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View Poll Results: When someone picks up the flag should they turn into the civilian model??
Yes, that would be awesome! 16 33.33%
No, they should remain looking like their playerclass. 32 66.67%
Voters: 48. You may not vote on this poll

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Old 10-17-2006, 01:49 AM   #21
o_nuk3m
 
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i dont understand pointfile as its going through walls that i know for a fact are not leaking.and i used big blocks to breakdown the map, and the parts that are leaking, for some reason are just not leaking as theres nothing i was able to do to fix the leak. i just dont get it at all. ive been mapping for a while and ive never been so boggled in my life for answers.
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Old 10-17-2006, 02:17 AM   #22
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just delete the map and make something new :]
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Old 10-17-2006, 02:56 AM   #23
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curious if anyone good at making textures could possibly help me along by making team insignias, blue orca, red gazelle, yellow llama, green parrot, as the theme is based from FF sorta
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Old 10-17-2006, 04:35 AM   #24
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........you are not using SDK in that picture.. thats Hammer 3.4 or 3.5
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Old 10-17-2006, 05:09 AM   #25
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well yes the new hammer only utilizes source maps from what i have seen.
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Old 10-18-2006, 02:40 AM   #26
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Quote:
Originally Posted by nodnarb
psst, it is for TFC
psst hes trying to make it look like what FF maps will look like
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Old 10-18-2006, 03:16 PM   #27
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found the leak... the funny thing about it was, it wasnt a leak, there was too much texture slicing and it discarded the solid
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Old 10-18-2006, 07:29 PM   #28
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needs more curves
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Old 10-18-2006, 07:55 PM   #29
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sarcasm pixel?
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Old 10-18-2006, 08:38 PM   #30
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i had a leak like yours recently... was saying some entities were outside when they weren't. their origins might have been but it didn't look like it. anyway, re-created about 6 entities and no leak.
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Old 10-18-2006, 09:37 PM   #31
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un fuckin believeable.

btw can i really use Hammer(current version) with older mods like TFC? last time i tried i failed miserably.

btw again ive moved forward with my progress, and i hope yee people lykes!

Last edited by o_nuk3m; 10-18-2006 at 10:08 PM.
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Old 10-19-2006, 02:53 AM   #32
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Quote:
Originally Posted by nukem373
and i hope yee people lykes!
no... I love!, question where are you going to be able to hide at with the ball??

Also in This pic the wall looks paper thin those bricks arn't actually that thin, and it looks awkward.
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Old 10-19-2006, 03:38 AM   #33
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you are capable of entering the bathroom just not the stalls, which are the respawns for the team, another note. grenades cannot explode inside the stalls. the elevator was never intentioned as a hiding spot, it just became adapted to, and was a cheap hiding spot due to the glitch in the map.

also the corner next to the front door is another spot, along with behind the first ramp, or inside the tunnel. the little carved our portion as you see next to the second ramp, or in the darker spots uptop, which you can adapt to quickly and jump out of harms way.

the goal i am aming for is to make the team more of a defense based stragedy versus "hey you go and hide and we will sit back and relax as they scramble to find you"

Last edited by o_nuk3m; 10-19-2006 at 05:19 AM.
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Old 10-19-2006, 12:43 PM   #34
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sounds like a good idea. would keep the scores from rising so quickly.
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Old 10-20-2006, 02:24 PM   #35
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Ooh, we need a DM_murderball, give the dude with the ball quad damage and award points to the team that kills him.
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Old 10-20-2006, 07:17 PM   #36
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Quote:
Originally Posted by Loader
Lol, makes me laugh when people complain about textures on an unfinisged map.
Thats funny, because it makes me laugh when people texture prior to finishing the layout of a map. Three cheers for bad mapping style! Hip hip hooray! Hip hip hooray! Hip hip hooray!

Learn about the no draw brush hbuddy, layout you map, then texture afterwards and create detail brushes...etc etc
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Old 10-20-2006, 07:58 PM   #37
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hmmm thats what i did.....? but since i already knew what i wanted it to look like it wasnt too hard to work with the textures.
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Old 10-21-2006, 12:45 PM   #38
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Quote:
Originally Posted by nukem373
found the leak... the funny thing about it was, it wasnt a leak, there was too much texture slicing and it discarded the solid
texture slicing???
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Old 10-21-2006, 01:05 PM   #39
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Quote:
Originally Posted by nukem373
un fuckin believeable.

btw can i really use Hammer(current version) with older mods like TFC? last time i tried i failed miserably.
Well I've not managed to get it to work personally and I have not heard of anyone who has managed to get it to work since earlier revisions.

Personally I am trying out GTK radiant using the quake iii profile, then exporting it once I have blocked it out. I quite like radiant for blocking maps out, if anyone fancies trying it I would recommend using radiant 1.4 .
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Old 10-23-2006, 04:34 AM   #40
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Quote:
Originally Posted by dr Zauis
Thats funny, because it makes me laugh when people texture prior to finishing the layout of a map. Three cheers for bad mapping style! Hip hip hooray! Hip hip hooray! Hip hip hooray!

Learn about the no draw brush hbuddy, layout you map, then texture afterwards and create detail brushes...etc etc
What makes me laugh is people who don't texture untill after they've designed their map, which causes the textures to look pasted on.

A general layout should, ideally I suppose, be done before you even open hammer. Past that, failing to apply at least a cursory texturing is robbing yourself of a lot of nifty inspiration. Especially if you aren't making your own textures.

Remember: Texture as you go. It's the only way to have any style.

P.S. wtf is the point of a nodraw brush?
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