Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 02-29-2008, 02:39 AM   #61
ensiform
Time Lord, Doctor
Beta Tester
 
ensiform's Avatar
 
Join Date: Dec 2007
Location: The TARDIS
Class/Position: Engineer
Gametype: CTF
Posts Rated Helpful 1 Times
Quote:
Originally Posted by greenday5494
i hope not. stick true to TFC, but not uber-stick. i want some "major" changes such as new routes etc, but dont go around adding weird security or laz0rz where there not supposed to be.
And who said TFC's rock2 was the way it was supposed to be? And its not really lasers its just a kill walk-through trigger like aardvark spawns. Like you said nothing new. The generator access is not new (at least not to me). Or anyone who has played rock2 prior to TFC

Anywho, it is after-all GambiT's remake so he has final decision.

Last edited by ensiform; 02-29-2008 at 02:46 AM.
ensiform is offline   Reply With Quote


Old 02-29-2008, 04:49 AM   #62
greenday5494
Holy shit, thats kerrigan!
D&A Member
 
greenday5494's Avatar
 
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy
Gametype: AvD
Affiliations: None
Posts Rated Helpful 1 Times
no, im saying dont add things that arent rock2 like security shutdown in front of the key, sutff like that. im all for new routes!
greenday5494 is offline   Reply With Quote


Old 02-29-2008, 05:15 AM   #63
ensiform
Time Lord, Doctor
Beta Tester
 
ensiform's Avatar
 
Join Date: Dec 2007
Location: The TARDIS
Class/Position: Engineer
Gametype: CTF
Posts Rated Helpful 1 Times
Quote:
Originally Posted by greenday5494
no, im saying dont add things that arent rock2 like security shutdown in front of the key, sutff like that. im all for new routes!
Yea yea. Its not like security. You gotta destroy it for the route. Not press a button. An ass-load of damage too.
ensiform is offline   Reply With Quote


Old 02-29-2008, 08:49 AM   #64
Ihmhi
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff
 
Ihmhi's Avatar
 
Join Date: Mar 2007
Location: Newark, NJ, United States
Class/Position: A little bit o' everythin'
Gametype: Also a little bit o' everythin'
Affiliations: [AE] Asseater, *SJB Straight Jacket Brigade
Posts Rated Helpful 3 Times
Send a message via AIM to Ihmhi Send a message via MSN to Ihmhi Send a message via Yahoo to Ihmhi
Quote:
Originally Posted by Ihmhi
Also, if it's raining, what are ya gonna do about the yard tunnel? This is a problem I have not been able to figure out myself... if you have a door on a roof and there is rain/snow, how do you make it appear when the door opens and disappear when the door closes?
Well, I had a door on a roof for a tester. I'm in more of a tinkering stage with my mapzing, so I'm trying to do cool things with doors, lights, etc.

Anyway, I have a sliding door in the ceiling of a small brick building. It is snowing outside. When the door opens, the snow (obviously) does not fall through the doorway because the brush stops short. If the brush goes through the door, then the snow falls through the closed door.

Now, how are you going to handle the rain and the yard tunnel? If it rains through the floor, not realistic. If it doesn't rain after the yard has been blown open, also not realistic. There has to be a way to move a precip brush down and up with triggers or entities or some other mapper lingo bullshit. I tried getting it to work but it was epic fail.

Any ideas?
__________________
Support FF:
Anime: The Thread: Reloaded
The one and only anime thread on these here forums.

