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Old 11-09-2007, 03:20 PM   #21
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It's interesting that Fortress-Forever has significantly more servers than it does players. I take this to mean that the majority of FF players are so dedicated to it that they're willing to take the responsibility of operating a server.

TFC seems to be the same deal, except that it show more players...the majority of which are bots.

-Joker
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Old 11-09-2007, 04:50 PM   #22
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Originally Posted by GhOsT
lol, ricochet had more people playing then. Granted this was probably taken during the day and not during peak time.
Ricochet is a ton of fun but pretty repetitive.
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Old 11-09-2007, 06:04 PM   #23
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Originally Posted by GhOsT
Granted this was probably taken during the day and not during peak time.

Well don't forget about the Europeans. They still play it, and they're in another time zone than when you probably got your screenshot. On my Half Life Deathmatch Source server, usually I get players only when the Europeans come on . . . which is before 9am central standard time. I got 2 servers up for that game and glad to see it's showing in your screenshot
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Old 11-09-2007, 06:15 PM   #24
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First of all it isn't my screenshot.

If the time of that screenshot was somewhere around the time of the post that would mean it was taken around 10:30 EST which would make it 15:30 GMT (3:30 pm). I think I would label that as still being during the day. Peak time would be in the evening when people are home from work/school.
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Old 11-12-2007, 09:21 PM   #25
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We are talking, and just talking at this point about a potential new buildable that plays a similar role to the teleporter, but that isn't a teleporter. We may prototype it and see how it plays at some point. "Movement assist" is the theme, not teleportation.
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Old 11-12-2007, 11:05 PM   #26
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Originally Posted by DrEvil
We are talking, and just talking at this point about a potential new buildable that plays a similar role to the teleporter, but that isn't a teleporter. We may prototype it and see how it plays at some point. "Movement assist" is the theme, not teleportation.
Heh a "trampoline" or something like those springs from sonic would be pretty cool. Allow any class to do something like a conc jump by jumping off of it. Your momentum jumping onto it, and your angle would determine where you ended up after the jump.
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Old 11-12-2007, 11:23 PM   #27
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Quote:
Originally Posted by DrEvil
new buildable that plays a similar role to the teleporter
OMFGYARLY FF IS FINALLY BRINGING BACK TELEPORTER TELL EVERYBODY OMFGNOWAI!!!!!!!!!!111111!!!11!!!!!11:shock :

...

In seriousness, though, that's cool. I vote for playtesting the hell out if it (I'm willing to help ) and scrub it at the first sign that it'll screw up good gameplay anywhere.

-Joker
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Old 11-12-2007, 11:26 PM   #28
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hmmm i wonder if its going to be a springboard effect thingy like the entrance to aardvark
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Old 11-12-2007, 11:41 PM   #29
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I would prefer to think of those Xen-like things in "bounce".
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Old 11-12-2007, 11:55 PM   #30
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imo i think if the engy would just build a ladder it would be much usefull... each time he hits it , it adds another rung ... this way you could build a ramp over things like a bridge , the use key would pick it up and what not ;P
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Old 11-13-2007, 01:42 PM   #31
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Quote:
Originally Posted by barronofhellion
imo i think if the engy would just build a ladder it would be much usefull... each time he hits it , it adds another rung ... this way you could build a ramp over things like a bridge , the use key would pick it up and what not ;P
Awesome idea!
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Old 11-15-2007, 10:44 PM   #32
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Originally Posted by -pF-
^Agreed. The people responsible for the Insurgency mod have even appointed someone to take care of press releases (for their own community and PC gamers in general).

Example Link



I think this should definitely be considered by the dev team.


And a new thread in the INS mod forum by their resident PR guy.. they really bring out the works for new patch releases.. more hype, more users?


http://forums.insmod.net/index.php?showtopic=13339
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