04-18-2006, 12:32 PM | #41 | |
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Quote:
A simple message when you toss the flag that says "Flag Dropped. You cannot pick it up for 3 seconds" or something to that effect will alert people about the limit. I'm not trying to say the delay is an uber important thing but I do think it adds a little bit to the game even though it was added for a different reason. Also, to be honest, how many new people do you know actively toss the flag to advance it? IMO this is usually an action you learn while playing in a clan where every inch of flag movement counts. |
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04-18-2006, 01:24 PM | #42 |
Retired FF Staff
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For pub games the delay is useful but for clan games it can be really frustrating.
Anyway, the delay will be controlled by LUA and up to the mappers/server admins discretion.
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04-18-2006, 01:44 PM | #43 |
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your mom's controlled by the LUA!
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04-18-2006, 02:28 PM | #44 |
Join Date: Dec 2004
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What's it gonna be in official maps though? Or is it undecided at this stage?
(delay ftw) |
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04-18-2006, 04:09 PM | #45 |
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i can imagine it getting a little confusing if the delay or lack thereof is not universal
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04-18-2006, 04:33 PM | #46 |
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I suspect that the only reason there was a flag delay in the first place, was to stop you accidentally catching the flag immediately after throwing it. That could get really annoying, you throw the flag, get hit by a rocket and pick it up again by accident a split second later, and end up leaving the flag in a really awkward place. At least this way, if you throw, you know you've got rid of it, and you know the flag will end up on the floor someplace near.
I'd agree that other than that practical consideration, there's no reason for a flag delay anything like as long as it is now. I think a lot shorter delay would work, like 0.5 sec, or maybe you should be able to pick the flag up again as soon as it hits the floor, but not while your throw is in the air? That would kind of make sense, you can't catch your own throw, but can still pick up any flag lying on the floor. As for the current situation if a defender runs over the flag, didn't know that before, but i guess that's just another silly bug in tfc . What I'm proposing would remove that situation entirely. |
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04-18-2006, 05:03 PM | #47 |
Useless
Retired FF Staff
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Now back to what the topic is actually about, since the delay is solved, will throwing the flag, and then having an enemy touch it, automatically reset the timer so the flag can be picked back up immediately?
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04-19-2006, 08:52 PM | #48 |
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A lock would be cool if it was visual. As stated, there is a certain skill when to throw the flag and not to throw it.
A lock would also make it clear when the enemy defence touches the flag or not, and not be relying on the player to have to judge if hitboxes overlapped or not (which can be hit or miss). The non-glow sounds excellent if implemented correctly, and would add to the little touches that would really polish the mod off, such as the pipe launcher reloading correctly. |
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04-19-2006, 09:25 PM | #49 | ||||
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Quote:
Quote:
The throw delay can be "discovered" by the new player, but there's nothing fun about the process. I bet learning you can grab the flag if the enemy touched it was interesting, but it doesn't change the fact that the original delay sucks, and should be removed. Quote:
Such arbitrary limits should only be there to prevent a negative situation (i.e. sound-spamming) - not simply for its own sake. Like I explained above, you can create all sorts of such skills, but they don't add to the game - they just annoy the player. The flag delay is desirable from a D point of view, but I really don't think this game needs any slowing down. Not on pubs, and certainly not in clan games. Openfire is a fast map, true, but most TFC maps are not Openfire Quote:
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04-20-2006, 09:10 PM | #50 |
Join Date: Feb 2005
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ill try to keep this as much on-topic as i can. from an offensive standpoint, that being my preferred side of the flag, leaving the delay out would in all honesty make offense a little too easy imo. at least if you have it where the delay is gone after a defender touches it, you almost have some type of common ground to keep both sides happy.
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04-21-2006, 01:06 PM | #51 |
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I don't really think being able to chuck a just-chucked flag would make O too easy. Making the flag never return until capped, now that would make O too easy
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