|
View Poll Results: When someone picks up the flag should they turn into the civilian model?? | |||
Yes, that would be awesome! | 16 | 33.33% | |
No, they should remain looking like their playerclass. | 32 | 66.67% | |
Voters: 48. You may not vote on this poll |
|
Thread Tools | Display Modes |
10-17-2006, 01:49 AM | #21 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
|
i dont understand pointfile as its going through walls that i know for a fact are not leaking.and i used big blocks to breakdown the map, and the parts that are leaking, for some reason are just not leaking as theres nothing i was able to do to fix the leak. i just dont get it at all. ive been mapping for a while and ive never been so boggled in my life for answers.
|
|
10-17-2006, 02:17 AM | #22 |
Join Date: Jan 2005
Location: California
Posts Rated Helpful 0 Times
|
just delete the map and make something new :]
|
|
10-17-2006, 02:56 AM | #23 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
|
curious if anyone good at making textures could possibly help me along by making team insignias, blue orca, red gazelle, yellow llama, green parrot, as the theme is based from FF sorta
|
|
10-17-2006, 04:35 AM | #24 |
Join Date: Apr 2005
Posts Rated Helpful 0 Times
|
........you are not using SDK in that picture.. thats Hammer 3.4 or 3.5
|
|
10-17-2006, 05:09 AM | #25 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
|
well yes the new hammer only utilizes source maps from what i have seen.
|
|
10-18-2006, 02:40 AM | #26 | |
Join Date: Apr 2006
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
10-18-2006, 03:16 PM | #27 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
|
found the leak... the funny thing about it was, it wasnt a leak, there was too much texture slicing and it discarded the solid
|
|
10-18-2006, 07:29 PM | #28 |
Join Date: Mar 2006
Posts Rated Helpful 0 Times
|
needs more curves
|
|
10-18-2006, 07:55 PM | #29 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
|
sarcasm pixel?
|
|
10-18-2006, 08:38 PM | #30 |
Retired FF Staff
|
i had a leak like yours recently... was saying some entities were outside when they weren't. their origins might have been but it didn't look like it. anyway, re-created about 6 entities and no leak.
__________________
Head of the Orca Revolution (TM) |
|
10-18-2006, 09:37 PM | #31 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
|
un fuckin believeable.
btw can i really use Hammer(current version) with older mods like TFC? last time i tried i failed miserably. btw again ive moved forward with my progress, and i hope yee people lykes! Last edited by o_nuk3m; 10-18-2006 at 10:08 PM. |
|
10-19-2006, 02:53 AM | #32 | |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
|
Quote:
Also in This pic the wall looks paper thin those bricks arn't actually that thin, and it looks awkward. |
|
|
10-19-2006, 03:38 AM | #33 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
|
you are capable of entering the bathroom just not the stalls, which are the respawns for the team, another note. grenades cannot explode inside the stalls. the elevator was never intentioned as a hiding spot, it just became adapted to, and was a cheap hiding spot due to the glitch in the map.
also the corner next to the front door is another spot, along with behind the first ramp, or inside the tunnel. the little carved our portion as you see next to the second ramp, or in the darker spots uptop, which you can adapt to quickly and jump out of harms way. the goal i am aming for is to make the team more of a defense based stragedy versus "hey you go and hide and we will sit back and relax as they scramble to find you" Last edited by o_nuk3m; 10-19-2006 at 05:19 AM. |
|
10-19-2006, 12:43 PM | #34 |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
|
sounds like a good idea. would keep the scores from rising so quickly.
|
|
10-20-2006, 02:24 PM | #35 |
Fear teh crowbar.
Retired FF Staff
|
Ooh, we need a DM_murderball, give the dude with the ball quad damage and award points to the team that kills him.
|
|
10-20-2006, 07:17 PM | #36 | |
Join Date: Feb 2005
Location: Philadelphia, PA
Posts Rated Helpful 0 Times
|
Quote:
Learn about the no draw brush hbuddy, layout you map, then texture afterwards and create detail brushes...etc etc |
|
|
10-20-2006, 07:58 PM | #37 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
|
hmmm thats what i did.....? but since i already knew what i wanted it to look like it wasnt too hard to work with the textures.
|
|
10-21-2006, 12:45 PM | #38 | |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
10-21-2006, 01:05 PM | #39 | |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
|
Quote:
Personally I am trying out GTK radiant using the quake iii profile, then exporting it once I have blocked it out. I quite like radiant for blocking maps out, if anyone fancies trying it I would recommend using radiant 1.4 . |
|
|
10-23-2006, 04:34 AM | #40 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
Quote:
A general layout should, ideally I suppose, be done before you even open hammer. Past that, failing to apply at least a cursory texturing is robbing yourself of a lot of nifty inspiration. Especially if you aren't making your own textures. Remember: Texture as you go. It's the only way to have any style. P.S. wtf is the point of a nodraw brush? |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|