Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 05-05-2008, 05:18 AM   #1
slay2rr
 
Join Date: Dec 2007
Location: NZ
Class/Position: Pyro
Gametype: CTF
Posts Rated Helpful 0 Times
Should FF evolve or stick to TFC

Fortress Forever was a HL2 mod for TFC, which is meant to stick to the tradition gameplay of Fortress. But really although the gameplay is good it is a 10 year-old gameplay and might not be what new gamers are looking for.

Now one thing I disagree with is that FF should focus on vets, that is completely wrong, no matter what game it can not live on only experienced players. And FF needs to attract new players, as that is the only way for the play base to grow. And ATM the play base is quite low, compared to other sourcemods.

I believe Fortress Forever is meant to be a Team Fortress experience for source engine, not just TFC:S. FF need to evolve, But i feel FF's current state as being stuck between those who want a TFC:S (same everything as TFC) and those who want to FF to become something of its own.

I think the Devs have done a great job introducing the man cannon and shortening blue pipes fuse, I don't understand why people are complaining so much. But at the same time as new ideas are put in, there are many that have been shot down which i think were not game breaking to introduce, such as the 3-slot system, this is not a rip-off of TF2, there are heaps of games that have it, just because TF2 doesn't mean it is bad for FF. FF shouldn't be a anti-everything-TF2, they are both fortress games, so it is almost impossible to make them completely different.

FF is meant to be the next generation of Fortress games, so if a idea is bad it should be given a proper reason, not something like It doesn't stay true to Fortress, because in truth you don't know what Fortress is.

Fortress is evolving, so should FF, because if we don't we'll eventually be extinct.
slay2rr is offline   Reply With Quote


Old 05-05-2008, 05:23 AM   #2
Hirohito
The last true Emperor
D&A Member
Wiki Team
 
Hirohito's Avatar
 
Join Date: Dec 2007
Posts Rated Helpful 0 Times
It should grind in the Unknown Dungeon for a few hours so that it can properly evolve. Rare Candies stunt stat growth.
Hirohito is offline   Reply With Quote


Old 05-05-2008, 07:09 AM   #3
leilei
o^_^o
 
leilei's Avatar
 
Join Date: Nov 2007
Class/Position: O
Gametype: CTF
Posts Rated Helpful 0 Times
ff should evolve to fortv1_0.zip
leilei is offline   Reply With Quote


Old 05-05-2008, 07:11 AM   #4
v3rtigo
Lock 'n Loll!
 
v3rtigo's Avatar
 
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper
Gametype: CTF
Posts Rated Helpful 0 Times
Currently, I think FF is stuck between staying 'true' to TFC and creating it's own identity, which has me questioning certain decisions occasionally. Personally, I'd say either break from the TFC/fortress standard and start experimenting with things on a bigger scale(without dropping the fortress theme ofc) or stick to the old fortress feeling we all know, only with prettier graphics.
v3rtigo is offline   Reply With Quote


Old 05-05-2008, 08:23 AM   #5
s0undch4s3r
The guy you love to hate.
 
s0undch4s3r's Avatar
 
Join Date: Mar 2007
Location: Under your bed
Posts Rated Helpful 1 Times
yes...graphics...it's all about the graphics mostly.

As far a game play, I think it could go differently from the old TFC style. Do something to get a bigger player base. There's a lot of potential for this mod.
s0undch4s3r is offline   Reply With Quote


Old 05-05-2008, 02:30 PM   #6
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
I'm enjoying the gameplay for the most part. There are kinks that need to be worked out, things that need to be adjusted, and maps that need to be made, but other than that, all I can see that really needs attention is the graphical side of things, and even that is not too big of a deal for me.

Possibly TFC models used in FF? I wouldn't mind going old school for a while.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 05-05-2008, 02:37 PM   #7
Innoc
Hitman 2 1 Actual
 
Innoc's Avatar
 
Join Date: Mar 2007
Location: "Oscar Mike"
Gametype: FPS or RTS (just say NO to MMO)
Affiliations: Your Mom
Posts Rated Helpful 8 Times
Send a message via ICQ to Innoc Send a message via AIM to Innoc Send a message via MSN to Innoc Send a message via Yahoo to Innoc
Quote:
Originally Posted by KubeDawg
I'm enjoying the gameplay for the most part. There are kinks that need to be worked out, things that need to be adjusted, and maps that need to be made, but other than that, all I can see that really needs attention is the graphical side of things, and even that is not too big of a deal for me.

Possibly TFC models used in FF? I wouldn't mind going old school for a while.
Now that I've actually played it some I have to say I'm enjoying it. With as much time as I've spent away from the Fortress arena my rustiness makes me laugh...loudly! There is much that does remind me of TFC and I think that is a good thing. I will say that I miss having 4 MIRVS as in the early versions of TFC...
__________________
Mooga on Obama: He can cut taxes. Actually do something useful. Punch Nancy Pelosi in the face. Just to name a few.

You eventually run out of other people's money to spend.
Innoc is offline   Reply With Quote


Old 05-05-2008, 03:35 PM   #8
dys
I am the nip to your bud.
 
dys's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by KubeDawg
I'm enjoying the gameplay for the most part. There are kinks that need to be worked out, things that need to be adjusted, and maps that need to be made, but other than that, all I can see that really needs attention is the graphical side of things, and even that is not too big of a deal for me.

