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Old 03-19-2007, 04:29 PM   #521
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I think the blue and orange light combination works really well; it has a nice contrast. The ambience it produces is welcoming, also :P

I also like the architecture to some degree; the floor design is partially horrible; I think it is too thick, deep or whatever word you wish to use describe certain aspects of it.

Time to let you continue mapping.

When do we get to see other parts of the map? : )
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Old 03-22-2007, 03:16 PM   #522
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Updates you lazy mofo!

And go with orange, blue, green, yellow, purple, red lighting, it'll be tripppy as hell....especially if you put a disco ball in the room/cavern/your ass
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Old 03-22-2007, 03:26 PM   #523
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dont have many friends do you?
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Old 03-22-2007, 03:39 PM   #524
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Quote:
Originally Posted by BumFlan
Updates you lazy mofo!

And go with orange, blue, green, yellow, purple, red lighting, it'll be tripppy as hell....especially if you put a disco ball in the room/cavern/your ass
Truely the worst idea in the world. Ever.
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Old 03-22-2007, 06:46 PM   #525
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Quote:
Originally Posted by BumFlan
Updates you lazy mofo!

And go with orange, blue, green, yellow, purple, red lighting, it'll be tripppy as hell....especially if you put a disco ball in the room/cavern/your ass
uh maybe he can't update because he is so close that there is no need to update? Just maybe
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Old 03-23-2007, 03:20 AM   #526
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Nah, updates near the end are the easiet to make 'cause you don't need screenshots to say "FUCK FUCK FUCK MAX_MAP_BRUSHSIDES"
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Old 03-23-2007, 07:12 AM   #527
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fuck max_brushes im at 90% brushes and 90% faces

and bumflan im finished at five come down for a pint if your back
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Old 03-23-2007, 01:07 PM   #528
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fuck max_brushes im at 90% brushes and 90% faces

and bumflan im finished at five come down for a pint if your back
Its probably cause you've still got all the stuff you replaced hanging about in the outskirts of the map...if not erk. How many displacements you got left? And maybe its time to start exporting/importing some models and shit

Should be back around six...but i'll be bringing something to... improve your mapping

Edit: Team Yellow ftw!
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Old 03-23-2007, 01:54 PM   #529
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This looks great so far.
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Old 03-29-2007, 10:48 AM   #530
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You are hammer lighting expert! Everything you thouch turns to awsome!
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Old 03-29-2007, 08:39 PM   #531
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Thanks for the praise donny but tbh i really struggle with lighting, and dont know what the vales do eg constant quadratic but with enough trial and error you can eventually make something look ok!

How do these look? White instead of orange lights, and still WIP-ing the floor...

http://usera.imagecave.com/bumgravy3/forty250000.jpg
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Old 03-29-2007, 09:25 PM   #532
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I personally prefer the contrast created by the orange lights
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Old 03-29-2007, 10:49 PM   #533
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yeah i kinda liked the orange too but wasnt sure. Left or right (or adjust?):

http://usera.imagecave.com/bumgravy3/forty250003.jpg
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Old 03-29-2007, 10:53 PM   #534
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Left and maybe a little darker? If not darker defnatly the one on the left.
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Old 03-30-2007, 03:44 AM   #535
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left as is
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Old 03-30-2007, 06:11 AM   #536
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Not joining the bandwagon or anything but yeah, the Left side Looks better.
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Old 03-30-2007, 09:48 AM   #537
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Only thing I dislike is one tiny detail: the waterfall is too perfectly rectangular. Like it is basically a perfect straight line on either side. Some variation or swaying in the textures would be more accurate to a real waterfall.

And that is pretty much the best complaint I can come up with... good job all in all.
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Old 03-30-2007, 10:03 AM   #538
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Tis looking pretty good
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Old 04-01-2007, 02:19 AM   #539
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I like the right side. Makes the normal mapping on the rock look better for some reason.
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Old 04-01-2007, 10:21 PM   #540
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Quote:
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I like the right side. Makes the normal mapping on the rock look better for some reason.
Yeah i see that too, the whole thing would be better if it was lit with vaguely similar colours blues by reds/oranges/red offwhites doesn't look right.
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