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Old 04-10-2006, 05:30 PM   #16
o_stino
 
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Join Date: Feb 2005
Location: Belgium
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Quote:
Originally Posted by kam
too hl1 (brushwork)
too empty (scale, big flat walls)
too plain (texture variation)
its floating between hl1 and hl2, don't try to get that brushwork in hl1, to many polygons
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