Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 02-17-2006, 06:20 PM   #41
o_dr.flexyjerkov
 
o_dr.flexyjerkov's Avatar
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
ye i've just noticed that you can only have one camera per map, isnt that a bug...?
o_dr.flexyjerkov is offline   Reply With Quote


Old 02-17-2006, 07:15 PM   #42
o_docwolfe
 
o_docwolfe's Avatar
 
Join Date: May 2005
Location: Newcastle Upon Tyne, England
Posts Rated Helpful 0 Times
Quote:
Originally Posted by dr.flexyjerkov
ye i've just noticed that you can only have one camera per map, isnt that a bug...?
Theres a workaround, look at snarkpit or interlopers.
o_docwolfe is offline   Reply With Quote


Old 02-18-2006, 01:34 PM   #43
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
Is the workaround for mappers or mod-developers?
o_nezumi is offline   Reply With Quote


Old 02-19-2006, 09:51 PM   #44
o_dr.flexyjerkov
 
o_dr.flexyjerkov's Avatar
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
Significant amount of changes made to the map:
These can be viewed at: http://www.flexy.tnradio.net
o_dr.flexyjerkov is offline   Reply With Quote


Old 02-19-2006, 09:56 PM   #45
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Oh, right, I run the maplist thread.

Added.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 02-20-2006, 10:36 PM   #46
o_dr.flexyjerkov
 
o_dr.flexyjerkov's Avatar
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
Thank you...
o_dr.flexyjerkov is offline   Reply With Quote


Old 02-25-2006, 09:45 PM   #47
o_dr.flexyjerkov
 
o_dr.flexyjerkov's Avatar
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
Changed made as seen from original post.

Images added:


Ramp room

Outside

Need opinions on lighting so i can change it if need be...[/img]
o_dr.flexyjerkov is offline   Reply With Quote


Old 02-25-2006, 10:45 PM   #48
o_tyrus
 
o_tyrus's Avatar
 
Join Date: Dec 2005
Posts Rated Helpful 0 Times
Flexibility looks like a very open map. It look like it will be great fun to play for offensive players. Also, the architecture looks very nice. I think overall, the map is turning out very nicely.

One thing I have noticed about other's maps is that, they often put way too much clutter in the map, and while it does make it look nicer, its going to hinder its gameplay rating. If I were to make a map, of which I have before for q3f, I'd keep it simple and wide open. Which is what you seem to have done so far!

Good job mate!

Edit: One thing you might want to work on though, which I'm sure you were going to do anyways, is Team Color themes for your bases.
o_tyrus is offline   Reply With Quote


Old 02-26-2006, 02:49 AM   #49
o_dr.flexyjerkov
 
o_dr.flexyjerkov's Avatar
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
I'll be working on team colours once some decent textures come out, i have made it so all the walls are the right height for textures to fit on to prevent the map looking odd when finished so hopefully all will go well...

+ thanks for the comments...
o_dr.flexyjerkov is offline   Reply With Quote


Old 02-26-2006, 12:23 PM   #50
o_sidd42
 
o_sidd42's Avatar
 
Join Date: Jan 2006
Posts Rated Helpful 0 Times
In your ramp room screenshot, you've got all the floors and ramps the same texture. This makes it kind of hard to tell where the edges of the ramps are. Try making the ramps look more like this:



More trim on the floor is in general a good idea, it really helps to break up big flat areas, and highlight edges.

Also, depending on how complete the map is, it would be nice if we could get a plan view layout picture, so we could see the overall gameplay design of the map.
o_sidd42 is offline   Reply With Quote


Old 02-26-2006, 06:35 PM   #51
o_elvis2049
 
o_elvis2049's Avatar
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
Quote:
Need opinions on lighting so i can change it if need be.
wow i like the outside weather man
it makes me feel like i godda need a umbrella
and run 4 shelter, cause we gonna get rain
o_elvis2049 is offline   Reply With Quote


Old 02-28-2006, 07:26 PM   #52
o_luminous
 
o_luminous's Avatar
 
Join Date: Jun 2005
Posts Rated Helpful 0 Times
looks quite cool, rr reminds me of bases abit.

the flag could do with something like the monkey flag podium thing imo, so you can do slides over it to grab flag ect?
o_luminous is offline   Reply With Quote


Old 03-01-2006, 07:37 PM   #53
o_dr.flexyjerkov
 
o_dr.flexyjerkov's Avatar
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
well the flagroom is still in design, im currently working on the flagroom up, hopefully.

By the end the flagroom will probebly end up looking completly different .
o_dr.flexyjerkov is offline   Reply With Quote


Old 03-03-2006, 09:09 PM   #54
o_soundchaser
 
o_soundchaser's Avatar
 
Join Date: Mar 2006
Location: Cow Hampshire USA
Posts Rated Helpful 0 Times
woody

i get a woody looking at this SS http://flexy.tnradio.net/ff_flexibility_0040002.jpg

looks great!!
o_soundchaser is offline   Reply With Quote


Old 03-03-2006, 10:28 PM   #55
o_loader
 
o_loader's Avatar
 
Join Date: Aug 2005
Location: Portsmouth, England
Posts Rated Helpful 0 Times
A woody??? How old are you? 6?
o_loader is offline   Reply With Quote


Old 03-05-2006, 04:45 PM   #56
o_dr.flexyjerkov
 
o_dr.flexyjerkov's Avatar
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
For those who are interested, here is the layout of the map so far.

o_dr.flexyjerkov is offline   Reply With Quote


Old 03-05-2006, 05:45 PM   #57
o_lillbrorsan
 
o_lillbrorsan's Avatar
 
Join Date: Jan 2005
Location: Sweden
Posts Rated Helpful 0 Times
Looks really nice flexy
o_lillbrorsan is offline   Reply With Quote


Old 03-08-2006, 10:42 AM   #58
o_norris
 
o_norris's Avatar
 
Join Date: Jan 2005
Location: Germany
Posts Rated Helpful 0 Times
The mapname was familiar to me but i had no idea untill i saw the overview. I think that I played it once (vs LoG?) vs a 5D and never again. Make sure that clan won't ever think again about using more than 4 defenders!

Flagroom looks nice
o_norris is offline   Reply With Quote


Old 03-08-2006, 12:47 PM   #59
o_dr.flexyjerkov
 
o_dr.flexyjerkov's Avatar
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
the map is very similar to the original version apart from its more open and harder to defend making it more even for both attack and defence...
o_dr.flexyjerkov is offline   Reply With Quote


Old 03-12-2006, 08:44 PM   #60
o_dr.flexyjerkov
 
o_dr.flexyjerkov's Avatar
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
Significant amount of changes to the level
Extra room added which may be a resup once completed.

Have not updated the website itself for a few weeks but new images shown below.

Flagroom so far...




Outside Flagroom so far...


Added room outside Flagroom so far...


Outside (Dark not much lighting yet)
o_dr.flexyjerkov is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:26 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.