Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 11-22-2009, 08:45 AM   #1
rodox
dunkaroos
 
rodox's Avatar
 
Join Date: Apr 2008
Location: Michigan
Class/Position: Railgun
Posts Rated Helpful 2 Times
Send a message via AIM to rodox
Fix for choppy SourceTV

Being sick of not being able to watch FF matches via SourceTV, me and CUJO were fed up. We embarked on a quest tonight to find what exactly is wrong with SourceTV in FF... and we have found it.

After much testing we narrowed it down to the command tv_maxrate. Normally this cvar is default to 5000, but it's apparently not enough for Fortress Forever. Setting tv_maxrate to 0 (Unlimited) will eliminate any choppiness in SourceTV now. Our final test was doing just this and watching a 4v4 pickup and the results were amazing, the pickup was full of smooth game play like it is supposed to be.

In summary tv_maxrate must be set to 0. I'm sure you could make it a large number like 30000 but I have only tested 0.

Note that if you don't change this via server config, you must use rcon tv_maxrate , because tv_maxrate without rcon just changes your own listenserver sourcetv maxrate

Thanks to CUJO for staying up and helping me test!

Last edited by rodox; 11-22-2009 at 08:47 AM.
rodox is offline   Reply With Quote


Old 11-22-2009, 08:49 AM   #2
SSCUJO
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
its such an amazing victory when we finally figured it out, and the results we got, so perfect. worth staying up until 5am for sure! possibly this can be put into the next patch to make this a server default?

anyway good job rodox, took some exhaustive testing but we figured it out!

Last edited by SSCUJO; 11-22-2009 at 08:50 AM.
SSCUJO is offline   Reply With Quote


Old 11-22-2009, 09:04 AM   #3
RnZ
D&A Member
 
Join Date: Mar 2009
Location: Rotterdam
Class/Position: I like them all (except snipers :P)
Gametype: Capture the Flag
Affiliations: [TW]
Posts Rated Helpful 0 Times
good job dudesons
RnZ is offline   Reply With Quote


Old 11-22-2009, 10:05 AM   #4
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
AWESOME!!!!
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 11-22-2009, 10:14 AM   #5
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
awesome. i presume this will make the .dem file size a lot bigger being unlimited..

For the sake of servers recording them, I think we should find the lowest but best value
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 11-22-2009, 10:14 AM   #6
rodox
dunkaroos
 
rodox's Avatar
 
Join Date: Apr 2008
Location: Michigan
Class/Position: Railgun
Posts Rated Helpful 2 Times
Send a message via AIM to rodox
Quote:
Originally Posted by Elmo View Post
awesome. i presume this will make the .dem file size a lot bigger being unlimited..

For the sake of servers recording them, I think we should find the lowest but best value
Yeah this is what I was thinking also. I'll test it out and report back to see what happens with the demos.
rodox is offline   Reply With Quote


Old 11-22-2009, 12:46 PM   #7
Lenn
Beta Tester
 
Join Date: Jul 2009
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
Good job

Well done dudes!

Lenn is offline   Reply With Quote


Old 11-22-2009, 01:36 PM   #8
GenghisTron
AKA LittleAndroidMan
D&A Member
Beta Tester
 
GenghisTron's Avatar
 
Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic
Gametype: CTF
Affiliations: [TALOS] [SR]
Posts Rated Helpful 11 Times
Quote:
Originally Posted by Lenn View Post
Well done dudes!

That made me throw up in my mouth.
__________________
GenghisTron is offline   Reply With Quote


Old 11-22-2009, 02:47 PM   #9
AfterShock
Fortress Forever Staff
 
AfterShock's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 45 Times
Great job guys!

If anyone wants to do some testing to find a decent number other than 0, it would be much appreciated.
AfterShock is offline   Reply With Quote


Old 11-22-2009, 03:21 PM   #10
Gator-
FF God
 
Gator-'s Avatar
 
Join Date: May 2007
Location: TX
Class/Position: Scout O, Medic O, Demo D/O, Soldier D
Gametype: CTF 4v4
Affiliations: [milkwood] ( GoodFellas )
Posts Rated Helpful 1 Times
Send a message via AIM to Gator- Send a message via MSN to Gator- Send a message via Yahoo to Gator-
congratufuckinlations !
Gator- is offline   Reply With Quote


Old 11-22-2009, 05:10 PM   #11
CHURCHMOUTH
crystaLcity
D&A Member
Beta Tester
 
CHURCHMOUTH's Avatar
 
Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D
Gametype: Capture the Flag
Affiliations: Goodfellas
Posts Rated Helpful 7 Times
DAY LATE DOLLAR SHORT
CHURCHMOUTH is offline   Reply With Quote


Old 11-22-2009, 09:10 PM   #12
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
I don't see how seeing as ff is a work in progress and always changing. So finding stuff like this just helps us make the game better. Plus with UGC happening this is gonna be really nice!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 11-22-2009, 09:18 PM   #13
MonoXideAtWork
Pub Allstar!
Beta Tester
 
Join Date: Aug 2008
Class/Position: under en kvinna
Gametype: Capture the Flag
Affiliations: Eternal Order, Must be h4x, Mono's happy funtime.
Posts Rated Helpful 0 Times
setting changed on Mono's tunnel of love.

Crossfire_B7 playtest tonight. Check otu the action via h4x TV on the spectate tab!
MonoXideAtWork is offline   Reply With Quote


Old 11-22-2009, 09:23 PM   #14
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
A time would be nice.............
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 11-22-2009, 10:00 PM   #15
SSCUJO
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
amazing UGC test today, settings changed for 2 USA servers and 1 euro server. works perfect, nice and smooth, lots of fun to watch with the in game comms. only problem is that the match's end is cut off due to sever changing maps. i think less of a delay would still be effective, the average run is only 15 seconds or so until someone dies.. so a delay of 15 or 20 seconds i think would be effective. although thats something im going to need to discuss with someone who has power with that.
SSCUJO is offline   Reply With Quote


Old 11-23-2009, 01:19 AM   #16
rodox
dunkaroos
 
rodox's Avatar
 
Join Date: Apr 2008
Location: Michigan
Class/Position: Railgun
Posts Rated Helpful 2 Times
Send a message via AIM to rodox
Quote:
Originally Posted by CHURCHMOUTH View Post
DAY LATE DOLLAR SHORT
Could have been sooner if more people took initiative.
rodox is offline   Reply With Quote


Old 11-23-2009, 08:25 AM   #17
yfni
 
Join Date: Sep 2009
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
Quote:
Originally Posted by SSCUJO View Post
amazing UGC test today, settings changed for 2 USA servers and 1 euro server. works perfect, nice and smooth, lots of fun to watch with the in game comms. only problem is that the match's end is cut off due to sever changing maps. i think less of a delay would still be effective, the average run is only 15 seconds or so until someone dies.. so a delay of 15 or 20 seconds i think would be effective. although thats something im going to need to discuss with someone who has power with that.
I need 40 secs atleast
yfni is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:45 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.