01-30-2007, 06:37 PM | #21 |
Join Date: Aug 2005
Location: Portsmouth, England
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Well, sounds cool and everything but TFC is meant to be a fast paced game. I don't think it would be as popular as many other maps.
Also, would there be any FPS issues with this? |
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01-30-2007, 07:42 PM | #22 |
Join Date: Dec 2005
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it would be cool to have tubes that blast you out of the water, over an island seperating the two bases, and back into the water on the other side, making all the mid-map fighting aerial based. call it ff_dolphin or ff_salmon
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01-30-2007, 08:37 PM | #23 | |
Join Date: Jun 2005
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01-30-2007, 08:45 PM | #24 |
Join Date: Jan 2005
Location: Montreal
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Fixed a negative comment.
Last edited by o_sh4x; 02-07-2007 at 03:15 PM. |
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01-30-2007, 10:25 PM | #25 |
Join Date: Jun 2005
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I would agree partly my fault though i cannot decide on a layout for my map (still) so I am considering doing a simple take on mach's layout which I've already done some work on. The bases obviously need to be bigger ceilings higher The layout needs some tweaking too to make it a bit more fun for defence who struggle on this map 3 easy short entrances I'm not surprised
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01-31-2007, 03:05 AM | #26 | |
Join Date: Mar 2005
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01-31-2007, 12:48 PM | #27 |
Join Date: Mar 2005
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um I think people are assuming I mean an entirely underwater map this has been tried in tfc and it was poorly made.. as a gamer I understand how appauling this suggestion is but...
All I'm saying is that the mid-map is water; both bases are underwater but "pressurised" so the only way to get to enemy is swim.. however TFC being a fast paced game I reckon people would get bored with the time it takes to swim (across midmap) so we'd have to think of another way to speed the time it takes as they wont be able to bunny hop or jump off a concussion grenade.. now your the mapper thats up to your enginuity.. I also hinted that they're maybe other ways to enter the base rather than flat horizontal pools (like in submarines) which could easily be defended by a HWG or soldier standing at the edge.. If I was a mapper I'd be intrigued by underwater bases but whatever floats your boat I suppose. Lookathis: http://youtube.com/watch?v=kfDHDDIFF6k Last edited by o_fizland; 01-31-2007 at 01:00 PM. |
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01-31-2007, 02:21 PM | #28 |
Fear teh crowbar.
Retired FF Staff
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Oooh, and underwater Engy only map.
But shit, if you're bored, remake beerrun_r for me! I'd lubs joo for evah! |
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02-01-2007, 03:04 AM | #29 | |
Join Date: Jul 2006
Location: Austin, Texas
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02-01-2007, 04:34 AM | #30 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I've toyed around before with the idea of making a map with 2 bases in a sea of shallow water. The outside area would have to be very wide open, with lots of launch ramps everywhere for people to fly around (and land safely) with.
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02-01-2007, 09:54 PM | #31 |
Join Date: Jun 2005
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Water lags, more so when there's lots it needs to be kept to a minimum not used to excess, besides all it does is slow gameplay and make you vulnerable anyway.
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02-01-2007, 11:34 PM | #32 |
Join Date: Jan 2005
Location: Montreal
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Fixed a negative comment.
Last edited by o_sh4x; 02-07-2007 at 03:16 PM. |
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02-02-2007, 04:18 AM | #33 |
Join Date: Apr 2005
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i still wish my blitzball tfc map would have worked, woulda been fun
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02-04-2007, 04:25 AM | #34 |
Join Date: Dec 2006
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ff_fishtank :P
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02-05-2007, 10:39 AM | #35 | |
Join Date: Feb 2005
Location: Belgium
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basicly you don't need water in this kind of maps, you only need to change the player movement to swimming in certain areas, look at the map DEEP from ut2k4, that has triggers at the water entrances, if you take out a peice of the wall you so you can go inside the base while swimming, you will be able to swim where the other players walk! |
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02-07-2007, 01:12 AM | #36 | |
Join Date: Dec 2004
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02-07-2007, 02:01 AM | #37 |
Join Date: Jan 2005
Location: Montreal
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Fixed a negative comment..
Last edited by o_sh4x; 02-07-2007 at 03:16 PM. |
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02-07-2007, 01:56 PM | #38 |
Join Date: Dec 2004
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Apparently not judging by some of the replies. (I am of course replying to the bad idea, and not to you being a person with feelings)
Edit: Have Sh4x posts been editted by an admin or something? Last edited by o_smiling_ol_fu; 02-08-2007 at 03:32 PM. |
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02-07-2007, 03:20 PM | #39 |
Join Date: Jan 2005
Location: Montreal
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You guys are right, this idea isn't bad at all.
Sorry for beeing so negative. I think I'm really annoyed by the fact that time is passing by really fast and FF isn't coming out. |
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02-08-2007, 04:50 PM | #40 |
Join Date: Feb 2005
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sentry guns are totally broken underwater. they don't have any kind of movement restriction and they see through water fog.
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