts Rated Helpful 0 Times

Redid the outdoors giving ramps to each base.


Things look pretty good in red!


Since life is cheap in FF I decided to add more elements that kill the player. Should be fine as long as it is used sparingly. If you're good enough, you can knock the flag carrier into the hole forcing a reset. I'd love to model the sand worms and give them animations some time.


Destroyed a wall and allowed sand to slide into the flag room. I think this helps hold the theme of the level together.


Things slowly starting to come together...



This version has working ctf game mode. Next release should have player clipping. I'll release a video of some of the possible movements and tricks next

a14 ( download )
Majesty is offline   Reply With Quote


Old 04-14-2011, 12:00 AM   #18
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
Quote:
Originally Posted by Majesty View Post
Since life is cheap in FF I decided to add more elements that kill the player. Should be fine as long as it is used sparingly. If you're good enough, you can knock the flag carrier into the hole forcing a reset. I'd love to model the sand worms and give them animations some time.
That would be bad-ass! Good luck, I'd love to see that!

Quote:
Destroyed a wall and allowed sand to slide into the flag room. I think this helps hold the theme of the level together.
It looks "cut out", rather than "destroyed". Might want to mis-shape the opening, and put some debris in front of it.

On the whole, the map looks pretty damned good! Nice work!
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:00 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.