Possibly TFC models used in FF? I wouldn't mind going old school for a while.
qft!

The game really is a lot of fun to play, Once the tweaks are made it will be that much better. No doubt there's a need for increased publicity and I do think it's seriously lacking there, but w/e. As long as I can get on and have fun it doesn't bother me that much. Anyways, to repeat myself, I really like the game and think it's fun to play.
dys is offline   Reply With Quote


Old 05-05-2008, 04:37 PM   #9
Ihmhi
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff
 
Ihmhi's Avatar
 
Join Date: Mar 2007
Location: Newark, NJ, United States
Class/Position: A little bit o' everythin'
Gametype: Also a little bit o' everythin'
Affiliations: [AE] Asseater, *SJB Straight Jacket Brigade
Posts Rated Helpful 3 Times
Send a message via AIM to Ihmhi Send a message via MSN to Ihmhi Send a message via Yahoo to Ihmhi
FF has to stay true to TFC at least in spirit - the high flying, high skill sort of play.

TFC was very frustrating for me to play starting off. I was playing at, no joke, 1 kill for every 15 deaths as Soldier. After a couple weeks I got up to 1 to 5, and now I play comfortably at 1 to 2 or so. Once you get past this initial frustration, TFC is far more rewarding than sitting on your ass with an AWP and sniping people.

Anyone who has never played TFC and has played TF2 probably thought it was a good game. Anyone who has played TFC and picked up TF2... well I can't speak up for everyone, but I was thoroughly disappointed.

The best thing about TFC and FF is that it's relatively simple to understand if it's explained to you. Right now it isn't explained very well, at least in game. When people know the classes abilities and there's good training and the like, that issue will be gone. Easy to learn, hard to master - those games are the most fun in my opinion. TFC and FF are about a lot more than twitch aim skills.
__________________
Support FF:
Anime: The Thread: Reloaded
The one and only anime thread on these here forums.

Select the pistol, and then, select your horse.
Ihmhi is offline   Reply With Quote


Old 05-05-2008, 05:14 PM   #10
SoBe Green
SoBe Yourself
 
SoBe Green's Avatar
 
Join Date: Sep 2007
Location: Russellville, AR
Posts Rated Helpful 0 Times
Well said slay2rr.
SoBe Green is offline   Reply With Quote


Old 05-05-2008, 06:02 PM   #11
fireb0rn
 
Join Date: Jul 2007
Posts Rated Helpful 0 Times
Quote:
FF is meant to be the next generation of Fortress games, so if a idea is bad it should be given a proper reason, not something like It doesn't stay true to Fortress, because in truth you don't know what Fortress is.
"next generation" means nothing, literally.. the point of FF, I would imagine, is to make a good game that stays true to the TF series. and staying true to fortress is a proper enough reason because we all enjoyed fortress and this is a sequel to fortress. if this were a sequel to duke nukem I could see why you might complain that FF is staying true to TF. people buy (or in this case simply play) sequels because they enjoy the other games. but again, I'd imagine the point would just be to make a fun game that stays relatively true to TF. if making a fun game requires staying true to TF in some aspects, I say do it, if it requires creating entirely new gameplay aspects in certain parts, then do it. there's no reason or basis I think for thinking this is a battle between TFC:S and FF. well, i think FF is already a unique game anyways..

i don't even know how to respond to you saying "you don't know what fortress is" though. lol... I've played the games...

anyways, some points:

1) FF isn't anti-TF2. TF2 is the game that strayed away from the formula to begin with.

2) there's no such thing as "old" gameplay or "evolving" gameplay. there's a different gaming audience today than there was 10 years ago, yes. people assume gaming is getting better because advertisers throw around words like "revolutionary" and people love it. like Oblivion's "revolutionary" (see: innovative) radiant AI. but as far as gameplay goes, though, while TF2 was a fun game, all it did was remove several gameplay elements which added depth, gave TF a cartoony appearance and put the game on the shelves. some people prefer that, obviously. but that's an advancement in accessibility, not gameplay. and accessibility almost always comes at the cost of gameplay depth (TFC was a rare case). I would say that today, in general, gameplay is devolving more than anything.

3) you say FF is focused on vets. the game is undoubtedly hard to enter into, and that's being worked on, but I still think it's easier than TFC. or at least will be once the training mode is completed. so in other words, it's being worked on.
fireb0rn is offline   Reply With Quote


Old 05-05-2008, 08:25 PM   #12
thiz
Tealeaf
Beta Tester
 
thiz's Avatar
 
Join Date: Dec 2007
Location: Scotland
Affiliations: fo!
Posts Rated Helpful 1 Times
In europe the TFC community have basically told FF to get lost.

I have no problem with the game evolving / changing, as long as it's better / more skillful, and not dumbed down.
thiz is offline   Reply With Quote


Old 05-05-2008, 08:44 PM   #13
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
I'll put it like this...

