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Old 06-06-2009, 02:54 AM   #1
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ff_argon

Reverse Capture the flag.... or something like that, some of you pickupers have already played it. I want to make a final release, so please play then give me your ideas/opinions good or bad they are welcomed.

Yard/Flag


Red's Front Respawn


Blue's Respawn


Red's Back Respawn/Entry


Front Entry




Capture Point


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Old 06-06-2009, 06:18 AM   #2
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I love your style.
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Old 06-06-2009, 02:41 PM   #3
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Looks really cool, just a bit bare in some places.
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Old 06-06-2009, 05:36 PM   #4
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fps is really bad in some places, style is quite nice, its certainly different.

I hope to see this map improve. Arrows are nice.. the red one confuses me...
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Old 06-06-2009, 09:13 PM   #5
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some cool visual elements in there, keep it up!
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Old 06-06-2009, 11:12 PM   #6
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Quote:
Originally Posted by hlstriker View Post
Looks really cool, just a bit bare in some places.
What areas do you find bare? i will see if i can add some more fancy pointing thingys or something
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fps is really bad in some places, style is quite nice, its certainly different.

I hope to see this map improve. Arrows are nice.. the red one confuses me...
Yeah, i think the arrows are cool but maybe i should of used something less pointy so it would be less confusing Also, where are you getting bad fps? I'll try to improve those places.
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Old 06-07-2009, 02:22 AM   #7
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sweet : )
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Old 06-07-2009, 03:04 PM   #8
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two words....BUCKET CAP
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Old 06-07-2009, 05:26 PM   #9
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had this open to reply all day. Finally checked..

i get 56 fps in the room with the red tree and Ar on the wall (Front Entry)

r_drawstaticprops 0 and i get 175 fps.

its the volume light i think. Not sure cause i dont see why, but something around that area in the static props is raping my fps

the HL2 windows aren't exactly low poly either.
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Old 06-07-2009, 06:49 PM   #10
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ah yeah, ill put a really short fade on the vol light and windows (the ones above the spawn) since you cant even see them from some far distance angles but they are still getting rendered and the vol light you cant even see it until you are right up next to it anyway
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Old 06-07-2009, 11:03 PM   #11
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yeah and i think fade would work well on them cool
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Old 06-11-2009, 06:53 PM   #12
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Slight increase, lost 5-10 fps with wireframe on




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Old 06-15-2009, 07:35 PM   #13
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fps didn't show much difference with mat_wireframe on btw only when '0' so that it was actually rendering it.

At least that was what was happening to me.
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Old 06-15-2009, 07:38 PM   #14
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i took some of the same screenshots with wireframe off, i should of posted some those as well.
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Old 06-15-2009, 07:43 PM   #15
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lol don't worry its ok. i'll believe its better and look forward to the outcome
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Old 06-16-2009, 02:18 AM   #16
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was the flag always on top of the base?
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Old 06-16-2009, 04:10 AM   #17
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in an older version there was no blue base and it was just sitting on the ground
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Old 06-17-2009, 04:35 PM   #18
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I felt the flag was in a better position when it was on the ground.
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Old 06-26-2009, 09:02 PM   #19
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i disagree because when you are on offense you always conc across the yard, why not grab the flag while ur flying thru the air concing
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