02-12-2009, 12:12 PM | #1 |
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
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Improving CTF gameplay
Alright, here's a few suggestions to make CTF better in FF.
1. When the Red/Blue team gets a lead in flagcaps, have the announcer say Red/Blue team has taken the lead. At the end of the match, have the announcer say which team has won the match. (Red/Blue team has the won the match. I guess that's UT style) (btw, the announcer voice is boring, so a second announcer voice should be saying these lines.. or as an alternative make them text only) 2. Visual reward for capturing the flag. Any cool visual effect worth looking at. Example: launch a bunch of fireworks across the capture point. 3. The flag should have a visual effect around it, like a glowing circle on the ground or something which attracts the eye. (Why? Better visibility, people want to grab it, it doesn’t look like a stupid, boring flag) 4. The fortress points system is not rewarding enough. There should be a separate "Captured flags" boxthingy in the scoreboard. 5. Flag assists. Give the second person that touched the flag half of the points which the real capper gets. Give the third person half of what the second person gets. (Same as suggestion 4, possibly add "Flag assists" in the scoreboard.) Also, for the defensive players, give more points for killing a flag carrier if that's not in already. 6. Capture sounds. A better sounding and longer capture sound would be nice. A second more evil sounding capture sound plays when the enemy team captures the flag. 7. A teamcolored mark (like the arrow that shows where the capture points are) for the flags. So both teams always know where the flags are. This way people won't have to ask where the flag is all the time and encourage them to go after/defend it. This might be a radical change.. but I think it will be for the better (for all gametypes) When I play offense in FF and cap flags.. I don't feel rewarded at all.. it's more like a "meh, I guess I'll go DM a bit" feeling. Rewarding players for teamwork and stuff is key in to making CTF more fun. |
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02-12-2009, 12:31 PM | #2 | |
Join Date: Mar 2007
Posts Rated Helpful 3 Times
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02-12-2009, 12:44 PM | #3 |
pmagnvs
Join Date: Mar 2007
Location: East Texas
Class/Position: Engineer - D Gametype: Free for all CTF - no stupid clan rules Posts Rated Helpful 0 Times
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I think CTF game play is fine the way it is.
As for fireworks, I',ll wait until new years or 4th of july. I have seen quakeworld team fortress modifications like that. They are cool the first couple of times, but get old real quick. I will capture the flag for points, not to see something flash on my screen. 5. Flag assists. - this I agree with. And if 3 or 4 people touch the flag, then all of them get a percentage of the points. |
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02-12-2009, 01:55 PM | #4 |
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
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you like it as it is because you probably only play D and yard DM
fireworks was just an example.. it could be anything.. shoot electricity out of the capture point with teamcolored lightbeams or whatever, a dustbowl-style explosion effect etc.. you could say ff 1.0 was fine as it was, while it needed improvements the game needs to evolve more because right now things aren't looking too good (lack of players) |
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02-12-2009, 05:53 PM | #5 | |
Exceedingly Correct.
Join Date: Feb 2009
Location: London, England.
Class/Position: Variable Gametype: QuakeLive CTF Posts Rated Helpful 1 Times
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#2 doesn't bother me much, it might encourage some people but overall I think there are more important things to be getting on with. #3 I'm torn on this idea because I like the sound of it, however at the same time the flag is special enough already, it's a coloured glowing flag and there are only two of them on the map. The flag should stay out enough already and if it doesn't suggestion #7 should take care of it being visible enough. #4 We don't need separate points scores, the fortress points system is a good idea and although it could be reworked I think it works fine as it is right now. #5 Flag assists is a good idea from a stat and fortress points perspective. It should be simple though, touching the flag gives say 500 fortress points if capping is giving 1000, or capping could even be raised a little. Say 1200 for a cap and 400 for a touch. #6 I like the capture sounds as they are, they get the point accross and if you change them you run the risk of adding something that whilst extravagant, isn't actually nice to listen to 20 times an hour. #7 I am torn on the idea of an objective based flag icon showing through the walls as the capture point does when you hold the flag itself. It is both good and bad in different ways. If implemented it should only be visible to one team and only when it's been carried away from the flag room and not in anyones hands. I find it hard to believe they haven't beta tested something like this already though. |
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02-12-2009, 06:42 PM | #6 | ||||||||
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
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"Your team is tied for the lead!" "Your team has taken the lead!" "Your team has lost the lead!" Three sentences that are very useful. I like. And of course it can be turned on and off in Fortress Options. Quote:
We can tie something to the capture point entity (like the Objective Icon is now) so we don't have to go nuts retrofitting maps. Quote:
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How do you deal the points? People who touched it? Then it could just get tossed around for people to whore FP. Distance covered? Run around in circles with the flag. Time held? Just stand there holding it. This one's a pickle that we haven't quite salted yet. Quote:
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One thing we want to do in the future is really enhance the customization of FF beyond "replace sound.wav with your own". Like, a drop-down menu kind of thing for fucking everything. Models, sounds, the menu background, etc. The more customizable the better. Replacing files is so 1998. Quote:
The best compromise would probably be to give flags their own icon and have it on at all times for pubs, but have a server-side variable where it can be shut off for league play, pickups, etc. if the choose to do so. Yes, that's part of our mission... but we're really shorthanded on staff. Hm... this gives me an idea for a dev journal...
