05-18-2007, 11:00 PM | #61 |
Beta than eva'
Join Date: Mar 2007
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A naked update (aka no detail added to buildings and such)
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05-18-2007, 11:09 PM | #62 |
Useless
Retired FF Staff
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Such pretty water.
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05-18-2007, 11:47 PM | #63 |
Spirit Studios
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good start on the buildings
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... |
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05-22-2007, 02:58 PM | #64 |
Join Date: Mar 2007
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very nice so far, keep up the good work, and i love the water texture (props ST)
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05-22-2007, 06:02 PM | #65 | |
Alcoholic Artist
Join Date: Mar 2007
Location: Sweden
Posts Rated Helpful 2 Times
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Quote:
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05-25-2007, 09:54 AM | #66 |
Joystick Junkie
D&A Member
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^lol
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05-29-2007, 05:41 PM | #67 |
Beta than eva'
Join Date: Mar 2007
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For those of you that wanted this map to wrap around completely like it did in the original you will be sorely dissapointed. |
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05-29-2007, 06:34 PM | #68 | |
Retired FF Staff
Join Date: Jan 2006
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Quote:
Did you know, the reason the map wraps around is I had originally intended for it to continue playing starting over with CP1 again? So unlike other DB style maps the game would continue until time ran out. I ran out of free time and desire before that ever came to be though.
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05-29-2007, 09:47 PM | #69 |
Beta than eva'
Join Date: Mar 2007
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Well I'm amazed but not surprised that you had enough patience and planning to get it to wrap around like that. I got to the last area (the tall fort cap pt) and I realized I was screwed. Its like...a mile away from the beginning - very dissapointing.
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05-30-2007, 10:26 PM | #70 |
Beta than eva'
Join Date: Mar 2007
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Can someone give me a list of the commands that many of you use? like the one that shows where the vis is being cut up in-game, and the one that shows fps chok in and out, stuff like that.
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05-30-2007, 11:10 PM | #71 | |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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Quote:
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05-31-2007, 12:44 AM | #72 |
Beta than eva'
Join Date: Mar 2007
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and last but not least, the naked ending area (no sexual innuendos intended) |
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05-31-2007, 12:46 AM | #73 |
Useless
Retired FF Staff
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Oh man that last screenshot... that needs some serious work.
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05-31-2007, 01:16 AM | #74 |
Beta than eva'
Join Date: Mar 2007
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its just the beginning, i know what it looks like.
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05-31-2007, 03:14 AM | #75 |
Join Date: Mar 2007
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i think without wrapping entirely around it will take away some of the island feel the map brings
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05-31-2007, 04:00 AM | #76 |
Beta than eva'
Join Date: Mar 2007
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*shrugs* O well. Its not like I intentionally made it that way, it just happened.
edit: if you wanna get technical about it, jarek, the big cliff is at the same level as the sea level, so that doesn't make much sense. You probably didn't notice that cuz its not that important, same with the wrap around. You never use the wrap around so its not going take away anything. |
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05-31-2007, 09:59 AM | #77 | |
FF God
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Quote:
Keep up the good work........I'm sure we will be happy once you add details to the floors and buildings. Good luck mate . |
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05-31-2007, 10:17 AM | #78 |
Custom mapper
Join Date: Mar 2007
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Useful commands for vis
Code:
sv_cheats 1 Code:
mat_wireframe 3 |
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05-31-2007, 08:35 PM | #79 |
Joystick Junkie
D&A Member
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I tnink I may be able to help you out with a new ground texture for that last shot...
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05-31-2007, 08:36 PM | #80 |
Beta than eva'
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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ok.
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