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Old 07-23-2008, 01:55 AM   #21
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<rant>

TF2 sucks. It's always sucked. It always will suck. It's a mutation of it's predecessor' gameplay and idea. No fucking grenades? WTF kind of cry baby bullshit is that? Let's not forget the cartoony look suitable for dumb kids of all ages. Or how about the fact that I loved TFC so much, I just HAD to buy TF2 to try it out, thinking it was going to be TFC, modernized and pretty. Only to find out a 4th generation hooker looks, smells and plays better than TF2. She'd probably be cheaper, too. I want my money back. I'm glad TF2 wasn't the end all of the new team fortress. Fortress Forever pwns it in every sense of the word.

Fuck TF2.

</rant>
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Old 07-23-2008, 02:23 AM   #22
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Quote:
Originally Posted by WetWired
<rant>

TF2 sucks. It's always sucked. It always will suck. It's a mutation of it's predecessor' gameplay and idea. No fucking grenades? WTF kind of cry baby bullshit is that? Let's not forget the cartoony look suitable for dumb kids of all ages. Or how about the fact that I loved TFC so much, I just HAD to buy TF2 to try it out, thinking it was going to be TFC, modernized and pretty. Only to find out a 4th generation hooker looks, smells and plays better than TF2. She'd probably be cheaper, too. I want my money back. I'm glad TF2 wasn't the end all of the new team fortress. Fortress Forever pwns it in every sense of the word.

Fuck TF2.

</rant>
While some may say I am biased.... I 100% agree with the above statement.
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Old 07-23-2008, 02:57 AM   #23
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I think a lot of you are biased :P

Both games play in their own fashion, FF plays like your on the bleeding edge of a sword flying through the air into someones head.
While TF2 plays like a thinktank, you bounce back ideas of who will be the medic and where you need to push.

Not that any of you care, boys will be boys.
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Old 07-23-2008, 07:52 AM   #24
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I'd have no problem with TF2 as a game if it wasn't SUPPOSED to be a TF game. As it is it fills me with a seething rage that can only be quenched by turkey gravy and hard cider.
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Old 07-23-2008, 12:34 PM   #25
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Quote:
Originally Posted by AaronJer
I'd have no problem with TF2 as a game if it wasn't SUPPOSED to be a TF game. As it is it fills me with a seething rage that can only be quenched by turkey gravy and hard cider.

yea, i think if i have never played tfc, i would be like omg this is fucking amazing. but even as playing tfc. i don't mind tf2. u just gotta think its not like tfc its not like ff. and just play. of course when i play i am usually an asshole or i play surf
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Old 07-24-2008, 05:14 AM   #26
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Quote:
Originally Posted by WetWired
It's a mutation of it's predecessor' gameplay and idea. No fucking grenades? WTF kind of cry baby bullshit is that? Or how about the fact that I loved TFC so much, I just HAD to buy TF2 to try it out, thinking it was going to be TFC, modernized and pretty. Only to find out a 4th generation hooker looks, smells and plays better than TF2. She'd probably be cheaper, too. I want my money back.

Fuck TF2.
Wow...I feel like I've been nice to the game compared this. I've pretty much maintained up 'till now that TF2 was basically shallow, boring, simple, and of course flawed by crits. Let's also not forget that the word "Fortress" barely even qualifies to be present in the title of the game. I'm also still going to stick by my claim that TF2 was "Xboxed" for usage with a simpler controller and a wider (i.e. more profitable) audience. It's simply a $20 game...which is what it is. I'd still rather buy TFC though...

I've never made fun of the graphics...they are what they are...pretty and entertaining. The whole TF tribute aspect of the graphics is the coolest part of TF2, but without a deeper game experience behind them, they seem like sort of a waste to me.
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Old 07-24-2008, 07:02 AM   #27
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I pretty much agree exactly with peon.
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Old 07-24-2008, 09:34 AM   #28
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So what would fortress mean then? I always thought it meant 2fort style fortresses? But if you consider TF2 shallow, you must think chess is as well. TF games play like a game of chess, you have to use pieces together to win, if you try and play the game with just the queen, your face will be owned.

