10-11-2010, 12:34 PM | #1 | ||||||||||
I like Ceyx
Beta Tester
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FF and My Thoughts
Racism. First things first - Since when did being a racist become okay? That's one of the problems with these forums, FF and our world as a whole. I know for a fucking fact that plenty of competitive players that tried FF have quit due to being called a nigger/faggot/jew/homo/retard/idiot in a pickup game. I dealt with it when I was new, but I'm not the kind of player that really takes shit like that to heart. There needs to be more rules enforced in #ff.pickup and the pickup servers(I admit I'm guilty at times!!) and there needs to be bans on this forum. Start with BridgetTron.
Events. Also more events with FF from the dev team.. either with updates on the website letting the public FF community know what's going on with it, maybe asking for suggestions or votes on certain topics, or maybe even create an Open beta group that gives access to more solid updates/features etc to get the community more involved. Advertisiing. I know FF is free and there is no income to spend on advertising. However, I know there are some ideas floating around for this but if you're wondering why the community is so small - I think this has a lot to do with it. Gameplay. CTF/AVD/ID/DM - We all have our favorites. Ive read everyones post in the Locked thread and... well - I just wanna put my 2cents out there and say this: FF is a competitive team game - without a team that works together in any type of gameplay, your team will lose. Now it doesnt matter much if the SentryGun is over or under powered - it works the same for both teams. Learn to play the game as its made. Don't let it play you. All gameplay modes are fun and shouldn't be underminded by the other. I do think that AvD is the true bread and butter and backbone of our beloved team fortress game regardless of the fact that I play 99% CTF pickups on #ff.pickup. The reasons why I don't play more gamemodes is because well first off myself along with 99% of this community is banned from OT - (Squeek: Remove their server from the server list ASAP plz.k.thx.) and well honestly I try to hop on TALOS from time to time, but their Clan members rage when I beat them up so bad... and they really just dont know how to run a server. Map rotation sucks, Admins suck, Players suck. It's just too easy. They need to come to #ff.pickup once in a while and start a AVD pickup or request one. Bring your Pubstars. And now... to quote: Quote:
Now... Id like to be in the beta, I feel I have the qualities to help improve the game but my application seems to have been ignored/rejected. Anyways, just standing up for the #ff.pickup chan. Play the game, don't let the game play you. Quote:
Bring some skilled players into the competition so you can balance the game. It's the only way. The best engy in the game isn't going to keep his TEAMS SG up and running long if the frontline sucks on KSour or any other map. Why does everyone always bitch about the SG? I don't see a thing wrong with it... or FF for that matter - except all you people bitching about what seems to be NOTHING! Half of you don't even play the fucking game! Quote:
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Dumbass. |
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10-11-2010, 01:04 PM | #2 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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This is the future of FF right here. Hey chef, u mad? Too bad you can't cry to []Zer0 here on the forums. Oh well
<chef-> bridget <chef-> where is that faggot <chef-> is he dense or just plain stupid? <chef-> somebody tell him to stick that dick back in his mouth <chef-> caz the words that come outta that cumfilled opening make no fuckin sense <chef-> go back to highschool u fuckin tard * chef- (~chef@da_HEF.undead.gamesurge) has left #talos (Coming from a car salesmen, LOL. Right Bri, go back to highschool u fuckin tard!) People like chef are the perfect embodiment of this community, they're dumb as rocks, and since there's so many of them, their idiocy is enforced by their sheer numbers.
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Last edited by GenghisTron; 10-11-2010 at 01:05 PM. |
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10-11-2010, 01:07 PM | #3 | |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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10-11-2010, 01:07 PM | #4 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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I kinda agree with those points, racism is really bad no matter what, and seems a aceptable thing to call nigger 24/7-
About the events thing I totally agree, the website and news are updated from like year to year oO, just get a new dev responsable for that. About gameplay, i told this some times already, make the ctf maps more enjoyable, make ctf lua like avd for example like ksour, 10 players or less remove blue flag, and limit classes like no heavy on blue and no scout on red, after x caps switch the teams over, so would work like a avd map, that seems to work in pub, hire bridget to do that. About map rotation, i supose thats up to server owners always, but if server owners go to sourcemod page, theres some plugins for dinamic map vote, wich helps a lot on that. About the sgs i say again the engeneer have pseudo pipes = dispenser, 3 grens a super shotgun, a laser gun and a auto kill machine. |
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10-11-2010, 01:12 PM | #5 |
I like Ceyx
Beta Tester
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lol the irony.
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10-11-2010, 01:12 PM | #6 |
AKA LittleAndroidMan
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Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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Nah, I'm just pointing out how mad and sexually frustrated people like chef get when Bridget is able to string together a cogent argument. So far almost (there's been a few, to their credit) none of the people who cry about Bridget have actually debated him, instead they resort to ad homs, because they're too stupid to debate with someone who doesn't rely on logical fallacies and massive leaps in logic.
