04-28-2006, 08:33 AM | #41 | |||||
Join Date: Dec 2004
Location: Bristol UK
Posts Rated Helpful 1 Times
|
Quote:
Quote:
Quote:
Quote:
Obviously this isn't clear to you but it's a pretty linear relationship between how many on each side and how easy it is to cap : 1v1 or 2v2 and even 3v3 you will get lots of caps because there's not enough def to cover everywhere and 1 guy dying on defence leaves a huge hole. 4 offence vs 4 defence (the standard) and you get a reasonable amount of caps and movement. 5 v5 or 6v6 then caps are possible but increasingly unlikely. 7v7 or 8v8? Forget it. All the choke points will be spammed to hell and even if you make it to the flag room there's gonna be sentries + 2/3 people to stop you. My thought would be that if 8 def cant lock out 8 off then the def are simply incompetent. Yes, the game is broken. Certain strategies are simply too effective. Quote:
|
|||||
|
04-28-2006, 12:13 PM | #42 | |
Join Date: Apr 2006
Posts Rated Helpful 0 Times
|
Quote:
Did QWTF have AvD style gameplay? Or domination a la cz2? Both those styles eliminate the need for etiquette really. |
|
|
04-28-2006, 12:21 PM | #43 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
TFC introduced AvD gameplay in a fortress game "i think." One of the more popular maps for QWTF was a command point map, canalzone.
|
|
04-28-2006, 02:46 PM | #44 | ||
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
Quote:
Quote:
|
||
|
04-28-2006, 02:48 PM | #45 |
Join Date: Nov 2005
Posts Rated Helpful 0 Times
|
all i know is i piss on the O vs O potshot gentlemens rule.. i'm takin ur health down if i see u k thx :P and go Pyro O to.. UUUHH
-DI- Dante's Inferno -Py Pyrology |
|
04-28-2006, 03:10 PM | #46 | |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
04-28-2006, 03:35 PM | #47 | |
Join Date: Apr 2006
Posts Rated Helpful 0 Times
|
Quote:
Another USA team sport, basketball, forces a team to take a shot within a time limit. This rule undoubtably came about when one team would just hold the ball and ruin the flow of the game, all in the name of winning. So you can see how in professional sport rules are created in the name of competition and fun, the same can be thought of in TF. You can of course just take a basketball down the court with your mates and play 'no-holds-barred', if you so wish. Likewise with TF, public servers are there to facilitate this. With TFC there are different class limits depending on the style of play, creating what are essentially different rule 'sets'. If all you wish is for there to be one rule set where anything goes, don't worry, it will be the most catered for set and will be around from the start of the mod to the end. Questioning the need for various rule sets makes little sense to me. |
|
|
04-28-2006, 03:41 PM | #48 |
Join Date: Jun 2005
Location: Yorkshire
Posts Rated Helpful 0 Times
|
That's what the FF dev team are trying to do. But for the sake of trying to make the game PERFECTLY balanced in clan matches (removing the need for class balance) could seriously fuck over public play. And that needs to be avoided at all costs.
The dev team are aware (or at least have said they are aware) of the fact that having class limits suck and I'm sure they will think of the best solution they can. But if I had a choice between a fun clan-style gameplay with broken public gameplay or fun public gameplay and slightly broken clan gameplay (requiring such limits as cr_hwguy 1) I know which I'd choose. |
|
04-28-2006, 03:50 PM | #49 |
Join Date: Mar 2006
Posts Rated Helpful 0 Times
|
why is everyone talking about class-limits now ? classlimits are a rule (by leagues for example) and not a "rule".
i think this thread was more about the "gentlemen rules" , which people have to agree to, not the server/league admin. btw. in etf, a 4 medic off would easily rape a 4 minigunner def, we dont even have classlimits there in our league Last edited by o_ekse; 04-28-2006 at 03:55 PM. |
|
04-28-2006, 04:21 PM | #50 | |
Join Date: Dec 2004
Location: Bournemouth, England
Posts Rated Helpful 0 Times
|
Quote:
The counter to 8 man HW defence, is well... nothing. You cant do 8 man HW offy as its too slow and they have the respawn/base advantage. I can see your point, you think if everyone plays "dirty" then its ok and fair. And no one doubts that its fair. But the point is its not fun. These gentlemens agreements and rules are purely so the game is more fun. I thought they were dumb when i first started, but when you play with it a while you realise why they are there and why it is fun. I can also see how you want to make it so in FF there will be no need for the rules. Unfortunately i cant see it happening without taking some of the imbalances in the classes. These imbalances however, add to the fun in the game. Trying to get past one HW guy is a fun challenge a lot of the time, getting past 8 sucks balls. |
|
|
04-28-2006, 04:28 PM | #51 |
Join Date: Feb 2005
Location: Grimsby, UK
Posts Rated Helpful 0 Times
|
i can remeber how quickly tfc died when all this etiquette crap came to pass
|
|
04-28-2006, 04:31 PM | #52 | ||
Join Date: Jun 2005
Location: Yorkshire
Posts Rated Helpful 0 Times
|
Yes because a flat out limit of Hwguys hardcoded across the entire game makes way more sense that having a simple server side command. There are more than just clan players to cater for. The only possible solution would be to nerf the Hwguy but that could easily leave him impossible for Joe noob to pick up and play.