Select the pistol, and then, select your horse.
Ihmhi is offline   Reply With Quote


Old 02-29-2008, 11:00 AM   #65
Skanky Butterpuss
Beware the Hammer
Buffalo Butterpuss
D&A Member
Fortress Forever Staff
 
Skanky Butterpuss's Avatar
 
Join Date: Mar 2007
Class/Position: Sabotaging your shit.
Affiliations: :}|, mimic, /KBN/
Posts Rated Helpful 0 Times
make it a sewer grate. rain goes through sewer grates.
__________________
Support FF:
Etzell: Skanky
Etzell: The Wings are fucking fantastic
Etzell: They really are
Etzell: But even SAYING that makes me want to vomit
Skanky Butterpuss is offline   Reply With Quote


Old 02-29-2008, 02:20 PM   #66
פֿяαιп βαмαgεפ
Annoying people since 1986
 
פֿяαιп βαмαgεפ's Avatar
 
Join Date: Sep 2007
Location: Belgium a.k.a. absurdistan
Class/Position: O fatty, pyro - D engy, pyro
Gametype: CTF
Affiliations: This space for rent.
Posts Rated Helpful 1 Times
Send a message via MSN to פֿяαιп βαмαgεפ
Quote:
Originally Posted by Rutabeggar
If you haven't seen the movie The Rock with Sean Connery and Nicholas Cage, you should watch it for some inspiration, some pretty cool things you could do.
Oh HELL YEAH! I remember that part with the tunnel stuff with the gears and pistons and whatnot, that was cool.
פֿяαιп βαмαgεפ is offline   Reply With Quote


Old 02-29-2008, 02:48 PM   #67
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
Are you able to tie a trigger to the piece of snow brush so that on open it disappears? I'm just thinking out load, but that seems like it should work...
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 02-29-2008, 03:20 PM   #68
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
Quote:
Originally Posted by DarkieJ
Now we cant build sg's on the roof of the towers anymore
not the towers with the lights, but you will be able to on the roof around yard...

Quote:
Originally Posted by ensiform
Anywho, it is after-all GambiT's remake so he has final decision.
make no mistake about it, i value all of the input you can give, dont think i wont for one second take anything you suggest into consideration.

remember though, this is going to be a popular map, no doubt, and FF is going to be around a LOOOONG time, i can build it how i think it should be and release as beta, theres nothing that says i cant scrap what i done and try something else.

Quote:
Originally Posted by greenday5494
no, im saying dont add things that arent rock2 like security shutdown in front of the key, sutff like that. im all for new routes!
the ONLY thing i'm looking at doing different is the alternate route, there will be NO lasers, you have my word

Quote:
Originally Posted by Ihmhi
Now, how are you going to handle the rain and the yard tunnel? If it rains through the floor, not realistic. If it doesn't rain after the yard has been blown open, also not realistic. There has to be a way to move a precip brush down and up with triggers or entities or some other mapper lingo bullshit. I tried getting it to work but it was epic fail.

Any ideas?
well first i want to point out that precipitation falls "below" the trigger brush, if your brush is touching the ground and its only, 8 units or smaller in thickness the map will crash because the rain/snow whatever is falling outside of the map.

just wanted to point that out, and it may not be 8 units, maybe smaller i dunno.

as far as your question, if i do it like shadow said, then i can have the rain go all the way to the bottom of the tunnel, just hidden by the rocks/boulders until it's blown. its that simple.

Quote:
Originally Posted by Skanky Butterpuss
make it a sewer grate. rain goes through sewer grates.
thats what i was planning originally, but i dont think thats where i'm going with it now, due to what i want to do with the tunnels.

Quote:
Originally Posted by Rutabeggar
If you haven't seen the movie The Rock with Sean Connery and Nicholas Cage, you should watch it for some inspiration, some pretty cool things you could do.
i'm a Nicholas Cage fan as well as a Sean Connery fan, so yea i've seen it. actually i think i have it somewhere on vhs to bad all i have are dvd players...
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 02-29-2008, 11:32 PM   #69
greenday5494
Holy shit, thats kerrigan!
D&A Member
 
greenday5494's Avatar
 
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy
Gametype: AvD
Affiliations: None
Posts Rated Helpful 1 Times
well, will there be laz0rz for the spawns, or are you gonna cover em up with doors (i support second option, just laz0rz are so annoying because laz0rz dont stop bullets!)
greenday5494 is offline   Reply With Quote


Old 02-29-2008, 11:55 PM   #70
ensiform
Time Lord, Doctor
Beta Tester
 
ensiform's Avatar
 
Join Date: Dec 2007
Location: The TARDIS
Class/Position: Engineer
Gametype: CTF
Posts Rated Helpful 1 Times
trigger_ff_clip that blocks all projectiles and bullets ftw. (not just enemies) There was a debate on this and TBH it should block all regardless of the team set for players. This way players cannot sit behind and lay the pipe traps but actually have to be outside, tho they could still hide and wait for detpipe.

