03-12-2014, 08:00 PM | #1 |
WhenGasGrenWillBack?
Join Date: Mar 2009
Location: Maryland
Class/Position: Sniper, Spy Gametype: Spy Deathmatch Posts Rated Helpful 3 Times
|
need a new setup tut for hammer
cmon guys... ive read over the sticky, and damn. its a cluster-fuck of instructions. most of which are completely out of date.
I have tried setting up hammer to start some mapping again and all i keep doing is this: is there anyway to get it cleaned up a bit and get rid of the old info? and perhaps get some instructions up that actually work? |
|
03-12-2014, 08:14 PM | #2 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
|
good point, ill get it updated tonight
__________________
9:17 PM - DEXTER: can you teach me how to play o 9:17 PM - squeek.: you jump a lot 9:18 PM - squeek.: and do sweet moves 8:55 PM - FDA: fart in you fridge and blame it on wild animals |
|
03-12-2014, 09:05 PM | #3 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
|
__________________
Currently equipped: Rad Scarf of liberating happiness. |
|
03-13-2014, 12:04 AM | #4 |
#FF.Pickup Dictator
Beta Tester
Join Date: Aug 2011
Location: Detroit
Gametype: ADL Affiliations: KiNGz . Posts Rated Helpful 100 Times
|
i think i actually lied and did something additional to that post lol. lock the old thread and unsticky it, make a fresh one that works IMO
|
|
03-13-2014, 01:50 AM | #5 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Yes, and with pictures for us retards, please and thank you.
|
|
03-13-2014, 04:08 AM | #6 |
WhenGasGrenWillBack?
Join Date: Mar 2009
Location: Maryland
Class/Position: Sniper, Spy Gametype: Spy Deathmatch Posts Rated Helpful 3 Times
|
|
|
03-17-2014, 10:10 PM | #7 |
WhenGasGrenWillBack?
Join Date: Mar 2009
Location: Maryland
Class/Position: Sniper, Spy Gametype: Spy Deathmatch Posts Rated Helpful 3 Times
|
any news on this happening? pretty please man......
|
|
03-18-2014, 11:31 PM | #8 |
#FF.Pickup Dictator
Beta Tester
Join Date: Aug 2011
Location: Detroit
Gametype: ADL Affiliations: KiNGz . Posts Rated Helpful 100 Times
|
nice tut
|
|
03-19-2014, 11:55 PM | #9 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
|
sorry I got distracted and forgot
__________________
9:17 PM - DEXTER: can you teach me how to play o 9:17 PM - squeek.: you jump a lot 9:18 PM - squeek.: and do sweet moves 8:55 PM - FDA: fart in you fridge and blame it on wild animals |
1 members found this post helpful. |
04-11-2014, 10:24 PM | #10 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
|
Now would be a good time for someone to figure out how to properly install hammer after steampipe.
__________________
Currently equipped: Rad Scarf of liberating happiness. |
|
04-12-2014, 12:00 AM | #11 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
*cough* Dexter *cough*
|
|
04-12-2014, 03:22 AM | #12 |
I like to spam binds
Beta Tester
Join Date: May 2009
Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
|
Okay, here's what I did. Go to steamapps/common/sourcesdk/bin/ep1/bin and open GameConfig.