Quote:
I don't mean to be offensive or anything. That's just what I've picked up about ETF from these forums. Ofc it's all mindless hypothesising (sp?) as I hope the dev team has a number of things up their sleeves and we have no idea what the class balance will end up like in FF. Being able to remove these types of rules should be aimed for in FF but if it isn't manageable it really isn't a big deal to put in these 'artificial' rules for the sake of fun. Quote:
Last edited by o_darknight; 04-28-2006 at 04:36 PM. |
||
|
04-28-2006, 04:44 PM | #53 |
Join Date: Jun 2005
Location: Texas
Posts Rated Helpful 0 Times
|
Ok I basically skipped waaaaaaaaay down because half these posts are simply people trying to make other people sound like dumbasses. Here's my thoughts:
I considering gaming a sport. Every sport has rules to help make the game fun and balanced. For example, Football (American). You're only allowed so many players to be lined up on the Line of Scrimmage, only so many are eligible receivers, and forward passing is only allowed one time... and even then it has to be behind the LoS. My point is, in a match (TFC), it makes sense to have certain class restrictions to help balance shit out or to impose certain rules to keep things flowing better. Imagine having a quarterback and 10 recievers put out on offense. Either tons of touchdowns are gonna be scored or the QB is gonna be sacked time after time after time. Regardless, its not the way the game is supposed to be played and it'll be complete chaos on the field. So instead, there's a limit on receivers etc. My friends and I have played plenty of football games like this (intramural) and I consider these pick-up games to be very similar to pubbing. If you play for one league and don't like the rules, go play somewhere else. Its like switching from the NFL to the Canadian League, or the Arena Football League, or hell... even the XFL when it existed. They all have different rules and everyone is expected to follow those rules. If you want a total lack of rules, go pub it up man. Saying you're gonna play a certain way just because "you can" doesn't mean you should. Thats like saying you're gonna go play in the World Cup, slide cleats up all day, and grab the ball whenever you feel like it. |
|
04-28-2006, 05:15 PM | #54 |
Join Date: Apr 2006
Posts Rated Helpful 0 Times
|
Thats exactly my point Tennovan. Thanks for the football references, I haven't a clue about the way American sports work, but that was an analogy I wanted to make.
Many people here think that FF should be a complete game, but I think of it as just the ball. Its up to us how we play with it. |
|
04-28-2006, 05:21 PM | #55 | |
Join Date: Dec 2004
Location: Bristol UK
Posts Rated Helpful 1 Times
|
Quote:
|
|
|
04-28-2006, 05:21 PM | #56 |
Join Date: Jan 2006
Location: Canada
Posts Rated Helpful 0 Times
|
invisible rules are lame
|
|
04-28-2006, 05:26 PM | #57 | |
Retired FF Staff
Join Date: Nov 2005
Location: detroit
Posts Rated Helpful 0 Times
|
Quote:
Just wanted to point out that DK is not speaking officially for the FF team. I'm not sure who his "we" (wii?) is. Personally, I find gentleman's rules a sad thing. If devs don't want certain elements of a game to be played, they would not have been put in. We have no control over what people do with the game on their own server once we release it, but if we didn't think a pyro should be in game, we wouldn't be bothering to add one. |
|
|
04-28-2006, 05:29 PM | #58 |
Retired FF Staff
Join Date: Nov 2005
Location: detroit
Posts Rated Helpful 0 Times
|
er... are there 2 Darknights?
|
|
04-28-2006, 05:30 PM | #59 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
Don't think darknight is on the dev. team so I don't wee why ppl would think that? :P
Also by 'we' he's probably referring to the majority of people playing clanned tfc. |
|
04-28-2006, 05:33 PM | #60 | |
Join Date: Dec 2004
Location: Walsall,UK
Posts Rated Helpful 0 Times
|
Quote:
It'd be lovely if we lived in manilishis tf paradise where 8 man hwg defences can be cut thru by a solitary scout and everyones still happy and jolly irregardless of crappy the game is, but we dont. The point about at least attempting to code the game so this is the case is a good one, but its a lost cause and irregardless of how balanced you make it some aspect of the game is going to come out worse, be that pubs or clangames. For that reason youre always going to get rules developing, Every organised game has rules, i dont get why anyone thinks ff should be any different. |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|