06-03-2007, 07:14 AM | #21 |
Black Chancellor
Join Date: Mar 2007
Location: Calgary, Alberta eh?
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If dominated means all the leftovers from TFC, then that's either assuming that a) there are alot of them left (there aren't) or b) there will be no one playing FF
Anyone can learn, it's actually a fuck of alot easier than you think |
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06-03-2007, 07:19 AM | #22 | |
Join Date: Mar 2007
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I is Nub! I feel I have learned alot, I have learned how to HH, sort of learned how to Bhop (really haven't perused it tbh), and weapon skills. I used to have scores like -2 : 15 now there more like 5 : 10 :P |
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06-03-2007, 07:20 AM | #23 |
Join Date: Mar 2007
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good video. way better than anything we've seen so far.
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06-03-2007, 07:22 AM | #24 |
Black Chancellor
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06-03-2007, 07:22 AM | #25 |
Join Date: Apr 2007
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i dont know , that much air movement makes me wonder... A) should i bother B) maybe i should just noclip it would be faster... C) are conc classes nerfed in perportion to there movement D) FF is all about the concs baybe
--- ok now flame me plz wit your conc maddnessness and other thoughts |
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06-03-2007, 07:26 AM | #26 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Glad everyone could finally enjoy this awesome video, PsychNet. It is one of the best examples of how movement works in the game.
I will vouch for nodnarb's improvement... I seem to remember him saying in-game that he "could barely conc, much less HH" when I first met him on the servers, and his recent performance has been so much better.
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06-03-2007, 07:29 AM | #27 |
Join Date: Mar 2007
Location: São Paulo, Brazil
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WHOA THE NEW VIDEO IS GREAT.
It's saturday night and I'm drunk as hell and just wanted to say that. BOWIE IS DA MAN. (altough I'm not that much into him while sober) |
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06-03-2007, 07:32 AM | #28 | |
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06-03-2007, 07:32 AM | #29 |
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I don't think many new players will be willing to adjust to the steep learning curve, and I anticipate (and maybe wrongly) that this will be an issue in FF. However, I know the devs have plans for releasing information and tips to make the game more newb-friendly, but I'm not sure if that will be enough.
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06-03-2007, 07:33 AM | #30 | |
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06-03-2007, 07:34 AM | #31 |
Black Chancellor
Join Date: Mar 2007
Location: Calgary, Alberta eh?
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Steep...learning...curve?
Bwah? The game is deep, not steep. Very easy to pick up, and progressively difficult to master..just the way it should be |
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06-03-2007, 07:34 AM | #32 | |
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06-03-2007, 07:39 AM | #33 |
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It was there. There were concmaps designed around such things.
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06-03-2007, 07:39 AM | #34 |
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just because you were never good enough to pull it off doesnt mean that it couldnt be done
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06-03-2007, 07:42 AM | #35 | ||
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06-03-2007, 07:49 AM | #36 |
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06-03-2007, 07:54 AM | #37 |
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excellent vid Etzell , brought back good ol' memorys .... just spiting everybody,, i never seen a 180° conc .
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06-03-2007, 08:12 AM | #38 |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
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It's not a sharp solid U turn, it's just a curl. Doable in TFC too.
The air control is or probably is slightly greater and more controllable (different). Remember it's on HL2 not HL. They don't feel or play 100% exact, but pretty much the same. Last edited by Paft; 06-03-2007 at 08:20 AM. |
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06-03-2007, 08:33 AM | #39 |
el matador
Join Date: Mar 2007
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OMG it looks fantastic. Looks like TFC but better and faster! Just the way I expected!
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06-03-2007, 08:38 AM | #40 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
Edit: At the end of the video, special thanks goes out to "Jiggles". Is that OUR Jiggles? O:
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