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Old 01-30-2007, 06:37 PM   #21
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Well, sounds cool and everything but TFC is meant to be a fast paced game. I don't think it would be as popular as many other maps.

Also, would there be any FPS issues with this?
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Old 01-30-2007, 07:42 PM   #22
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it would be cool to have tubes that blast you out of the water, over an island seperating the two bases, and back into the water on the other side, making all the mid-map fighting aerial based. call it ff_dolphin or ff_salmon
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Old 01-30-2007, 08:37 PM   #23
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Quote:
Originally Posted by BumGravy
it would be cool to have tubes that blast you out of the water, over an island seperating the two bases, and back into the water on the other side, making all the mid-map fighting aerial based. call it ff_dolphin or ff_salmon
could be an idea for a strange deathmatch map
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Old 01-30-2007, 08:45 PM   #24
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Fixed a negative comment.

Last edited by o_sh4x; 02-07-2007 at 03:15 PM.
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Old 01-30-2007, 10:25 PM   #25
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I would agree partly my fault though i cannot decide on a layout for my map (still) so I am considering doing a simple take on mach's layout which I've already done some work on. The bases obviously need to be bigger ceilings higher The layout needs some tweaking too to make it a bit more fun for defence who struggle on this map 3 easy short entrances I'm not surprised
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Old 01-31-2007, 03:05 AM   #26
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Quote:
Originally Posted by Sh4x
God.. the mapping section really got boring.

the only thread ppl are posting in is about an underwater map................... in tf............ I rrreally don't see how it could be fun to be under water all the time. The movement is slow, you can't bhop or curve in the air, you can't conc or fire most weapons, etc.. REALLY INTERESTING IDEA. Yet it's the only thread that's moving right now lol.

I think you guys need to release the game asap!!
You can't use the flamethrower underwater, and that's about it... all the other weapons work normally.
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Old 01-31-2007, 12:48 PM   #27
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um I think people are assuming I mean an entirely underwater map this has been tried in tfc and it was poorly made.. as a gamer I understand how appauling this suggestion is but...

All I'm saying is that the mid-map is water; both bases are underwater but "pressurised" so the only way to get to enemy is swim.. however TFC being a fast paced game I reckon people would get bored with the time it takes to swim (across midmap) so we'd have to think of another way to speed the time it takes as they wont be able to bunny hop or jump off a concussion grenade.. now your the mapper thats up to your enginuity..

I also hinted that they're maybe other ways to enter the base rather than flat horizontal pools (like in submarines) which could easily be defended by a HWG or soldier standing at the edge..

If I was a mapper I'd be intrigued by underwater bases but whatever floats your boat I suppose. Lookathis: http://youtube.com/watch?v=kfDHDDIFF6k

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Old 01-31-2007, 02:21 PM   #28
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Oooh, and underwater Engy only map.

But shit, if you're bored, remake beerrun_r for me! I'd lubs joo for evah!
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Old 02-01-2007, 03:04 AM   #29
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Quote:
Originally Posted by Fizland
If I was a mapper I'd be intrigued by underwater bases but whatever floats your boat I suppose. Lookathis: http://youtube.com/watch?v=kfDHDDIFF6k
G-Mod 10 is SO much better...
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Old 02-01-2007, 04:34 AM   #30
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I've toyed around before with the idea of making a map with 2 bases in a sea of shallow water. The outside area would have to be very wide open, with lots of launch ramps everywhere for people to fly around (and land safely) with.
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Old 02-01-2007, 09:54 PM   #31
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Water lags, more so when there's lots it needs to be kept to a minimum not used to excess, besides all it does is slow gameplay and make you vulnerable anyway.
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Old 02-01-2007, 11:34 PM   #32
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Fixed a negative comment.

Last edited by o_sh4x; 02-07-2007 at 03:16 PM.
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Old 02-02-2007, 04:18 AM   #33
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i still wish my blitzball tfc map would have worked, woulda been fun
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Old 02-04-2007, 04:25 AM   #34
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ff_fishtank :P
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Old 02-05-2007, 10:39 AM   #35
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Quote:
Originally Posted by Own3r
Water lags, more so when there's lots it needs to be kept to a minimum not used to excess, besides all it does is slow gameplay and make you vulnerable anyway.
and this one is completely wrong, water SURFACES cause lag, but not the water volume, if the volume whould lag, than is that the same for the env_fog_controll.
basicly you don't need water in this kind of maps, you only need to change the player movement to swimming in certain areas, look at the map DEEP from ut2k4, that has triggers at the water entrances, if you take out a peice of the wall you so you can go inside the base while swimming, you will be able to swim where the other players walk!
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Old 02-07-2007, 01:12 AM   #36
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Quote:
I can't beleive this thread is still alive.

I've seen threads with great ideas in them die much faster than this one.
You poor thing. Didn't anyone reply to your 'great idea' thread?
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Old 02-07-2007, 02:01 AM   #37
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Fixed a negative comment..

Last edited by o_sh4x; 02-07-2007 at 03:16 PM.
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Old 02-07-2007, 01:56 PM   #38
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Apparently not judging by some of the replies. (I am of course replying to the bad idea, and not to you being a person with feelings)



Edit: Have Sh4x posts been editted by an admin or something?

Last edited by o_smiling_ol_fu; 02-08-2007 at 03:32 PM.
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Old 02-07-2007, 03:20 PM   #39
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You guys are right, this idea isn't bad at all.

Sorry for beeing so negative. I think I'm really annoyed by the fact that time is passing by really fast and FF isn't coming out.
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Old 02-08-2007, 04:50 PM   #40
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sentry guns are totally broken underwater. they don't have any kind of movement restriction and they see through water fog.
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