03-16-2008, 11:45 AM | #101 | |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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03-16-2008, 01:14 PM | #102 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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I finally played the first conc_course and thought it was very well mapped (disregarding the KILL) and looked really nice, and some of the jumps were fun.
Another big annoyance regarding the KILLSYSTEM: configs are executed on a player spawn basis,;so, if you input a command you want to last for the entire round, you end up having to reapply it every time you fail :S Do not suggest making a separate conc_course.cfg :P I am looking forward to conc_course2 :) |
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03-16-2008, 05:35 PM | #103 |
Retired FF Staff
Join Date: Mar 2007
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neat map but i cheated it so bad since the light models are not clipped off.
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03-16-2008, 05:56 PM | #104 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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BUT IT IS YOUR JOB AS A CONCER TO AVOID THEM! IT CAN'T ALL BE DONE FOR YOU! :P
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03-17-2008, 04:40 AM | #105 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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I agree...avoid that shit and it's a great map!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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