01-27-2007, 06:34 AM | #421 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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Uh, either way, whenever you decide to release the .bsp, people will be able to get it. Also, why would he mind? I don't see a reason as he seems very generous and likes helping around.
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01-27-2007, 06:45 AM | #422 |
Join Date: Dec 2005
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Either way its not mine to give but if PHISH says its ok I have no problem releasing the prefab waterfall.
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01-27-2007, 06:48 AM | #423 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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I'm curious about something BG: what's the purpose to make it look "not 100% sexy" @ beginning.....then towards end "super 100% sexy"? I don't seem to understand the logic. Don't get me wrong, but the beginning is just as sexy as the rest. However, the final blows it off and looks so much better than the rest. Explain porfavor!
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01-27-2007, 07:53 AM | #424 |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
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yeah its fine, go for it
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01-27-2007, 08:09 AM | #425 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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Repeat after me!
Yippy-Yippy-Yappata-Yappata |
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01-27-2007, 11:01 AM | #426 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Lol at the giant FF shadow in this screen
http://usera.imagecave.com/bumgravy3/forty230069.jpg I really like the sound of the Progressive Style AvD you have going on. It sounds like kinda a medium between Dusbowl and Avanti. |
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01-28-2007, 07:38 AM | #427 |
Join Date: Dec 2005
Location: Detroit, MI
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Good i like the setup for your map.... Blue is Attackers, Red is Defenders. Keep it simple
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01-28-2007, 09:22 AM | #428 |
Join Date: Dec 2005
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No this map is payback for dustbowl!
Im gonna prefab the waterfall and upload it when i get the water texture speeds right so heads up. |
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01-28-2007, 05:38 PM | #429 |
Join Date: Dec 2005
Location: Detroit, MI
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Call the map "compulsive" it sounds cool for a map name.
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01-29-2007, 07:17 AM | #430 |
Join Date: Dec 2005
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Yeah ive been trying to think of a new name its been colossus as working title for too long now and it doesnt really fit anymore!
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01-29-2007, 09:44 AM | #431 |
Join Date: Dec 2005
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Waterfall Prefab
Ok heres my waterfall for you guys to use/ look at. I don't mind if you want to rip this for your map, but please credit me and PHISH for the textures if you do.
Anyway heres the link |
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01-29-2007, 09:58 AM | #432 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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It's been colossus for so long now you can't go back dude. It'll be really confusing for me anyway.
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01-29-2007, 03:02 PM | #433 |
Fortress Forever Staff
Join Date: Jan 2005
Location: Texas
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If you could find someone help you with the model shit, you could try some shit like this for a waterfall.
http://www.thomashess.net/exchange/t...xalphafake.pdf |
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01-29-2007, 03:29 PM | #434 | |
Join Date: May 2005
Location: Changes every few months
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Thanks a heap for the waterfall!
Quote:
As for a name, think something like 'old world' or 'temple' or 'journey'.. pfeh, i don't know. |
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01-29-2007, 04:23 PM | #435 |
Join Date: Oct 2006
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how about "FF_Aceldama"
i love that name...i only suggest it because i dont think i can create a map fitting of that name...otherwise i would have kept it to myself Aceldama(a-sell-da-ma) Definition: 1. field of blood. 2. a place of dreadful associations. |
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01-29-2007, 04:42 PM | #436 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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Imbrifer, I asked him that already, and he did not answer the question .
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01-29-2007, 05:08 PM | #437 |
Join Date: Nov 2005
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ff_myst cause it reminds me of that game myst
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01-29-2007, 05:20 PM | #438 | |||
Join Date: Dec 2005
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Quote:
Id be interested in seeing the results if anyone can work this though, looks pretty shweet. Quote:
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I am open to more name suggestions. I was thinking along the lines of ff_progression or ff_overrun , something like that, that indicates gameplay style maybe. |
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01-29-2007, 06:01 PM | #439 | |
Join Date: Aug 2006
Location: Belgium
Posts Rated Helpful 0 Times
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Quote:
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01-30-2007, 12:31 AM | #440 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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You can make a 2 texture blend that has the waterfall as the first texture and transparent alpha as the second, then make the waterfall a displacement.
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