Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 10-04-2009, 08:33 PM   #1
ian.de
 
Join Date: Aug 2009
Gametype: Capture the Flag
Posts Rated Helpful 14 Times
ff_stax_b2

Shutdown Style CTF

Stax-b2 - Download

I reworked some things, the button, the yard, the signs, and env_cubemaps. I'm still having trouble with the button model showing up darker, any hints as to how I can get the model to show up brighter are welcome.













[IMG]http://i192.photobucket.com/albums/z56/imrulz1/ff_stax_b20004
.jpg[/IMG]








Last edited by ian.de; 10-23-2009 at 11:08 PM.
ian.de is offline   Reply With Quote


Old 10-04-2009, 08:45 PM   #2
moosh
WhenNailGrenWillOut?
Beta Tester
 
moosh's Avatar
 
Join Date: May 2009
Gametype: mp_prematch
Affiliations: [:)] - Frag Happy, babe|
Posts Rated Helpful 29 Times
Looking really nice! Can't wait to play it.
moosh is offline   Reply With Quote


Old 10-04-2009, 09:43 PM   #3
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
This looks fun and I like the flag security orb thing, it's cool. Can't wait to play it.
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]
R00Kie is offline   Reply With Quote


Old 10-04-2009, 11:55 PM   #4
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
agreed, looking good and it's nice to see a new map and not a port!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 10-06-2009, 05:27 PM   #5
thiz
Tealeaf
Beta Tester
 
thiz's Avatar
 
Join Date: Dec 2007
Location: Scotland
Affiliations: fo!
Posts Rated Helpful 1 Times
Get a beta out !
thiz is offline   Reply With Quote


Old 10-08-2009, 05:15 PM   #6
ju-
 
Join Date: Oct 2008
Posts Rated Helpful 0 Times
Looks interesting, looking forward to trying it out
ju- is offline   Reply With Quote


Old 10-08-2009, 05:40 PM   #7
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
finish the yard!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 10-20-2009, 11:27 PM   #8
ian.de
 
Join Date: Aug 2009
Gametype: Capture the Flag
Posts Rated Helpful 14 Times
Link to stax_b1

Thanks Snarkpit for hosting.









Let me know if it is too dark, it looks good on my computer but I may have my brightness/gamma set higher than most people.
ian.de is offline   Reply With Quote


Old 10-21-2009, 12:26 AM   #9
Tyrant
Beta Tester
 
Tyrant's Avatar
 
Join Date: Mar 2007
Location: Winnipeg Manitoba
Posts Rated Helpful 0 Times
yeaah i got staxxx
Tyrant is offline   Reply With Quote


Old 10-21-2009, 05:15 AM   #10
traxamillion
 
Join Date: Aug 2009
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
nice work ian!
traxamillion is offline   Reply With Quote


Old 10-22-2009, 12:20 AM   #11
theqwert125
 
Join Date: Oct 2007
Posts Rated Helpful 0 Times
Some feedback while looking at the map:

Most of the map looks awesome, then there are a few areas like these that could use tweaking:



In addition, it looks like you missed a texture or two:


Also, Security woould probably work best with the default security button, took me awhile to realise this was it:



My only other gripe is that the yard looks unfinished, though I'm sure that will get better in later releases. Overall looks like a very interesting little map to play.
theqwert125 is offline   Reply With Quote


Old 10-22-2009, 02:53 AM   #12
ian.de
 
Join Date: Aug 2009
Gametype: Capture the Flag
Posts Rated Helpful 14 Times
Quote:
Originally Posted by theqwert125 View Post
Some feedback while looking at the map:

Most of the map looks awesome, then there are a few areas like these that could use tweaking:

Yeah I need to give some more attention to those areas and to the yard, although its no excuse, I just lost a lot of steam on the project.


Quote:
Originally Posted by theqwert125 View Post
In addition, it looks like you missed a texture or two:
Wow I'm not sure what happened to those textures. They show up fine on my game. Maybe the texture is used in a map that you don't have? Either way I need to find a different arrow texture I suppose.


Quote:
Originally Posted by theqwert125 View Post
Also, Security woould probably work best with the default security button, took me awhile to realise this was it:
Duly noted sir.

Thank you so much for walking through the map and taking the time to give back some constructive criticism. I plan on reworking some areas of the map tonight and tomorrow.
ian.de is offline   Reply With Quote


Old 10-24-2009, 03:52 AM   #13
ian.de
 
Join Date: Aug 2009
Gametype: Capture the Flag
Posts Rated Helpful 14 Times
posted b2, could someone kindly change the thread title? Thanks!
ian.de is offline   Reply With Quote


Old 10-24-2009, 07:03 AM   #14
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
only if you promise to go thru and fix all your pictures so that they are thumbnail links and not full screen!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 10-24-2009, 09:39 PM   #15
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
Quote:
Originally Posted by ian.de View Post
I'm still having trouble with the button model showing up darker, any hints as to how I can get the model to show up brighter are welcome.
If you're using a prop_static try using the "Lighting Origin" class value pointed at an info_lighting to get it to work better with your lights.
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]
R00Kie is offline   Reply With Quote


1 members found this post helpful.
Old 10-27-2009, 02:26 AM   #16
ian.de
 
Join Date: Aug 2009
Gametype: Capture the Flag
Posts Rated Helpful 14 Times
Quote:
Originally Posted by R00Ki3 View Post
If you're using a prop_static try using the "Lighting Origin" class value pointed at an info_lighting to get it to work better with your lights.
The only way I can get the model to appear in game is if it is assigned as a prop_dynamic and I can't find the class value "Lighting Origin" in that entity.
ian.de is offline   Reply With Quote


Old 10-31-2009, 03:54 PM   #17
Lenn
Beta Tester
 
Join Date: Jul 2009
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
awesome

Looks awesome dude,

but seriously, that grass texture is gay.

cant wait to play it !

cheers
Lenn is offline   Reply With Quote


Old 10-31-2009, 10:07 PM   #18
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
Quote:
Originally Posted by Lenn View Post

but seriously, that grass texture is gay.
LOL, i agree it doesn't look like it belongs there compared to the rest of the map



Edit: Also, you might try pulling the model away from the wall a little bit. I think the origin is inside the wall and it cant get any light
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]

Last edited by R00Kie; 10-31-2009 at 10:12 PM.
R00Kie is offline   Reply With Quote


Old 10-31-2009, 11:34 PM   #19
MonoXideAtWork
Pub Allstar!
Beta Tester
 
Join Date: Aug 2008
Class/Position: under en kvinna
Gametype: Capture the Flag
Affiliations: Eternal Order, Must be h4x, Mono's happy funtime.
Posts Rated Helpful 0 Times
grass texture rocks
MonoXideAtWork is offline   Reply With Quote


Old 11-01-2009, 04:13 PM   #20
GenghisTron
AKA LittleAndroidMan
D&A Member
Beta Tester
 
GenghisTron's Avatar
 
Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic
Gametype: CTF
Affiliations: [TALOS] [SR]
Posts Rated Helpful 11 Times
Yea I like that grass texture, but it clashes way too much with the rest of the textures used, imo.
__________________
GenghisTron is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:46 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.