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Old 09-18-2007, 02:01 AM   #41
Gibsauce
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-dxlevel70 also worked for me.

Also ran an integrity check on the SDK Base prior to adding the dx switch. May have helped, dunno...

Game ran solid for the last 2 nights through hours of gibbing including 2 hours prior to this post.

Game looks like crap in comparison to what it looked like with dx9 but oh well (Spies are much tougher to see, challenging!). The engine renders objects much slower and at a much shorter distance now. But meh, at least I can enjoy the awesome bloodbaths while the devs work on a patch though. Much thanks for posting the temp fix...for some of us at least!

**EDIT: In case devs were wondering what my specs and settings are.

Prior to crashing:
* Resolution: 1280x1024
* Windowed/Fullscreen: Fullscreen
* Model Detail: High
* Texture Detail: High
* Shader Detail: High
* Antialiasing mode: None
* Filtering mode: Trilinear
* Dx level: Default (9.0c)

Ran smooth, averaged 42fps during huge battles, everything looked good but randomly crashed with looping audio without an error. Also some crashes were so severe that I had to perform a hard reboot.

=====

Current settings (Have yet to crash with these):
* Resolution: 800x600
* Windowed/Fullscreen: Fullscreen
* Model Detail: Medium
* Texture Detail: Low
* Shader Detail: High
* Antialiasing mode: None
* Filtering mode: Bilinear
* Dx level: 70

Getting rediculous fps (140+) but like I said, it's fugly and objects (Boxes, debris, lights especially) don't render until I get fairly close to them.

It should also be noted that I tried changing my audio to medium but I still crashed. This was also prior to the dxlevel switch. Running at High atm, sweet booms to my ears!

=====

PC Specs:

*OS: Windows XP Pro SP2
*P4 3.2GHz Dual Core
*2GB Ram
*ATI Radeon 9700 Pro 128MB (Running Omega CAT 7.1 drivers) Tried installing newer drivers but they were incompatible (Mobile aka Laptop).
*Crappy onboard C-Media Sound Card (Yay for irresponsibly expensive headsets...that taste good to cats T_T ).

GL to those still crashing and here's hoping devs narrow the bugs down soon...and gib them!

Last edited by Gibsauce; 09-18-2007 at 03:14 AM.
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Old 09-18-2007, 03:39 AM   #42
Thunderknight
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Join Date: Jul 2007
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Quote:
Originally Posted by Thunderknight
Umm... Here's the situation...

<Big ass story>

Perhaps this may work for some of you, perhaps not. Who knows, maybe I just got lucky and it worked once. But give it a shot anyhow.

I take it all back. Still crashes.


*Hits head off wall*
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Old 09-18-2007, 06:38 AM   #43
Foxglove
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Resorted to the -dxlevel 70 fix and it has worked for me also.
No crashes for 24 hours but as Gibsauce says its not as "pretty" to look at.
Small price to pay as the crashes were doing my head in and now I at least get to finish a round out.....Demoman ftw !!
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Old 09-18-2007, 06:13 PM   #44
Thunderknight
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Join Date: Jul 2007
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Possible fix for the audio-loop-crash...


Try lowering sound acceleration under the dxdiag thingamajig.

So...

Click run

Type Dxdiag

Go to Sound

Lower sound acceleration
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