05-19-2008, 07:51 AM | #1 |
Join Date: Mar 2008
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Excessive infecting unsportmanlike?
Hi, I would like your candid opinions:
1) Is it considered to be "good behavior" for a medic to dedicate all his time in infecting enemies? You know, the kind of medic who give you a conc, tag you once with med pack and run away...and repeats for as long as he lives. Is this considered okay in a pubic server? 2) In clan matches, are offensive medic allowed to infect defense at all? Thank you in advance for you input. |
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05-19-2008, 08:53 AM | #2 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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AFAIK pub play allows for almost everything, unless the server rules say otherwise.
Don't know in clan matches, but a Medic trying to infect the Defense won't be all that productive for his team, because he can be killed faster than if he just tried to grab the flag and run. Of course that giving a death penalty to a D is a good thing, but that Defender can just kill himself between Offense waves... |
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05-19-2008, 09:04 AM | #3 |
Lock 'n Loll!
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper Gametype: CTF Posts Rated Helpful 0 Times
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Ya, infection is more of annoying the other guy/team rather than an effective tactic. That's why it's much more popular in pubs...
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05-19-2008, 09:21 AM | #4 |
[AE] 0112 Ihmhi *SJB
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It's a hell of a defensive tactic! One Medic can screw over most of the enemy offense. Mwa ha ha ha ha...
Shoulda taken your vaccinations, boyos!
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05-19-2008, 01:50 PM | #5 |
I am the nip to your bud.
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It's inevitable in pub play. Not to be frowned upon, not to be glorified.
In league matches it's perfectly acceptable to do to the opposing team's defense, but not their offense. In today's leagues of pussification it's against the rules for anyone to OvO. Infecting the opposing team's D can be very helpful in certain situations. If it's on a defender that's playing a position that his offensive buddies (medics) won't be able to heal him, you've guaranteed your team one man to be out of position at some point. It was probably more worthwhile in tfc, however, as the HW was the prime target for infection. Also, since FF only has a 5-5 league and an imaginary 7-7, it is probably easier for the defenders to suicide and get back into position since there aren't as many attackers. |
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05-19-2008, 04:57 PM | #6 |
a fucking comedian
Beta Tester
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Yeah, I concur with all of that. Go ahead and spam infection all you want, because medkit is not very effective when used indiscriminately, now that spreading is removed.
I play Medic frequently, and I only infect classes that are temporally isolated from their teammates or objectives--that is, classes that would take alot of time to get healed or get to a useful position (e.g. offense). These include Snipers, HWs, and sometimes Soldiers. In the time it would take them to do anything, the infection makes it very likely that they'd die, and hence be useless. Alternately, with Scouts and the other quick classes, they can still get alot done while infected, including being healed by a friendly Medic, so I just pass them a primed frag nade and send them on their way (to HELL!). ...and that's why spamming medkit is ineffective. The war is never over! -Joker |
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05-19-2008, 08:15 PM | #7 |
Posts: 1 bajillion
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When I play medic I pretty much only infect someone if I know I'm going to die anyway. Like if I make it to the enemy base and fight off a pyro only to be left with no armor and 3 health. I'll try to infect as many people as I can before dying.
Or, if a player is annoying me by running into respawn in the middle of a fight a lot. Then I just infect them and run away. That way, they have to stay in respawn to live! |
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05-19-2008, 08:59 PM | #8 |
I got some bread, bitch
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It's a game feature, of course it's not unsportsmanlike. That's like saying using AWP in CS is unsportsmanlike.
(You'd be surprised how many actually do think that) |
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05-19-2008, 09:15 PM | #9 | |
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Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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Quote:
constant infecting is pretty obnoxious and not really all that helpful to your team. i usually only do it to enemy snipers, who are also pretty obnoxious and not really helpful to the team. |
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05-19-2008, 09:54 PM | #10 |
Useless
Retired FF Staff
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It bothers me that people would only infect people, when the Medic has one of the best arsenals in the game.
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05-19-2008, 10:26 PM | #11 |
Altitude Junkie
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Class/Position: Agressive Medic or Pyro...as long as I can fly baby! Gametype: CTF Posts Rated Helpful 0 Times
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Seeing as infecting isn't as effective as it used to be, a player who did that all the time would not be very productive. I only infect dudes I catch unaware, Spies who try to chase me down with a knife, or anyone who's close by when I'm near dead. Constantly infecting will just get you killed more.
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05-19-2008, 10:26 PM | #12 | |
a fucking comedian
Beta Tester
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Quote:
-Joker |
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05-19-2008, 10:51 PM | #13 |
make it rain
Join Date: Dec 2007
Location: North Bay
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if you can infect a demoman who is piping the flag it is a good play imo. that is if he doesnt hit you with a blue first
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05-19-2008, 11:10 PM | #14 | |
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Quote:
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05-20-2008, 12:56 AM | #15 |
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Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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It kind of makes me wonder why spreading was removed in the first place. Like someone said, I can't imagine infection being a serious tactic in clanmatches, but it's awesome for pubs, watching clueless players bump into each other.
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05-20-2008, 02:16 AM | #16 |
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Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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team infection was removed because avoiding your teammates is inconsistent with the fortress style gameplay, which is to work with your team to complete objectives. among other reasons.
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05-20-2008, 03:26 AM | #17 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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ye medic infection is lame..sniping is lame! but FUN! kinda taking the fun stuff out of the mode. now sniper is bleh, infection spread was a lot of fun in TFC days, in FF is bleh. I play clanstyle mainly and neither sniper or infecting is allowed, but in pubs ye it was fun, in ff bleh. and tbh u only see team work in clanstyle, pub powa is search/destroy/annoy/kill/lame/fun so lets put the fun in again!
Last edited by zE; 05-20-2008 at 03:39 AM. |
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05-20-2008, 05:40 AM | #18 |
Join Date: Jul 2007
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once you play enough, it just becomes a nonissue. Most of the time you can just kill them without even being infected, but even if they do infect you, they're wasting a lot more time to do it than you are by just suiciding.
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05-20-2008, 07:22 PM | #19 | |
FF Loremaster
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Quote:
On the flip side, that is one of the reasons why infection was such a great tool. IMHO, if the medics weaponry was toned down a bunch, then that team infection stuffs would work decently as a good balance. But I can't stand team infection. Best feature of 2.0 IMHO.
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05-20-2008, 07:24 PM | #20 | |
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Quote:
The game is specifically coded to allow for the existence of infections. If a med is gonna run around and do nothing but infect then let him. As far as pubs go he should be able to do what he wants, and he's not gonna get anywhere playing that way. But to complain every time any kind of infection hits you is just annoying. There are so many people that suicide as soon as they get infected or are clear from it, and I think it's hysterical. Thing is, you're the fatass that wasn't moving fast enough, good enough, or paying enough attention to prevent from getting infected. You deserve to die. (*1)And to kill yourself under the claim of "better helping your team" is just way for you to avoid taking the embarrassment of everyone seeing the med pack kill sprite in the upper right corner. * 1: I'm not saying it isn't helpful to your team, just that most of the claims in that particular thought process are relatively cowardly. |
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