Please make sure the yard has some signs or icons that say which one is which. Can be confusing sometimes (especially in heat of battle).

Last edited by ensiform; 03-01-2008 at 01:38 AM.
ensiform is offline   Reply With Quote


Old 03-01-2008, 02:49 AM   #71
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
my apologies, i jumped the gun, there will be lasers where the spawns are, but thats it..
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 03-01-2008, 03:03 AM   #72
greenday5494
Holy shit, thats kerrigan!
D&A Member
 
greenday5494's Avatar
 
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy
Gametype: AvD
Affiliations: None
Posts Rated Helpful 1 Times
ah okay. sweetness

now. GET BACK TO MAPPIN'!!
greenday5494 is offline   Reply With Quote


Old 03-01-2008, 12:15 PM   #73
Firefox11
 
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper
Gametype: AvD
Affiliations: FF.AvD [FF AvD/ID guild]
Posts Rated Helpful 0 Times
Quote:
Originally Posted by GambiT
my apologies, i jumped the gun, there will be lasers where the spawns are, but thats it..
I hope you won't have Engineers building SGs inside the spawn like in TFC, which ended in spawn-MIRV, or going inside the spawn through the upper floor and beat the damn thing to death.
Firefox11 is offline   Reply With Quote


Old 03-01-2008, 02:14 PM   #74
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
probably wont be able to build sg's in the spawn.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 03-01-2008, 06:14 PM   #75
Adamido
Its over nine thousands!!!
 
Adamido's Avatar
 
Join Date: Nov 2007
Location: Poland
Class/Position: midmap pyro / o spy
Gametype: AvD
Posts Rated Helpful 0 Times
You should place something in the middle of the map.
Adamido is offline   Reply With Quote


Old 03-01-2008, 08:06 PM   #76
Hirohito
The last true Emperor
D&A Member
Wiki Team
 
Hirohito's Avatar
 
Join Date: Dec 2007
Posts Rated Helpful 0 Times
I like the yard as-is. Makes it easy for the attackers to conc over to the wings.
Hirohito is offline   Reply With Quote


Old 03-01-2008, 08:14 PM   #77
DarkieJ
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
DarkieJ is offline   Reply With Quote


Old 03-05-2008, 12:41 PM   #78
פֿяαιп βαмαgεפ
Annoying people since 1986
 
פֿяαιп βαмαgεפ's Avatar
 
Join Date: Sep 2007
Location: Belgium a.k.a. absurdistan
Class/Position: O fatty, pyro - D engy, pyro
Gametype: CTF
Affiliations: This space for rent.
Posts Rated Helpful 1 Times
Send a message via MSN to פֿяαιп βαмαgεפ
Quote:
Originally Posted by Adamido
You should place something in the middle of the map.
Maybe a 3D FF logo with plaque, or somekind of silly memorial?
פֿяαιп βαмαgεפ is offline   Reply With Quote


Old 03-07-2008, 05:09 PM   #79
DarkieJ
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
how far is it? :P
DarkieJ is offline   Reply With Quote


Old 03-07-2008, 06:10 PM   #80
Adamido
Its over nine thousands!!!
 
Adamido's Avatar
 
Join Date: Nov 2007
Location: Poland
Class/Position: midmap pyro / o spy
Gametype: AvD
Posts Rated Helpful 0 Times
Quote:
Originally Posted by פֿяαιп βαмαgεפ
Maybe a 3D FF logo with plaque, or somekind of silly memorial?
I meant some big objects, so you cant spam whole middle map with rockets.
Adamido is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:04 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.