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08-11-2009, 06:05 PM | #1 |
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ff_alchimy_b1 (8.11.09)
Changelog _b1:
Testing: Honestly don't bother...this is just a stub map to get that god aweful full bright thing gnaa had in circulation out of the way. I will be releasing a _b2 that is gonna be completely redone (see pics in next post). This is a continuation of ff_gnaalchimy_a3, created by gnaa; for a history of this map, you can view the original thread here(click).
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 04-20-2015 at 10:36 PM. Reason: broken links |
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08-11-2009, 06:08 PM | #2 |
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like I said above, _b1 is just a stub. So here's a sneak preview of _b2, just the fr right now, but I'll post more as I go.
pics here(click) Also need some people to give me some feedback on how to make this map better. Stuff like "as a ramp solly, it would be nice to be able to see the entrance a bit" or "this is too short/tall/square/long/boxy/whatever!" I'm debating on whether or not to add a T in the FR (there's one in the pics, but it might not stay) and removing the top rs all together. And some other stuff but we'll see what I come up with.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 08-11-2009 at 06:13 PM. |
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08-11-2009, 06:22 PM | #3 |
Pew pew ze beams
Join Date: Jan 2008
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good job, the version with no rad compile sucked hard : , D , now we have a ok version to play in pickups ^^
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08-11-2009, 07:52 PM | #4 |
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ok...well I originally forgot to pak the custom textures I had so I had to take down the link, but in doing that, found a texture (thanks to zE) that is in that should be, so I'll have to recompile stuff. Gotta go for now, but tonight or tomorrow I'll fix and repost the links
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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08-12-2009, 12:55 AM | #5 |
Gets tickled by FF
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lol Satan always missing his textures ;D
looks great btw
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 08-12-2009 at 12:56 AM. |
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08-12-2009, 03:44 AM | #6 |
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lol I know...what's even worse is I opened up pakrat and looked and was like "nah it's fine" closed and released...
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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08-14-2009, 05:04 PM | #7 | |
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Just putting this here so I don't forget / loose it.
Quote:
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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08-14-2009, 05:10 PM | #8 |
Join Date: Jul 2007
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o.O
Perfect language. u are shaming me |
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08-14-2009, 05:12 PM | #9 |
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lol your English is fine
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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