In fact, TF2 is technically more complex as every class is utilized in offense (And defense for all game types except CTF.)

Where as TFC, and FF have classes segregated due to speed restraints, unless your telling me you see enemy HWguys in your basement all the time, they usually get checked out at the door by a soldier.
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Old 07-24-2008, 09:42 AM   #29
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Old 07-24-2008, 06:13 PM   #30
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Quote:
Originally Posted by Peon
Wow...I feel like I've been nice to the game compared this. I've pretty much maintained up 'till now that TF2 was basically shallow, boring, simple, and of course flawed by crits. Let's also not forget that the word "Fortress" barely even qualifies to be present in the title of the game. I'm also still going to stick by my claim that TF2 was "Xboxed" for usage with a simpler controller and a wider (i.e. more profitable) audience. It's simply a $20 game...which is what it is. I'd still rather buy TFC though...

I've never made fun of the graphics...they are what they are...pretty and entertaining. The whole TF tribute aspect of the graphics is the coolest part of TF2, but without a deeper game experience behind them, they seem like sort of a waste to me.
"Xboxed"? Have you even played the 360 version? Its pure shit compared to the PC version. 16 people only, HORRIBLE lag that they NEVER fixed, no support for over months, no new maps ect. Valve made the 360 version to make a quick buck.

While i do agree that Crits are just a stupid gameplay feature, TF2 is not a bad game at all. Just plays too different from its predecessors.
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Old 07-24-2008, 07:06 PM   #31
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I can't play TF2 without friends. Just me on random pubs with people I don't know is a guaranteed bad time for all involved.
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Old 07-24-2008, 07:51 PM   #32
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I personally love TF2. I usually find nice people to play with, and I hardly ever run into people similar to what you described. I have seen one or two bad people in a couple of servers, but almost every server I find a guy or two and work with them, and we become quick friends. I think the average player that I run into is great! I love many things about the game, and it's people.

I wouldn't give up so quickly if I were you.
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Old 07-24-2008, 07:52 PM   #33
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Oh, don't get me wrong, the other people are usually nice enough. I just don't like the game. It puts me in a sour mood for some reason, and I don't enjoy playing it.

That said, if I have friends on, they even it out for me.
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Old 07-24-2008, 08:27 PM   #34
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Yeah, freinds always make things better.
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Old 07-24-2008, 08:41 PM   #35
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Quote:
Originally Posted by Thor-Stryker
So what would fortress mean then? I always thought it meant 2fort style fortresses? But if you consider TF2 shallow, you must think chess is as well. TF games play like a game of chess, you have to use pieces together to win, if you try and play the game with just the queen, your face will be owned.

In fact, TF2 is technically more complex as every class is utilized in offense (And defense for all game types except CTF.)

Where as TFC, and FF have classes segregated due to speed restraints, unless your telling me you see enemy HWguys in your basement all the time, they usually get checked out at the door by a soldier.
TF games do not play like chess.

TF games play like a football game with each team having their offense and defensive lineups on the field at the same time. Sometimes you have both O's going up against both D's, but manytimes it's a clusterfuck of events whereby Offense will sometimes play around on defense, Defense plays offense, there's a shitload of useless tackling in the center of the field by enemy and teammate alike, and sometimes we just wonder how on earth the fattest guys on the field run into the endzone to score some points.

Both teams will line every single one of their players up on the goal line and play Red Rover with a single insane offensive player. And yes, sometimes we can just play with our "Quarterback" and leave everyone else on the goal line, because he's got godly skills that has the enemy team scrambling to form a line.

I would say TF games are pretty much the exact opposite of a chess mentality.
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Old 07-24-2008, 10:24 PM   #36
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Hammock is right. Thor is a big doo-doo head. TF2 is simpler because the fighting isn't as good. They took out complexity and skill by removing things like grenades, and classes of violently different speeds. The different speeds let you alter your strategy against someone. How is that bad?

TF2 makes the difference in skill between players less obvious, which in any game is ALWAYS bad.

