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Old 08-03-2005, 04:55 PM   #21
Jiggles
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Did Trench actually have any ladders other than in the flag room?
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Old 08-03-2005, 05:17 PM   #22
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Quote:
Originally Posted by Jiggles
Did Trench actually have any ladders other than in the flag room?
I can't see any others.
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Old 08-03-2005, 08:16 PM   #23
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I'd just keep it the same, but take the extra grens out. Other than that, it was a fun map.
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Old 08-04-2005, 12:17 AM   #24
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brighten up teh flag room just a little bit, not a ton, but just a bit
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Old 08-04-2005, 04:52 AM   #25
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I agree with defrag. You should keep it this way. (did you chainge the red light from blue side APC with blue light? If not just do that )
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Old 08-04-2005, 09:21 AM   #26
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Just been messing around with the facade of the base, I like the curves I've got into it, the textures however let it down. I'm still toying with what ones to use or edit into it.

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Old 08-04-2005, 10:15 AM   #27
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i have ot say its pretty nice, i like the 'bamboo' style balk, however i dont like the doors too much, but as far as geo goes it looks amazing.
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Old 08-04-2005, 10:25 AM   #28
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ooooo do mroe do more !!!!
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Old 08-04-2005, 11:09 AM   #29
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Quote:
Originally Posted by Fresh
i have ot say its pretty nice, i like the 'bamboo' style balk, however i dont like the doors too much, but as far as geo goes it looks amazing.
Don't worry the doors are just placeholders, I havnt started on the base yet. I've done the battlements and the stairs from them into the main room, I've changed it slightly as in the original you could only go from the main ramp room to the battlements one way, up the stairs. Stairs now access both sides as well as the lift on the right hand side.
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Old 08-04-2005, 11:27 AM   #30
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hmmm...mabye it was just me but i didnt defend the fr. I just defended that hole to the top of fr, and outside the lower resup...I found it much easier to stop ppl w\ the flag there.
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Old 08-04-2005, 01:53 PM   #31
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lol 1 man def? tuff
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Old 08-04-2005, 04:34 PM   #32
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Looks very nice!

Make sure you keep the ridges in the yard that make easy drop conc assists possible.

Also, can you still get up on top of the battlements structure? That was always a mostly pointless, but fun thing to do
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Old 08-04-2005, 04:36 PM   #33
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NICE! My friend once again you have proven your skill! I like!!!!
The Geo is great too.

Your levels are top notch man...infact...I now hate you! Yup!
I hate you man! J/K
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Old 08-04-2005, 05:55 PM   #34
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Hmm... the red texturing makes me want to destroy things because it seems harder to evaulate the architecture :) but that's okay. I suggest doing something on either side of each of the doors down below. They seem plain - maybe an indent with something, or some teamcolored somethingorother... some nearby foliage, etc.

As for the top, I think there will need to be a bit of retexturing before I can give a clear criticism. Keep up the good work!
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Old 08-05-2005, 12:33 PM   #35
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Still not happy with the top textures, its not working that well. I still havn't touched the lower half, those doors do not work as theres nothing behind them at the moment, been doing the upper routes from the battlements. This is much more of a challenge than Epicenter. Epicenter was a flat map with limited vertical routes, this is very 3D, routes going all over the place and mingling between others.
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Old 08-05-2005, 01:19 PM   #36
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the texture works imo, it just needs a trim added to it in photoshop or sommin
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Old 08-05-2005, 01:26 PM   #37
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Do the cliffs abruptly stop where the fortress walls start? This would be an unusual thing for cliffs to do, I think.

OTTH, this could simply have been the camera angle.
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Old 08-05-2005, 03:40 PM   #38
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Sifn't make it look more barren like the original, grassy look is gonna be whored in a lot of maps imo.
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Old 08-05-2005, 04:14 PM   #39
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Quote:
Originally Posted by kaMIKazE
grassy look is gonna be whored in a lot of maps imo.
I agree, but it's the grasses fault! It simply looks too good! The dirt textures look bad by comparison. I like this map so far but some of you are right....from that last pic the rock walls look a little HL1ish. There needs to be softer intergration with the base walls inorder to compliment the design. It would be ace when gingerlord gets that little part together. How's the interior comming along?
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Old 08-06-2005, 10:43 PM   #40
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Mulch trench should have a snow theme in the yard :> Keep the little sandbags in the front, they were good for drop concing off of (extra height), good start sir.
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