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10-11-2010, 01:20 PM | #7 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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10-11-2010, 01:25 PM | #8 | ||||
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Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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The team / skill argument: This is partially true. A single engineer cannot stop a army. That's never been the case, nor should it be. However around 2.1 it got to the point where an engy maintaining his sg couldn't stop ONE good person running at it, not using any subterfuge or clever tactics. That didn't happen in TFC. Here's another way to look at it. TFC: Had a strong defense, AvD games were pretty balanced, it was great FF 1.x: Had a pretty good defense. I thought it could have had a small boost, but it was still a lot of fun and you had a lot of close games. FF 2.0: Offense is given lots of buffs. Defense is slightly worse in some areas, slightly better in others. In general it's getting harder to play D. FF 2.1 - 2.3: Offense receives even more buffs. Defense receives MAJOR nerfs, balance becomes horrible. Unless the entire opposing team is incomeptent, it's like picking who is on the losing team v. the winning team. FF 2.4x: D receives some very small buffs, but still puts it way behind where it was in 1.0, leaving balance still skewed. So the short version: Offense received a bunch of buffs, and defense was nerfed heavily. All skill level being equal, that means things have become unbalanced. If you have equal skilled players on both teams, defense will generally lose. Skill should be a two-way street. Why should changes to the game require more skill of me if I play defense, but less skill if I play offense? There's nothing wrong with sg argument: To be fair, the sg is not the entire defense, I agree. However it plays a very important role in it. Considering how the hwguy was ALSO nerfed, and demoman has less blue pipe range, the sg should be a cornerstone more than ever, but it's not. I'm not just basing this just on my opinion. I've played hundreds of AvD games in FF over the patches and I've noticed a trend. In 2.0 defense started getting harder. They would win less games and overall it just felt easier to play on offense overall. You can attribute this to speeds, jump pads, pyro jumps, less sg health, less sg push, take your pick. There's no one cause here. In 2.1 I saw a DRAMATIC shift in wins/loses. In AvD maps like dustbowl, unless they were COMPLETELY incompetent (running the flag the wrong way, hopping in circles in the spawn, etc.), Offense started winning EVERY FUCKING TIME. If I played on offense, we won fast as hell. If I played on D, we lost, still kind of fast. Something happened here that I just couldn't keep them back anymore. In I/D games like ksour, cornfield, later avanti, the rounds would go ridiculously fast. The entire ROUND would be over in 3 minutes, so that's less that a minute per cap. That's not fun. I like close, drawn out games, not insta-wins, doesn't matter what side I'm on. I wasn't basing this on a game or two, I was recording demos of dozens and dozens of games I was finding O winning over 90% of the time in AvD with time to spare on the clock. That ceases being just my opinion at that point, that's empirical evidence. So I looked at the changelog again. What happened there? Minor boosts to scout and sniper, big boost to spy, minor nerfs to demoman and soldier, absolutely crippling push change to the sentry gin. So a sentry was no doing even less damage and had less push than a nailgun. That mean instead of stopping flag runners or assailants in their tracks, they were capping or running right up to the sg to destroy it. That made defense buckle and things have been shit every since. 2.4 helped a LITTLE, but it's still far worse than it was in the past or in TFC. Short version: What's wrong with the sentry gun? It's been weakened dramatically, doesn't stop attackers/flagrunners effectively, so combine this with other weakened defense classes, it means game balance for AvD I/D is fucked. Last edited by chilledsanity; 10-11-2010 at 01:39 PM. |
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10-11-2010, 01:36 PM | #9 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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chilledsanity I kinda agree that the sg sucks on AVD maps, but the AVD maps in pubs are like 10% of the maps played, so im more concerned about CTF pub.
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10-11-2010, 01:45 PM | #10 | |
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Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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Also as for 10% played, there's 2 ways of looking at that. One is that most FF players don't care about AvD. The other is that the current changes have driven away most of the AvD fans, so that's CTF is mostly just what's left. Last edited by chilledsanity; 10-11-2010 at 01:46 PM. |
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10-11-2010, 02:15 PM | #11 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Im pretty sure the fact people dont play more avd have anything to do with sgs push or whatever, people just prefer CTF gameplay, I personally think AVD even with your broken Sg works better then CTF pub, At least AVD is organized, CTF put its more like a giant dm arena .p
The only AVD map that could beat a map like ff_aarvdark or ff_destroy in player votes is Ksour classic. Last edited by zE; 10-11-2010 at 02:17 PM. |
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10-11-2010, 02:52 PM | #12 |
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Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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Well again, it's hard to say. AvD was very popular in TFC, you had tons of dustbowl-only servers, or ones with only avanti, warpath, etc. Also the numbers for FF on launch were enormous. Unfortunately I think TF2 has stolen most of the would-be AvD players. That has its own different set of problems though.
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10-11-2010, 03:22 PM | #13 | |
I like Ceyx
Beta Tester
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With regards to the SG
Push - there has to be a happy medium. I have faith in the dev team that they will get there... whether by increasing the push amount a bit, or making it turn faster, or adding a new affect maybe like a shield for 3 seconds effect like in Halo Reach... but one thing is for sure: I'm glad that we agree that the engineer and his teams SG aren't the only part of the defense. IMO - A good scout or medic should be able to conc into a flagroom or around a SG and pull off a nice offensive flag grab/toss without being immediately nailed to the wall. Quote:
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10-11-2010, 03:49 PM | #14 | ||
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Last edited by chilledsanity; 10-11-2010 at 03:51 PM. |
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10-11-2010, 04:38 PM | #15 |
crystaLcity
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Location: Pittsburgh, PA
Class/Position: Soldier D Gametype: Capture the Flag Affiliations: Goodfellas Posts Rated Helpful 7 Times
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i hate to be the short poster here but i am convinced that defense is easier now than it ever was in fortress forever. do u remember when there was no bhop cap? 2.0 maybe that was much harder on d than it is now but i dunno im just glad bridget is not posting and same with genghis
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10-11-2010, 04:46 PM | #16 | ||||||||||
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(fucking retard) |
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10-11-2010, 04:53 PM | #17 |
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Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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I don't think you people are familiar with the point of closing a thread. If a topic is closed, you don't continue the flame war again in a new thread. Anyone who tries to get around the moderation of this forum will recieve infractions.
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