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Old 05-28-2008, 03:26 PM   #21
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Quote:
Originally Posted by greenday5494
seriously, get crazycarl on staff. he's good at mapping, lua, and even some modelling.
Yeah, if someone can model my a Weiner Fork for a crowbar, they can do anything!

Great news, I hope I can be of some help during this process, even if it's just going to the store to get a 12 pack of Bawls Gaurana and some Cigarettes for the devs.
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Old 05-28-2008, 05:53 PM   #22
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Quote:
Originally Posted by squeek.

Keep the applications coming.

if i could do anything other than shitty reskins i would :P but it is good to see stuff happening 2.1 is going to be huge for the community
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From that angle it looks like she has a flaming penis...
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Yeah, cause big bad infy is the center of all things development. He is, however, the center of all things cool.
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Old 05-28-2008, 09:23 PM   #23
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Quote:
Originally Posted by GambiT
now that you guys have some "mappers", how bout getting them to do rock2...
BASES

That is all.

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Old 05-28-2008, 09:27 PM   #24
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Redux is doing bases
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Old 05-28-2008, 09:48 PM   #25
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Code:
If Redux = doing_bases
Then Joker <3 Redux
Else Joker <3 x While x = doing_bases
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Old 05-28-2008, 10:24 PM   #26
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If you... make sniper have normal damage again and a fraction less wait time for shooting ....then ill help you animate, model or texture anything you need.

half kidding half serious :/

email me pfg.spam@gmail.com and give me some info on what programs i need to use, i have access to 3dstudiom max and maya, but im better at maya and its currently installed.
also i am a photoshop expert, you can quiz me if you want

ill replay to that email with my real address
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Old 05-29-2008, 01:30 AM   #27
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That's not how applications work... e-mail the team ( fortressforever@gmail.com ) with what you're capable of and what you can use and we go from there.

Also, the Sniper was reset to 1.11 values.
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Old 05-29-2008, 01:58 AM   #28
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Welcome to all the new staff. But I do have one question,

Why wasn't GambiT added or offered a position? If he was I'll shut my mouth and eat my dirty socks and just say sorry now.
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Old 05-29-2008, 02:25 AM   #29
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Welcome to the new staff.
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Old 05-29-2008, 02:56 AM   #30
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will i have to wait till 2.1 to see these good sniper values?

either way, ill send you an email soon with some samples!
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Old 05-29-2008, 03:27 AM   #31
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Until the next patch, yes.
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Old 05-30-2008, 10:11 PM   #32
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Say hello to some more new devs: Crazycarl, Nezumi, and Elmo-.
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Old 05-30-2008, 10:16 PM   #33
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What's this I see? Forward motion? Horray for progress!
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Old 05-31-2008, 03:15 AM   #34
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Cool I didn't know that un-unprofessional code
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Old 05-31-2008, 04:34 PM   #35
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Now all the sniper needs is a hitscan scoped rocket launcher and we're good to go.
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Old 06-01-2008, 05:10 PM   #36
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This is Ceyx, Fuck Yo COuch!

Quote:
Originally Posted by Circuitous
All we need is the support and understanding of the community, and this patch will be out sooner than you think, and with a lot more to expect on the horizon.
/when? what?
Quote:
Originally Posted by Agent Buckshot Moose
Now all the sniper needs is a hitscan scoped rocket launcher and we're good to go.
lol
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Old 06-01-2008, 08:14 PM   #37
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New dev journal by Nezumi: http://www.fortress-forever.com/?a=devj#187
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Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
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Old 06-01-2008, 09:01 PM   #38
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Bloody 'ell it's all hapeening
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Old 06-01-2008, 09:31 PM   #39
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HOLY SHIT A DEV JORUNAL. THANK YOU I LOVE YOU.
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Old 06-01-2008, 10:44 PM   #40
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Quote:
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Bloody 'ell it's all hapeening
Awesome isn't it?
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