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Old 05-21-2008, 01:34 AM   #1
Nezumi
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I need a whole complete lua script...

...if anyone's willing to help. I'm probably going to resume work on that harbor map I posted about a long long time ago, and it needs a script.

The gameplay in this map is quite a lot different from any other map I've seen out there, so modifying old scripts on my own probably won't cut it, and LUA confuses me. :p


The gameplay is like hunted, basically, except that instead of a team of snipers there's another VIP and bodyguard set. The round only ends when either VIP dies, and there is no goal to escort the VIPs to.

There are 4 teams, which by name/color are: RED VIP; Red's Bodyguards; BLUE VIP; Blue's Bodyguards.

RED VIP and BLUE VIP are each limited to 1 player of any class, the other two teams are not limited.

If the Red VIP dies then blue and green teams both score 10 points, and if the Blue VIP dies then red and yellow teams both score 10 points. BUT if the Red VIP kills the Blue VIP then red and yellow teams score 50 points, and vice versa. If a bodyguard kills the enemy VIP they get like 1000 fortress points, and if a VIP gets the kill they get 5000.

Now the wierd part. There are 7 'bases' around the map. Each 'base' is where one bodyguard/VIP team spawns for the duration of a round. Each round a new base is chosen at random for each team. A team should not have the same base twice in a row, but they can have the same base that the other team had last round. Also, teams shouldn't be able to wind up in the same base as eachother either, obviously. Each base has spawn points and resupply bags that become visible when a team is assigned to that base.


If anyone thinks they could help me out, I'd be really greatful. Just send me a PM if you can.
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Old 05-27-2008, 07:17 PM   #2
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Old 05-27-2008, 07:27 PM   #3
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Could you please post the code within the thread? It may be useful for others as well!
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Old 05-27-2008, 07:32 PM   #4
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When I'm finished, and if Nezumi's fine with it, sure.

I might do something like I did with the Warpath LUA/Example map.
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Old 05-28-2008, 02:33 AM   #5
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W00t. Thanks man. Posting the code here sounds like a good idea too.

I also plan on leaving the script un-zipped into the map, just so people can see it easier.
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