01-23-2009, 12:30 PM | #1 |
Pub Allstar!
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Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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Split Team CTF.
Idea to fix pub ctf:
4 team lua. Blue team, Offense from blue base. Red Team, Offense from red base. yellow team, defense in red base. Green team, defense in blue base. Retitle the team names to red attackers/defenders and blue attackers/defenders. We could classlimit each team to reflect the classes that team should be playing. Ex: EXAMPLE Blue team CL: (blue's offense) unlimited scout no sniper 2solly 1demo unlimited medic 1hw unlimited pyro unlimited spy no engy no civi EXAMPLE Green Team CL: (blue defense) no scout 2 sniper unlimited solly 2 demo no medic (perhaps 1 for people that want to play d med =\) 2 hw 2 pyro no spy 2 engineer If we develop a base_4team_ctf.lua and load it via lua suffix, this could fix the problem of having one team need to split their efforts. Discuss. |
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01-23-2009, 02:25 PM | #2 |
FF God
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This could help, but can't force someone to attack/defend.
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01-23-2009, 04:35 PM | #3 |
Pub Allstar!
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Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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renamingthe four teams to :
team1 offense (blue) team 1 defense (green) team 2 offense (red) team 2 defense (yellow) would clear up confusion. Preventing red and blue players from damaging each other, and the same for green/yellow players. As well as disabling flag pickups for the green/yellow team would force the player to an effective role. Tool tips and csays like in dm_squeek could assist in this matter. This won't stop griefing, but it would certainly provide a more organized blueprint for the public servers. Thoughts? |
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01-23-2009, 07:45 PM | #4 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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definitely could help, but like gator said, you cant force someone to attack or defend. i can already see it happening just like in regular pubs: everyone joins the team they want to play on and start playing as theyre supposed to. then blue team starts capping like crazy on yellow, so all the red guys start playing D pyros and such, and then all the green guys get bored in their base so they start attacking. then its back to good old pub OvD...
unless you did something with the scoring so that the offense's points are independent from the defenses points, but getting a good scoring balance for ovdctf might be a bit tough... might be worth a shot though |
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01-23-2009, 08:39 PM | #5 |
Pub Allstar!
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Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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I definitely agree that we can't force a player to do something, but we can discourage a player from doing something, and with enough csay messages that say things like:
You have joined the red team, capture the blue flag at all costs! You have joined the green team, defend the blue flag at all costs! We can give them a lane to traverse. The lua damage hacks would be akin to bumpers on bowling lanes, training wheels if you will. I think I'm going to start the OB for this over the weekend. |
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01-24-2009, 06:36 AM | #6 |
Time Lord, Doctor
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Join Date: Dec 2007
Location: The TARDIS
Class/Position: Engineer Gametype: CTF Posts Rated Helpful 1 Times
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So would this mean red/blue are allies and green/yellow are allies then?
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01-24-2009, 09:28 AM | #7 |
Pub Allstar!
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Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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Yes they are allied, but after different objectives.
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01-25-2009, 07:40 PM | #8 |
Join Date: Oct 2007
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Hmm, for team points, how about defenders get ~10 points for a flag return, and, say 1/10 point per attacker killed, with a possible team/individual point loss for killing the other D?
Also, allowing one O sniper could be useful, they are great at getting those sg's that are very well defended, or hard to hit with grenades. |
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01-25-2009, 09:12 PM | #9 |
FF Loremaster
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Join Date: Sep 2007
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Wouldn't it just be less confusing to make an OVD map with two replicas of the map, but with the entities reversed, and after 15 minutes the sides switch?
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01-25-2009, 09:20 PM | #10 |
Pub Allstar!
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Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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Yes, but this may work better. We don't have to close off the map, and perhaps we can do it all in lua so we can fix the pub ctf problem without scrapping the maps we currently have.
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