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02-13-2009, 07:31 AM | #7 |
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Join Date: Dec 2007
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You heard it before, and I am gonna repeat it here again. FF is not TF2. Most of the points you listed are already implemented in TF2. FF was designed to be the opposite of TF2. Rewards should be in form of congrats from teammates and opponents, not some goofy eye-candies.
________ Demerol rehab forums Last edited by battery; 03-31-2011 at 12:09 PM. |
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02-13-2009, 08:09 AM | #8 | ||||
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
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though i'm still no fan of the fortress points system as it is Quote:
i wanted these sentences to be in tfc too, right now in tfc and ff it's just "Your team has captured the enemy flag" "The enemy team has captured your flag" "Your team has captured the enemy flag" and so on.. you always have to look at the scoreboard to see who'se actually winning it would be nice to have a few more sentences like those that can actually be usefull.. Quote:
as dealing with the points goes.. people who touched it yes, not distance covered or time held.. you know, there's always those times where you lose the flag in your base or right at the cappoint and a teammember steals it.. you can't do anything about that either (atleast this way the one that carried it will still get some points ) Quote:
and to battery.. i've never even played TF2.. these points are strictly for FF, stuff i wanted to see in FF long before there was even talk of TF2 and still, why do you think they are in TF2 then? obviously they seem to be a good thing as there's a lot of people playing TF2 |
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02-13-2009, 08:16 AM | #9 | |
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
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if you don't want to see eye-candy stuff why do you even play source games then.. might as well play QTF.. you know what i mean? |
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02-13-2009, 01:07 PM | #10 | |
Exceedingly Correct.
Join Date: Feb 2009
Location: London, England.
Class/Position: Variable Gametype: QuakeLive CTF Posts Rated Helpful 1 Times
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Just have a simple rule of if you throw it twice in a row you don't gain any further points from it. Since many attackers toss the flag legitimately it would be wrong to disallow it completely when it comes to sharing FF points, but at the same time it's extremely rare for an attacker to get to toss the flag and immediately pick it up again and toss it again. Most of the time the guy who tosses the flag is dead or tossing it to get it outside of security before he dies. It could technically be exploitable somewhere if loads of people wanted to group together and throw the flag around for a few extra fortress points but realistically why would anyone bother? Another thing that could be done to stop most exploiting is to remove the touch bonus once you've crossed the yard. This would prevent private swapping of the flag where the opposition can't interfere. Since the oppositions interference for would be the main thing to prevent any repeated throwing for points it seems a good idea to do this. |
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02-13-2009, 04:09 PM | #11 | |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
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02-14-2009, 01:45 AM | #12 |
get off my lawn
Join Date: Mar 2007
Class/Position: O scout / demo Gametype: killing Posts Rated Helpful 0 Times
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That's annoying as hell. Most of the clanservers around have that plugin anyways, and it's annoying as hell.
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02-14-2009, 06:56 AM | #13 |
Community Member
Server Owner
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Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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most? Its only GGC, e0 and NFO, thats it
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02-14-2009, 07:50 AM | #14 |
Keep On Keepin' On
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Yea TBH un-needed sounds and stuff piss me off. Especially when I have to turn the quake sounds off everytime I join a server.
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02-14-2009, 09:12 AM | #15 |
Community Member
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Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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BAM
cl_downloadfilter nosounds
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02-14-2009, 05:58 PM | #16 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
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True. False. FF's design process was started before anyone knew anything about the current iteration of TF2, and we wouldn't shy away from using a feature solely because TF2 uses it. If we could, say, implement the "who killed you?" camera, we might do just that. We'll hear cries of "OMG TF2 RIPOFF NOOB" and ignore them as others appreciate the utility of it. I just used "who killed you camera" as an example, but... yeah. No, no, we'd be fine with goofy eye candy. I don't think anyone really has problems with achievments in games, and I could foresee them being used in FF at some point. It's achievments that are necessary to unlock shit to play the game that are a bad idea. We would never do something like that.
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02-14-2009, 11:46 PM | #17 |
Pub Allstar!
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Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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On the subject of flag assists:
Using a percentage is the best way imo. It encourages the fantastic coast-to-coast plays that organized players love to see and perform, it rewards someone for picking up the flag or escorting a flag carrier to a certain point. the flag is worth 1000 points, divide that by how many people touched it for awarding personal score. |
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02-15-2009, 03:07 PM | #18 | |
Join Date: Jul 2007
Posts Rated Helpful 0 Times
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ex. if you touched the flag 20-30 seconds before it was capped you get assist points. |
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02-17-2009, 04:18 PM | #19 |
Exceedingly Correct.
Join Date: Feb 2009
Location: London, England.
Class/Position: Variable Gametype: QuakeLive CTF Posts Rated Helpful 1 Times
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To those of you wanting Quake / UT voice effects, this is a different game think of something original and unique. Quake have their unique and well tailored voices that work with the game, UT has effects that works with that game and all people who make HL mods or run HL servers can do is add the exact same noises.
They do not fit with this game, they don't work and all they do is remind me how annoying UT was and how much better Quake is than whatever I'm currently playing Get some originality, I would love for those silly voice mods and any other silly mods to be completely removed from HL engine games. |
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02-17-2009, 05:42 PM | #20 |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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I wanna hear a hot bitch talk about the flag.
"Blue flag has been moved x meters" to go with the security and cap voices. Also, announcing headshots would be great. (not in the UT voice) Things pub players may like to hear announced: headshots, radiotags, activation of sabotaged sentries exchanging of team leads. |
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