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Old 09-01-2009, 05:08 AM   #1
Dr.Satan
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Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
ff_mulch_faf


Code:
ff_mulch_faf changelog:

* added touch to enable security button
* added security timer to HUD 
* cleaned up the lighting some more
* fixed the logo's I could; some are just not able to flip
* reduced security_length from 60sec to 40sec


Known Bugs / Issues:

* Map needs locations

_b1 changelog 09/01/2009:

* removed turrets and replaced with kill triggers
* added some displacements in the upper passageway and fr
* added ladders in the yard
* fixed some lips and clips I found annoying
* moved button over to .lua so the objectives update and all that fun stuff

Known Bugs / Issues:

* Map needs locations
* One of the blue logo's is the wrong way
* part of the flag sticks out into the hall in the red main room
* the animation texture fades out on one side or the other when you move 
     in the button room and in the floor
* there are some locations where there should be light sources and there aren't.


Credits:

* RocKwell for his part in creating this map
* Everyone I missed because it has literally been YEARS!!
This is a continuation of ff_mulch_faf, created by RocKwell; for a history of this map, you can view the original thread here(click).
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:

Last edited by Dr.Satan; 04-20-2015 at 10:33 PM. Reason: final revision
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