Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 03-12-2006, 10:35 PM   #61
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
wooh, shiny
o_nezumi is offline   Reply With Quote


Old 03-13-2006, 12:59 AM   #62
o_dr.flexyjerkov
 
o_dr.flexyjerkov's Avatar
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
how is it shiny lol :P
o_dr.flexyjerkov is offline   Reply With Quote


Old 03-13-2006, 03:08 AM   #63
o_tyrus
 
o_tyrus's Avatar
 
Join Date: Dec 2005
Posts Rated Helpful 0 Times
your map is looking awesome dude, cant wait to play it!
o_tyrus is offline   Reply With Quote


Old 03-13-2006, 10:25 AM   #64
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Bright lights! Are you gonna keep it that dark outside?
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 03-13-2006, 10:35 AM   #65
o_darksoul
 
o_darksoul's Avatar
 
Join Date: Feb 2005
Location: kidderminster, uk
Posts Rated Helpful 0 Times
looking promising

i'm pretty sure you wern't gonna leave the lighting as it is, but just incase, more lights!

lets hope this one plays better in leagues 8]
o_darksoul is offline   Reply With Quote


Old 03-13-2006, 02:00 PM   #66
o_dr.flexyjerkov
 
o_dr.flexyjerkov's Avatar
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
The outside will be lightened in later versions im still working out a layout for lighting, im also tempted to change the design of ceiling supports which are currently triangles.

Map will be brighter when completed.
o_dr.flexyjerkov is offline   Reply With Quote


Old 03-16-2006, 03:54 PM   #67
o_dr.flexyjerkov
 
o_dr.flexyjerkov's Avatar
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
Added screenshots of the outside of the map so far.

Enjoy:


o_dr.flexyjerkov is offline   Reply With Quote


Old 03-16-2006, 05:50 PM   #68
o_darksoul
 
o_darksoul's Avatar
 
Join Date: Feb 2005
Location: kidderminster, uk
Posts Rated Helpful 0 Times
lose the dustmotes.

just because the source engine is capable of pretty effects doesn't mean that you have to use them when they're not really necessary! =p they look quite out of place the way they've been used.

still, looking good though! 8]
o_darksoul is offline   Reply With Quote


Old 03-17-2006, 06:24 AM   #69
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
THEY'RE NOT DUSTMOTES THEY'RE MOTHS.

I presume.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 03-17-2006, 11:21 AM   #70
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
ye lose the dustmotes.

well lit though, i thought
__________________
Support FF:
mervaka is offline   Reply With Quote


Old 03-20-2006, 08:38 PM   #71
o_stino
 
o_stino's Avatar
 
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
is it just me or is that skybox looking like a ceiling?
o_stino is offline   Reply With Quote


Old 03-20-2006, 08:54 PM   #72
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
It does kinda look like a ceiling actually.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 03-21-2006, 08:42 PM   #73
o_dr.flexyjerkov
 
o_dr.flexyjerkov's Avatar
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
Sorry i've not been around recently so changes have not yet been made.

The skybox is a sky but its a very dark skybox at the moment, towards the end of developement i will work on a 3D skybox.
o_dr.flexyjerkov is offline   Reply With Quote


Old 03-25-2006, 10:44 AM   #74
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
Dustmotes look pretty good if they're too small and transparent to notice most of the time. This wouldn't be too small in a fast paced game like FF though. It should be like you never see them, but then one time you're staring at a light for no particular reason and you suddenly notice them. It also works if you make the motes really small an put them in places snipers look at 'cause they become a lot more obvious when you zoom in on them. Whatever you do, you need to turn the render ammount down a lot on those motes.
o_nezumi is offline   Reply With Quote


Old 04-09-2006, 05:53 PM   #75
o_dr.flexyjerkov
 
o_dr.flexyjerkov's Avatar
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
Made many changes to the map involving making the map look bigger less crampt.

You can check out the screenshots @ http://flexy.tnradio.net

One of the images: (REDESIGN OF OUTSIDE)



Sorry again for being away for so long...
o_dr.flexyjerkov is offline   Reply With Quote


Old 04-09-2006, 07:56 PM   #76
o_sensai
 
o_sensai's Avatar
 
Join Date: Mar 2005
Posts Rated Helpful 0 Times
i like the direction the map is going so far...just please stop using the crossbow to take your screenshots... it takes up too much of the viewing space and I tend to look at the crossbow first before I do the actual part of the map you're trying to show off.
o_sensai is offline   Reply With Quote


Old 04-09-2006, 08:33 PM   #77
o_alligator
 
o_alligator's Avatar
 
Join Date: Mar 2005
Location: California
Posts Rated Helpful 0 Times
I dunno...
I think you need to mess with the lightning some more...based on the screen shots, I am not feeling a good atmosphere for this map. In addition, I think you need better texturing on the base..(although I know your response will be: "waiting for official SDK") Overall, you are doing well with this map, and like sensai mentioned, do not do the same thing I do with huge weapons on screen :P. Good luck...can not wait for the next update!
edit:
Post a thumbnail instead of full ss
edit 2:
woops I did not view the other screen shots. I think you are using the same texture over and over...Come up with some ideas!

Last edited by o_alligator; 04-09-2006 at 08:53 PM.
o_alligator is offline   Reply With Quote


Old 04-09-2006, 08:48 PM   #78
o_skanky butterpuss
 
o_skanky butterpuss's Avatar
 
Join Date: Jul 2005
Location: Tampon, FL
Posts Rated Helpful 0 Times
that flagroom looks sexy as hell but i think it might be too open... (difficult for a solly to defend)
o_skanky butterpuss is offline   Reply With Quote


Old 04-09-2006, 09:12 PM   #79
o_dr.flexyjerkov
 
o_dr.flexyjerkov's Avatar
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
Incase you do not know, the lighting in the other screenshots is not final as lighting is not entered into that area yet or it is too dark. For this reason i have used mat_fullbright 1 to light up the whole map.

Still working on an idea for lighting, am kinda limited to the half life 2 models.
Same goes with textures though i am currently using a custom FF pack found on the forum but am still working on them.

Next screenshot release i'll try not to include any weapons...
o_dr.flexyjerkov is offline   Reply With Quote


Old 04-10-2006, 05:54 AM   #80
o_kam
 
o_kam's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
too hl1 (brushwork)
too empty (scale, big flat walls)
too plain (texture variation)
o_kam is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:37 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.