09-16-2007, 02:45 AM | #1 |
Join Date: May 2007
Posts Rated Helpful 0 Times
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Request a Fortress Map Tutorial
Courtesy of Lt. Llama, here is a repost:
Basics [link] How to make custom supply bags? [link] How to make spawns, supplies, turrets, & locations? [link] How do you start players with supplies? [to do] How to make "class specific" spawns? Fortress Features [to do] How do you do a map fly through with featured areas? [link 1, link 2] How do you create a map pregame graphic? Map Styles [link] How to make a Non-Team Deathmatch map? [link] How to make a Team Deathmatch map & CTF map? [to do] How to make an (Hunted) Assassin map? (Class limits) [link] How to make a (Push) Soccer map? [link] How to make an (Dustbowl) Attack/Defend map? [link] How to make an (Avanti) Attack/Defend Swap map? [link] How to make a (Murderball) Kill the Pill or King of the Hill map? [to do] How to make a (Shutdown2) Laser map? [to do] How to make a (Security_r) Detpack & Wrench trigger? [to do] How to make a (Warpath, CZ2, & more) Command Point map? [to do] How to make a (Spy Infultration) Sabotage map? LUA Commands [link] Last edited by Doughnut-4|4-; 11-11-2008 at 05:24 AM. |
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09-16-2007, 02:49 AM | #2 |
Beta than eva'
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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dustbowl mostly, ill release a beta of thecove once i can get a tutorial on what to do. some said it would be easier and more streamlined than the tfc way...bs
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09-17-2007, 10:44 AM | #3 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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team and class specific spawns, like the sniper spawns in badlands
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09-18-2007, 05:57 PM | #4 |
I am the Hunted
Join Date: Jul 2007
Location: Germany
Posts Rated Helpful 0 Times
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I would like to know:
How to make an (Hunted) Assassin map? (Class limits) How is the gametype called? PlZ help! FF |
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09-18-2007, 06:34 PM | #5 |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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Hunted...
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09-18-2007, 07:25 PM | #6 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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Edit: Nevermind. I didn't read before posting.
Last edited by szorg; 09-19-2007 at 01:07 AM. |
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09-20-2007, 02:16 AM | #7 |
Join Date: May 2007
Posts Rated Helpful 0 Times
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How to make a (Shutdown2) Laser map?
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02-14-2008, 07:54 PM | #8 |
Join Date: May 2007
Posts Rated Helpful 0 Times
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Avanti style Attack Defend Tutorial
If I get back to mapping I hear there's a shortage of Attack and Defend maps, and I'd love to contribute one. I'm not going start converting mine though until someone posts a tutorial on Avanti or Cornfield with LUA code and explanations. Thanks for any Help!
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10-29-2008, 08:44 PM | #9 |
Join Date: Aug 2008
Class/Position: Loony guy Gametype: Capture the Flag Posts Rated Helpful 0 Times
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If possible, I'd like to see a step-by-step tutorial for making a bare-bones CTF map, preferrably one fully explaining one-team doors... Please?
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10-29-2008, 08:48 PM | #10 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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That's a good idea. Someone who can map do it please.
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10-29-2008, 08:53 PM | #11 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
http://www.fortress-forever.com/foru...ad.php?t=10660
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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10-29-2008, 08:59 PM | #12 |
Join Date: Aug 2008
Class/Position: Loony guy Gametype: Capture the Flag Posts Rated Helpful 0 Times
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I'm afraid not. It's a slight bit too confusing and not in depth enough. And there aren't any pretty pictures to eat.
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10-29-2008, 11:22 PM | #13 |
FF God
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Which specifics do you want to know about?
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10-30-2008, 11:08 AM | #14 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
This is why I've one of the things I've been pushing for is example maps like in the Source SDK.
Yeah, we have ff_dev_ maps, like ff_dev_ctf, but most of them are oriented more towards reference tools for experienced mappers. I was thinking more along the lines of pure, simple example maps - dev textures and fully commented Lua code. Any interest in this idea?
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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10-30-2008, 07:55 PM | #15 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
Code:
-- Gametype: Capture the Flag IncludeScript("base_ctf")
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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10-30-2008, 08:20 PM | #16 | |
Join Date: Aug 2008
Class/Position: Loony guy Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Quote:
And in response to gator, i'd like to see a tutorial featuring step-by-step instructions (and pretty pictures) for making a bare-bones map CTF featuring: * Working teamspawns * Working one team doors * Working Flags and caps and the bare-basics of making a runnable map.... pwease? |
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10-30-2008, 09:08 PM | #17 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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A video tutorial would be nice.
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10-30-2008, 09:39 PM | #18 |
Join Date: Aug 2008
Class/Position: Loony guy Gametype: Capture the Flag Posts Rated Helpful 0 Times
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I concur.
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10-31-2008, 10:35 AM | #19 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
I know how to make a three-team CTF game, but could a newbie do it by solely referring to the Lua? I don't think so...
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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10-31-2008, 01:37 PM | #20 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Made it a little easier on the eye, if you want to use it you can get the code here
Basics [link] How to make custom supply bags? [link] How to make spawns, supplies, turrets, & locations? [link] How do you start players with supplies? [to do] How to make "class specific" spawns? Fortress Features [to do] How do you do a map fly through with featured areas? [link 1, link 2] How do you create a map pregame graphic? Map Styles [link] How to make a Non-Team Deathmatch map? [link] How to make a Team Deathmatch map & CTF map? [to do] How to make an (Hunted) Assassin map? (Class limits) [link] How to make a (Push) Soccer map? [link] How to make an (Dustbowl) Attack/Defend map? [link] How to make an (Avanti) Attack/Defend Swap map? [link] How to make a (Murderball) Kill the Pill or King of the Hill map? [to do] How to make a (Shutdown2) Laser map? [to do] How to make a (Security_r) Detpack & Wrench trigger? [to do] How to make a (Warpath, CZ2, & more) Command Point map? [to do] How to make a (Spy Infultration) Sabotage map? LUA Commands [link] |
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