And you can too win with just your god-damn queen. How many times have Nezumi and I joined a totally stalemated pub and within 45 seconds brought one team to a landslide victory? A single person who knows how to kick ass like a pimp can make all the difference in the world.
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Old 07-24-2008, 11:26 PM   #37
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Quote:
Originally Posted by Thor-Stryker
But if you consider TF2 shallow, you must think chess is as well. TF games play like a game of chess, you have to use pieces together to win, if you try and play the game with just the queen, your face will be owned.
Actually I do agree with the chess analogy...hell I even posted why FF is like chess
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Originally Posted by Peon
FF is also a lot like Chess, where the idea is to use the strengths of each piece in order to move one chosen piece into place to secure Checkmate. FF is even more perfect, in that both sides start and participate simultaneously. Even the playing field is like a Chessboard on CTF maps. Good thing I always wanted to be a Chess piece, huh?
However, as far as trying to win the game with your Queen, I'm sorry to say there is no equivalent Queen in FF. That would mean there was a class in FF that could cloak, disguise, snipe, conc, burn people, run fast, build SGs, throw mirvs, and be tough as hell. What a cheat that would be eh?

To defend my TF2 being shallow claim, what I mean is that there simply is not enough to do as far as class abilities go. There's not enough weapons, not enough abilities, and no nades....it bores me fast. Less game factors mean less strategy, and less change ingame. It's like playing cards with only the 10s and suit cards. Less options also backs up my "Xboxed" claim...you couldn't do FF (or TFC) on a 360 controller.
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Originally Posted by Thor-Stryker
So what would fortress mean then? I always thought it meant 2fort style fortresses.
I mean that TF2 hardly has any fortresses, i.e. large friggin' enemy bases, or CTF maps for that matter. I prefer large buildings separated by big open spaces with a divider of some kind. 2fort is close, but it's no Well.

And even though Hammock doesn't think FF plays like chess, we definitely see eye-to-eye on the football comparison.
Quote:
Originally Posted by Peon
FF is exactly like NFL.....except......
1) The Offense and Defense for both teams is in play at the same time.
2) There are 2 footballs, one for each team, at each end of the field.
3) The object is to get their football and bring it back to your end zone.
4) You can be launched, or you can launch yourself, but not the football itself. You can only drop the football.
5) The downs are infinite with no delay, and each player is separate.
6) There are walls on the field, with ways over and around them.
7) Of course, all the players have guns, and they can kill and maim each other.

So if there ever were such a sports entity attached to FF, it would have the following seal:



Naturally it would be the National Fortress Forever League.....maybe someday I'll start it. I can't wait to see who wins the first Super Well.
TF2 just doesn't give me that feeling of game intensity, like I'm constantly trying to keep from falling behind. There's something for everyone in FF, from speed freaks to powerhouses....and don't forget sneaky bastards. I like feeling like a combat super-hero.
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Old 07-24-2008, 11:39 PM   #38
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Originally Posted by Peon
Actually I do agree with the chess analogy...hell I even posted why FF is like chess

And even though Hammock doesn't think FF plays like chess, we definitely see eye-to-eye on the football comparison.
The skill discrepency is what keeps me from viewing it as "Chess". Chess starts off all things equal. So yes in FF, if a game started off and for whatever skill level one player was at on one team, there would have to be an equivilent player on the other. 1 power house on red, so blue needs one power house.

FF is almost never equal, so ya there could be one guy who can't get past the 3 sg's in Aardvark FR as scout so he goes spy to try and get around them.

Mean while, person B who rapes as scout joins his team flys through the flagroom untouched and caps repeatedly. A person's skill at a certain class far out weighs the balance of "this piece needs to be used to take out this piece", because one guy playing his best class can beat all pieces until someone of equivilent skill opposes him.
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Old 07-24-2008, 11:48 PM   #39
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Quote:
Originally Posted by Hammock
A person's skill at a certain class far out weighs the balance of "this piece needs to be used to take out this piece", because one guy playing his best class can beat all pieces until someone of equivilent skill opposes him.
Point taken.
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Old 07-25-2008, 12:07 AM   #40
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Heh Peon.. i guess you could build a soccer league format. Playing waterpolo or push (with appropriate maps it could be a football league too) ..
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