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Old 09-14-2007, 03:25 PM   #1
Maynard
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High CPU use

Is anybody else getting really high CPU utilization on their server? Other Source-based servers hover around 10% for us, but FF tends to spike much higher.
Many people in the server (including me) are expeiencing a lot of lag and chop sometimes.
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Old 09-14-2007, 03:39 PM   #2
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What are your specs?

My box is seeing it use about 15% cpu...
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Old 09-14-2007, 04:59 PM   #3
Maynard
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Dedicated
Pentium D Dual Core 3.0 GHz
4GB RAM
500 GB (2x250) hard drive
30 Mbit down / 4 MBit up

We're also running a Quake Wars server, but previously we were running the QW server with a CS:Source sever and it was perfectly fine.
I suppose I could try killing the QW server and see what happens, but that shouldn't really be necessary.
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Old 09-14-2007, 05:12 PM   #4
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It's valve's fault! They broke the source engine
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Old 09-14-2007, 07:37 PM   #5
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I've got dual 2.8ghx xeons with 4gb ram and 100gb hdd..

Running six 66 tick source servers. I doubt it's the QW server.

I did notice the FF server peak today... using 25% cpu for about 5 mins... but then it went back down.
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Old 09-14-2007, 07:58 PM   #6
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Yea, it's certainly not consistantly choppy, it seems to come and go.
The performance all the time could be a better (might be client settings, I dunno) but every once in a while everybody will start chopping badly. I wouldn't say it's lag, because the pings always seem to stay nice.
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Old 09-15-2007, 12:30 AM   #7
Jiggles
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The default tickrate is 33 for a reason, though Maps like Dustbowl (with max players) can bring almost any server to its knees once the spamming starts.
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Old 09-15-2007, 06:22 AM   #8
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I set mine to 33 yesterday. We got the same 2 minute lage fest on cornfield as we were getting when it was 66 tick.... and it was full the entire game... it's random lag spikes that happen even when there isn't any spamming.
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Old 09-15-2007, 09:24 PM   #9
Mrbbad
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I'm not having any CPU issues, I wasn't having any either BEFORE I put the tickrate on 33 on.

... Bandwidth is another story, it's amazing how much is used; thankfully we aren't worried about that.
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Old 09-15-2007, 09:36 PM   #10
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On a server with 18 players on it
It is using 5-6% cpu on my dual xeon 5140's
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Old 09-15-2007, 11:53 PM   #11
Maynard
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Quote:
Originally Posted by arakcheev
I set mine to 33 yesterday. We got the same 2 minute lage fest on cornfield as we were getting when it was 66 tick.... and it was full the entire game... it's random lag spikes that happen even when there isn't any spamming.
Yes, this is similar to what we're getting.
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Old 09-16-2007, 09:55 PM   #12
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USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND
ff 21968 74.5 6.8 179280 107644 pts/6 Sl+ Sep16 253:04 ./srcds_i686 -game FortressForever -ip 206.71.149.232 -port 27035 -tickrate 33 -maxplayers 22 +map ff_well

I am seeing 75% cpu usage or more on Linux (full 22 slot server)

Host server: Dual 3.06ghz Xeon...
Linux version CentOS

Any ideas?
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Old 09-17-2007, 02:37 AM   #13
Dinosaur Gas
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2 full 20 man ff servers on my quad core use 3-7%

Windows 2003 33 tick
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Old 09-17-2007, 03:18 AM   #14
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Quote:
Originally Posted by Dinosaur Gas
2 full 20 man ff servers on my quad core use 3-7%

Windows 2003 33 tick
thats freakin awesome. were upgrading our server box to a dual core soon, cant wait!
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