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Old 06-05-2008, 09:03 PM   #21
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mmm no, how about something like CrazyCarl did here
http://img144.imageshack.us/my.php?i...erashudop3.jpg
Shows layout of the map and shows which commands are capture.
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Old 06-05-2008, 10:20 PM   #22
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While I completely agree that the map takes some time to learn I found that I absolutely loved the layout and flow once I did.
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Old 06-05-2008, 10:38 PM   #23
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pls make palermo BTW have u fixed the heavy model yet?
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Old 06-05-2008, 11:37 PM   #24
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I like the map, but I do find it very easy if the defense isn't set up right. Course even with good defense, it can be easy to fly the flag in and cap quickly. I've done that whole map, all 4 cap points in under 2 minutes after the gate goes up.


Course I'm also evil on that map too if I'm defense, cause if I see a team is going for a cap and they haven't gotten the one before it, I'll do everything I can to make sure they think they have already capped that point.

I remember one game we had them convinced that cap points 2 and 3 were already capped and we kept killing them as they came to cap point 4. hehe
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Old 06-08-2008, 09:02 PM   #25
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Quote:
Originally Posted by Ginger Lord
Palermo is horrible.
I agree.
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Old 06-08-2008, 11:47 PM   #26
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This is what happens when someone views the map from a purely artistic point of view, while the other person sees the map as nothing more than its layout.
________
properties in Pattaya

Last edited by MarketGarden; 09-02-2011 at 01:20 PM.
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Old 06-09-2008, 01:21 AM   #27
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Palermo is fun because you can easily pipe jump the caps.
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Old 06-09-2008, 04:59 AM   #28
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Gameplay wise palermo is awesome.
But man is that map not done yet.

I hear GL has things well in hand though. I'll be satisfied as long as he gets rid of this:

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Old 06-09-2008, 11:13 PM   #29
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Quote:
Originally Posted by Nezumi
Gameplay wise palermo is awesome.
But man is that map not done yet.

I hear GL has things well in hand though. I'll be satisfied as long as he gets rid of this:

Forgive me Nezumi but what are we looking at in terms of problem/unfinished work? What does that pic illustrate?
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Old 06-09-2008, 11:16 PM   #30
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Ugly, awkward stairs.
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Old 06-09-2008, 11:35 PM   #31
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put a cylinder in the corner?
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Old 06-10-2008, 11:19 PM   #32
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those stairs suck in general
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Old 06-11-2008, 03:20 AM   #33
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I think the last three posts said it best.
Texturing is lame too.
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