The game is called Fortress Forever. Fortress style gameplay has a pretty strict set of rules. Currently, 2.0 doesn't really fit the requirements of a Fortress game (just as TF2 doesn't). This situation not only has many confused, but is one of the reasons why very few TF vets actually play the game and why even fewer people play the game now.

The game has had an identity crisis since 2.0 came out. Several added mechanics that were introduced made a balanced game imbalanced. 1.11 was fine. The mechanics were decent (except for the HW) and a 1.2 (make the HW like he was in TFC, increase explosion radius, increase scout BHop cap) could have lasted longer than this 2.0 has.

The direction of the mod has gone away from the TF style play in just one patch.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'"

Ronald Reagan
Credge is offline   Reply With Quote


Old 05-05-2008, 08:47 PM   #14
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
Quote:
Originally Posted by slay2rr
Now one thing I disagree with is that FF should focus on vets, that is completely wrong, no matter what game it can not live on only experienced players.
If FF has so focus on vets it would be = to tfc with improved graphics tbh. I really think FF its a lot more newbie friendly than tfc... concing,bunnyhoping,sliding,aim conced etc etc etc. Wich i dont really like but i can live with it.
zE is offline   Reply With Quote


Old 05-05-2008, 08:49 PM   #15
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
Quote:
Originally Posted by Credge
The direction of the mod has gone away from the TF style play in just one patch.
lolz I never understand what the definition of TF style is.... ppl say the same about TF2 :/
__________________

:e0: Will live on Forever
Support FF:
GeoKill-----> is offline   Reply With Quote


Old 05-05-2008, 09:50 PM   #16
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Quote:
Originally Posted by thiz
In europe the TFC community have basically told FF to get lost.

I have no problem with the game evolving / changing, as long as it's better / more skillful, and not dumbed down.
I think the real problem with changing the game while only making it "better / more skillful" is that you guys would be the only one playing it.

Quote:
Originally Posted by Credge
The game is called Fortress Forever. Fortress style gameplay has a pretty strict set of rules. Currently, 2.0 doesn't really fit the requirements of a Fortress game (just as TF2 doesn't). This situation not only has many confused, but is one of the reasons why very few TF vets actually play the game and why even fewer people play the game now.
Okay, what?

Alright, TF Pros, do us all a fucking favor and spell out the requirements for a Team Fortress game, because this is getting ridiculous.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 05-05-2008, 10:02 PM   #17
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
Quote:
Originally Posted by Circuitous
Alright, TF Pros, do us all a fucking favor and spell out the requirements for a Team Fortress game, because this is getting ridiculous.
IMO depth is the only thing that has ever separated a "fortress" game from any other game I ever played. The fact that I could never be better then everyone and am always learning something new almost everytime I join up is what Fortress meant to me.

Of course the core classes, weapons, bhop, concs, CTF, AvD, diversity, and the people all I think tie into that, but honestly none of that would matter for shit if this game were like any other in that I can beat and / or master it in a matter of days, weeks, or even months and years. If that were the case, personally, I would have stopped playing a long time ago.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 05-05-2008, 10:12 PM   #18
Ihmhi
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff
 
Ihmhi's Avatar
 
Join Date: Mar 2007
Location: Newark, NJ, United States
Class/Position: A little bit o' everythin'
Gametype: Also a little bit o' everythin'
Affiliations: [AE] Asseater, *SJB Straight Jacket Brigade
Posts Rated Helpful 3 Times
Send a message via AIM to Ihmhi Send a message via MSN to Ihmhi Send a message via Yahoo to Ihmhi
Well, what does TFC have that TF2 doesn't?

-Speed
-Weapons jumping (save for pipe/rocket)
-Bhop
-Multiple styles of play (i.e. more than two WHOOPS NEW PATCH three)
-????
-PROFIT
__________________
Support FF:
Anime: The Thread: Reloaded
The one and only anime thread on these here forums.

Select the pistol, and then, select your horse.
Ihmhi is offline   Reply With Quote


Old 05-05-2008, 10:14 PM   #19
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
No, no, you two are at least remotely involved in development of this not-entirely-Team-Fortress game, you clearly have no idea what a Team Fortress game is.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 05-05-2008, 10:16 PM   #20
bokko
when ff will out?
D&A Member
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by slay2rr
I believe Fortress Forever is meant to be a Team Fortress experience for source engine, not just TFC:S. FF need to evolve, But i feel FF's current state as being stuck between those who want a TFC:S (same everything as TFC) and those who want to FF to become something of its own.
If we are to over-simplify and label people I would rather split the community into A, those who want to improve the classic TF gameplay, and B, those who want to make FF into a TF2 clone. Obvious examples of of the latter: removing grenades, making the medic into a supportive class, the instant valve release a new game mode they want it converted into FF. These ideas are not in line with the classic TF gameplay, they're not elaborated, they're just taken off TF2!

Evolve does not necessarily mean doing what valve did with TF2, this is usually where people will disagree (although some are not able to come to terms with this). Evolving can also be done in accordance with the classic Team Fortress gameplay, and I think you will find this is what is being done now. Obviously we're not seeing much change right now but this is understandable considering the absense of developpers actually committing to the mod.
bokko is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:19 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.