Copy/paste this into it, changing your account name of course. Also remove (x86) if you have 64bit architecture. Code:
"Configs" { "Games" { "Fortress Forever" { "GameDir" "c:\program files (x86)\steam\steamapps\sourcemods\FortressForever" "hammer" { "GameData0" "c:\program files (x86)\steam\steamapps\sourcemods\FortressForever\ff_base.fgd" "GameData1" "c:\program files (x86)\steam\steamapps\sourcemods\FortressForever\fortressforever.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_ff_script" "BSP" "c:\program files (x86)\steam\steamapps\common\sourcesdk\bin\ep1\bin\vbsp.exe" "Vis" "c:\program files (x86)\steam\steamapps\common\sourcesdk\bin\ep1\bin\vvis.exe" "Light" "c:\program files (x86)\steam\steamapps\common\sourcesdk\bin\ep1\bin\vrad.exe" "GameExeDir" "c:\program files (x86)\steam\steamapps\sourcemods\FortressForever" "MapDir" "c:\program files (x86)\steam\steamapps\sourcemods\FortressForever\maps\vmf" "BSPDir" "c:\program files (x86)\steam\steamapps\sourcemods\FortressForever\maps" "CordonTexture" "tools/toolsskybox" "MaterialExcludeCount" "0" } } } "SDKVersion" "3" } 1. Open SourceSDK 2. "Refresh SDK Content" (because we changed the gameconfig) 3. "Edit Game Configurations" 4. Click "Add". 5. Type "Fortress Forever" under 'Name' 6. Add the Directory of the Fortress Forever folder. Select 'Ok' 7. Launch Hammer Last edited by Elmo; 12-01-2014 at 03:46 PM. |
1 members found this post helpful. |
04-12-2014, 04:52 AM | #13 |
Beta Tester
Join Date: Jul 2008
Posts Rated Helpful 144 Times
|
tut tut im a newt
|
|
11-30-2014, 07:58 PM | #14 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Largos, please edit your post as you put the wrong directory to the GameConfig.txt file.
It's not located in the /common folder, but this: C:\Program Files (x86)\Steam\SteamApps\youremail@ fatchicksinpartyhats.com\sourcesdk\bin\ep1\bin Last edited by KubeDawg; 11-30-2014 at 07:58 PM. |
|
11-30-2014, 08:08 PM | #15 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
|
Umm, no?
__________________
Currently equipped: Rad Scarf of liberating happiness. |
|
11-30-2014, 08:13 PM | #16 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Is your name Largos?
|
|
11-30-2014, 08:18 PM | #17 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
|
I'm saying I think you're wrong. If you have anything of that sort left in your steam user directory it's likely obsolete and outdated. Steam pipe has put pretty much everything in common. The only directories you should have to deal with for current FF is /common and /sourcemods, and once the steam version launches it should all be in /common.
Edit: Although, it seems largos did make the mistake of putting the user directory in front of /common for some of the file paths in the text file, when it should be steamapps/common.
__________________
Currently equipped: Rad Scarf of liberating happiness. Last edited by FDA_Approved; 11-30-2014 at 08:23 PM. |
|
11-30-2014, 08:48 PM | #18 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Ok so there are 2 different directories based on whether or not you had Source SDK installed prior to the steampipe update, as the directory Largos posted is unavailable for me while the one I posted, is.
Edit: screenshots to show an example so those who have the same 'outdated' setup as I can follow suit. http://screencast.com/t/oed6AKNF9u http://screencast.com/t/41wBNJFs Last edited by KubeDawg; 11-30-2014 at 08:59 PM. |
|
12-01-2014, 09:06 AM | #19 |
I like to spam binds
Beta Tester
Join Date: May 2009
Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
|
Edited. Fixed. I hope.
|
|
12-01-2014, 05:04 PM | #20 |
Join Date: Jul 2012
Location: Killeen, Tx, USA
Class/Position: Demo Defense Gametype: Capture the Flag Affiliations: [TALOS] Posts Rated Helpful 3 Times
|
It would seem that maybe sourcesdk is borked in general. No matter which mod I try to run in hammer keeps returning the same message about missing the default view file. I've deleted and reinstalled sdk, verified files and still same message. I'd love to be able to dl the standalone hammer, but not quite sure where to look.
Don't forget that as long as you don't mess with hammer and still have the "pre-beta" FF installed it should still work fine, it looks like all you will have to do is move the maps and related into the common/Fortress Forever folders Last edited by [TALOS]Smoke; 12-01-2014 at 05:06 PM. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|