08-17-2006, 06:10 PM | #1 |
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XSI's SMD exporter
I've got XSI Advanced v4.0, and I installed the latest exporter addon (It shows up in the plugin manager as installed).
But, how do I export with it? I would think it would be under File>Export, but it's not. Every tutorial I've seen assumes you're using the Mod tool, not the full version of XSI. It would be annoying, however, to install both. I looked at the wiki and XSI's Mod forums (man do the Mod forums suck!) |
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08-17-2006, 06:51 PM | #2 |
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08-17-2006, 08:16 PM | #3 | |
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I'm guessing you're pointing to this:
Quote:
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08-19-2006, 06:10 AM | #4 |
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I uninstalled and reinstalled the plugin a couple times. I didn't notice it at first, but after installing, the status bar would say "WARN: this plugin item is already registered..."
Which, of course, isn't true at all. I scanned the Verc forums for a while and found some people having the same problem as me. Apparently, a later version of the tool fixed this problem for them. Not for me though Last edited by Jiggles; 08-19-2006 at 06:28 AM. |
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08-20-2006, 02:44 AM | #5 |
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i think the plugin wont work with anything sub XSI 4.2
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08-20-2006, 02:49 AM | #6 |
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Boo. Is that the latest version, or every version?
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08-25-2006, 03:15 AM | #7 |
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So, I bit the bullet and installed the mod tool. It overwrote my preferences for my full version
Anyway, I can export fine now. Following the valve wiki tutorials, I compiled the model and my texture, and I made the qc and vmt files. I can view my model in the model viewer, but it's not textured. Does something in the qc file need to point to the texture somewhere? I don't see anything in the example qcs in the wiki, but I do see a "cdmaterials" command in most of Valve's qc files. I tried pointing it to the directory where I have my compiled vtf, but that didn't help. I'm obviously missing something |
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08-25-2006, 02:37 PM | #8 |
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I think the actual texture is listed in the .smd files.
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08-25-2006, 03:21 PM | #9 |
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Hmmmm. How does the SMD know where you put the texture, though?
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08-25-2006, 03:44 PM | #10 |
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I think that's what the $cdmaterials is for. You specify the folder. I think.
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08-25-2006, 04:40 PM | #11 |
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Yeah, I'm kinda surprised that command isn't listed anywhere in the sample .qc on the Valve Community wiki.
Nonetheless, I tried the command, but it didn't seem to help. Hmm, well, if it's worth anything, here's my .qc file: Code:
$modelname props_foliage/cactus.mdl $cdmaterials "foliage" $body "Body" "cactus.smd" $scale 1.0 $staticprop $surfaceprop "foliage" $upaxis Z $sequence "idle" "cactus" fps 30 $collisionmodel "cactus_physbox.smd" { //Mass in kilograms $mass 350.0 $concave } |
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08-25-2006, 05:08 PM | #12 |
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If you have your .vmt/.vtf in materials/models/props_foliage, it would need to be something like this :
$cdmaterials "models/props_foliage/foliage" no? |
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08-25-2006, 05:50 PM | #13 |
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Right now I have:
the .tga at "...\sourcesdk_content\hl2\materialsrc\foliage " the .vmt and .vtf at "...\half-life 2\hl2\materials\foliage" I also have the .mdl (and .vtx, etc.) at "...\half-life 2\hl2\models\props_foliage" I'll admit I find Valve's directory structure a bit confusing |
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