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Old 12-16-2005, 08:19 AM   #21
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Apologize for what?
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Old 12-16-2005, 09:36 AM   #22
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just make it in to a fucking CTF, the only real trademark of the map is what you see on the picture, it looks like a ramp room or a flag room to me, us your imagination!
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Old 12-16-2005, 11:44 AM   #23
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time and time again I miss that map, truely the greatest DM level I have ever played on in any game
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Old 12-16-2005, 11:48 AM   #24
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Quote:
Originally Posted by shadow34721
not worth it, most dm maps just boil down to hws and snipers while everyone else gets bored after 5 minutes.
neg

get the fuck out of public servers
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Old 12-16-2005, 11:54 AM   #25
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didnt the TFC version only allow soldiers?

Great map though.. Brings me back to my childhood days of Q2 :P
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Old 12-16-2005, 05:37 PM   #26
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Quote:
Originally Posted by rebo
Heh its cool guys. Remember the great thing about TFC is that it has many sub modes, Attack vs Defense, 4v4, 2v2, Capture the flag, Command Control Point, Escape map, Puzzle map, conc map, pipejump map, rocket jump map, Hunted map, King of the hill, annnnnnnnnnd DM map .

So yeah even if a map doesnt have a huge amount to do with traditional CTF it still can be a part of a fortress mod adding depth and variety to the gameplay.

There was a version for this map where only 4 teams of soldiers were allowed. I imagine something similar would work for this map.

The other thing i'd like to say is that whilst alot of people seem to be doing normal capture the flag in them mapping forum it would be nice to see some different map types.

Hell, lets see a conc map!...
I'm working on 2 maps right now... one is a push style map and the other is a dm with a twist map. I only need the FF custom texture pack to keep working.
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Old 12-16-2005, 11:55 PM   #27
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We are considering releasing an initial texture pack to help you mappers out. Discussing the details now, no promises mind.
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Old 12-17-2005, 12:16 AM   #28
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Quote:
Originally Posted by rebo
We are considering releasing an initial texture pack to help you mappers out. Discussing the details now, no promises mind.
That's nice.
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Old 12-17-2005, 01:08 AM   #29
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Quote:
Originally Posted by rebo
Heh its cool guys. Remember the great thing about TFC is that it has many sub modes, Attack vs Defense, 4v4, 2v2, Capture the flag, Command Control Point, Escape map, Puzzle map, conc map, pipejump map, rocket jump map, Hunted map, King of the hill, annnnnnnnnnd DM map .

So yeah even if a map doesnt have a huge amount to do with traditional CTF it still can be a part of a fortress mod adding depth and variety to the gameplay.

There was a version for this map where only 4 teams of soldiers were allowed. I imagine something similar would work for this map.

The other thing i'd like to say is that whilst alot of people seem to be doing normal capture the flag in them mapping forum it would be nice to see some different map types.

Hell, lets see a conc map!...
yeah i udnerstand what you're saying. it just seemed odd to me to talk about a port of a map with no explanation or anything....just "hey do this q2 map, and hey, here's what it looks like in q4." see how that could seem odd to me? maybe i'm just new =\
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Old 12-17-2005, 12:24 PM   #30
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Quote:
Originally Posted by rebo
Hell, lets see a conc map!...
http://forums.fortress-forever.com/viewtopic.php?t=1633
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Old 12-17-2005, 03:35 PM   #31
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Ah, used to love the simple tf port of the map, q2tfdm4? or something. Used to play it with the [LoG] and [HOD] lads all the time


Oh and the map with the 4 blocks, looked like something from mario cart!

Last edited by o_legacy; 03-16-2006 at 08:01 PM.
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Old 12-18-2005, 02:00 AM   #32
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sa_blockfort :>
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Old 12-18-2005, 12:10 PM   #33
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Quote:
Originally Posted by rebo
We are considering releasing an initial texture pack to help you mappers out. Discussing the details now, no promises mind.
Rebo if this gets released soon I'll stop stalking FryGuy and promise to mary you instead.
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Old 12-18-2005, 05:31 PM   #34
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I'm going to marry a cupcake.
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Old 03-11-2006, 09:13 AM   #35
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PORT MURDERBALL!!
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Old 03-11-2006, 09:23 AM   #36
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murderball /// author: ???? /// status: ???? /// type: murderball!
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Old 03-12-2006, 04:46 AM   #37
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I'm a bit rusty, but I sure would help out Rebo
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Old 03-16-2006, 08:32 AM   #38
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Quote:
Originally Posted by rebo
We are considering releasing an initial texture pack to help you mappers out. Discussing the details now, no promises mind.
Any more news on that?
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Old 03-16-2006, 07:40 PM   #39
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No more news on that im afraid.
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Old 03-20-2006, 04:35 PM   #40
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That's the shit w/ 4 teams of soldier only and no nail grens.
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