04-11-2013, 06:14 PM | #1 |
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Rise of the Triad
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04-11-2013, 06:29 PM | #2 |
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This looks ridiculously awesome.
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04-12-2013, 08:00 AM | #3 |
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Looks amazing, but two things scare me.
They say they're trying to improve on the level design, but that probably just means "completely linear levels every single time". Hopefully not. And those weapon models are massive. They take up close to a quarter of the screen, nearly half when it's being iron sighted, compared to maybe...a twentieth to a fifteenth in the original?
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04-12-2013, 10:36 AM | #4 | |
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I've got a indepth vid from the PAX East demo
(Video only shows DM Multiplayer, but the dev talks about singleplayer quite a bit): Quote:
So, can just make them smaller (phew).
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gg ff not ded ff very much alive Last edited by ddm999; 04-12-2013 at 01:41 PM. Reason: weapon size, not fov (fckin nub) |
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04-12-2013, 12:02 PM | #5 |
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Guy in the video says they plan to leave it real open and moddable. RoT fortress anyone?
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04-12-2013, 01:46 PM | #6 |
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Prolly depends HOW moddable.
Doesn't it use Unreal Engine, meaning that to get the rights to change any C++ code you need a license? I mean, the game scripting, which you might be able to make the classes, etc. in might not be enough (Unreal Development Kit). I think that to be able to add bhopping, you'll need the Unreal Engine SDK, which you need a paid license for. Dunno tho, I might just be chattin' shit.
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07-03-2013, 03:24 PM | #7 |
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They just started doing preorders for this on steam. $15 and includes the original Rott and Blake Stone. Anyone else picking this up?
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07-05-2013, 07:30 PM | #8 |
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07-05-2013, 08:40 PM | #9 |
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Epic haircuts.
Wonder if there will be multiplayer. Last edited by the_cake; 07-05-2013 at 08:45 PM. Reason: Also that fov is incredibly annoying. Whoever thought run and gun with cataracts was a good idea? |
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07-05-2013, 10:26 PM | #10 |
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There is multiplayer, they just haven't stated what specific modes will be available at launch. They developers have been saying they want a good emphasis on modding the game so its future won't be limited to the multiplayer options at launch. Also, access to things such as steam workshop for custom content. |
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07-11-2013, 08:23 AM | #11 | |
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Quote:
seriously though looks good.
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07-11-2013, 03:45 PM | #12 |
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need lowgrav instagib ctf.
then game is done.
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gg ff not ded ff very much alive |
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07-13-2013, 12:46 PM | #13 |
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honestly im prob gonna buy this.
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07-31-2013, 01:57 PM | #14 |
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Available: 31 July 2013
This game will unlock in approximately 6 hours http://store.steampowered.com/app/217140/
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08-05-2013, 06:16 PM | #15 |
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This game is unplayable on my system even on "low".
This is supposed to be a PC game, right? Why the fuck does it have mouse acceleration? Garbage. Guess I'll be waiting weeks 'till it's playable. http://www.metacritic.com/game/pc/ri...?dist=negative
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08-05-2013, 06:28 PM | #16 |
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FF has mouse accel. Does it at least have the option to turn it off?
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08-05-2013, 08:18 PM | #17 |
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Nope. It has plenty of options, but you get that console port feeling when you first play the game where the mouse is insanely sensitive and needs to be turned almost all the way down.
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08-06-2013, 01:00 AM | #18 |
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Code:
This fix was used in some unreal engine games, and it actually seems to do the trick in this game. Go to your steamapps/common/Rise of The Triad/Engine/Config/BaseInput as well as Users/yourname/mydocuments/mygames/riseofthetriad/rottgame/config/rottinput Find these lines and replace them: [Engine.PlayerInput] LookRightScale=0.000000 LookUpScale=0.000000 bEnableMouseSmoothing=False Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0") Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=0") Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=0") Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-40.0 AbsoluteAxis=0") Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+40.0 AbsoluteAxis=0") |
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08-06-2013, 01:13 AM | #19 |
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cake 2da res-q
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08-14-2013, 05:24 PM | #20 |
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