01-16-2010, 04:08 PM | #12 | |
Join Date: Jan 2010
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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tl;dr version: For the most part the damage in this game is based on consistency. Snipers derail this.
Quote:
Fuck, change rifles to fire African tribal monkey poison frog darts that damage over time 5x as much as medic poison and travel fast enough to require a little bit of prediction. Remove most of the fully-charged rifle damage and make the victims suffer penalties, such as extra explosion damage taken or something. These are just random bull-shit ideas to counter the main problem at hand: Instant kills from across the map belong in the more realistic war games like CSS, MW2. The weird hit boxes do not help the problem much, either. |
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Tags |
argument, balance, long range, mechanics, sniper |
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