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Old 07-04-2005, 04:51 AM   #101
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yah but its pretty hard to climb up a latter with no hands as your shooting with a shotgun (which requires 2 hands) or tossing nades up while moving (well sure i could do that but im a Legend)
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Old 07-04-2005, 06:26 AM   #102
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me again i dont know which model you have for an APC but it looked ugly thats all i can remember.

i was just looking through my props as i dont know where anything good is. and i stumbled across this one.

if i were to contribute anything to this map i would strongly agree this would have to be it.

models/props/de_piranesi/pi_apc.mdl

hope you feel the same way with me on this one.

would like to see a comparison before and after screen even and let the people decide which is better.
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Old 07-04-2005, 08:10 AM   #103
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dude you should really use the edit button
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Old 07-04-2005, 10:28 AM   #104
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Yeah, edit is a handy feature :P

I wasn't happy with the APC model, I was using props_vehicles/apc model and I knew it wasn't the one I wanted. I knew there was another one because I made it driveable in another mod. I've just put the Piranesi one in and it looks 10x better. Not showing any pics yet as I'm redoing that area.

Glad to see everyone is with me on the anti-ladder campaign. There's no elevators, they wouldn't "fit" in a ruined city, they would be the first things to break, so its all stairs of various shapes. Spiral staircase took ages to get right.

Edit: <<<


The stairs instead on ladders are in this style, makes use of displacements and looks better.


I just like the sun effect too much, who needs HDR!. Have also widened that building as well, no longer thin and skinny.
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Old 07-04-2005, 11:51 AM   #105
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The sun is very nice . But I think, with a sun like that anyway, that the shadows would be sharper.
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Old 07-04-2005, 12:10 PM   #106
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wow... /me drools


with sun like that, people can use it to their advantage like if you stuck a sentry up there, it would be rather hard to see im guessing?
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Old 07-04-2005, 02:38 PM   #107
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nice~

Sun shouldn't pose too much of a prob.
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Old 07-04-2005, 03:30 PM   #108
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na its a good thing, the sun was used to impare the enemy's vision like this in the battle of britain in WWII
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Old 07-04-2005, 03:50 PM   #109
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It may hide things for one team, but on the other team they will be visible. But in other places they wont. It balances out. Both teams will have areas where SG's will be in the sun.
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Old 07-04-2005, 08:34 PM   #110
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It looks cool and all, but I'd definitely scale back that sun glare. Check out the CS:S maps and you'll notice that none of them have glare in places that matter
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Old 07-04-2005, 08:46 PM   #111
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and youd need 2 suns to make it fair ?
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Old 07-04-2005, 09:02 PM   #112
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who needs an edit button

yah my bad on some of them but by the time i realised it wouldnt have made much of a point changing. thats why they stay.


2 sons. what are we on Tattuni or one of those other starwars planets. who needs fair SUN glances. let the man do what he wants on his map. lol he is doing a good job and putting in my APC.
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Old 07-05-2005, 06:47 AM   #113
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yes hes doing a great job, im just worried that the sunglare, unless positioned in the rigt place, would give a massive benefit to the one team who dont have to play into the glare, thereby ruining the map ?!
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Old 07-05-2005, 04:14 PM   #114
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No one is looking into the sun directly running into the cap points. It doesn't really affect it to be honest, I've made the screenshots deliberatly show it by crouching and getting into odd places to let it shine through. When your playing and running around you hardly notice it.
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Old 07-05-2005, 05:31 PM   #115
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What size is it
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Old 07-05-2005, 06:55 PM   #116
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in that case thats superb and you should carry on
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Old 07-05-2005, 07:34 PM   #117
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release those textures please!!!!
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Old 07-05-2005, 09:54 PM   #118
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Quote:
Originally Posted by Azlan
release those textures please!!!!
id actually prefer if the GAME and Map got out...


but if you want just the textures fine. better be good at playing the waiting game.
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Old 07-06-2005, 01:43 AM   #119
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did you say that you made a movable apc before.

im lookign at doing a map similar to the famous De_Jeepathon2k style.

problem is the only tutorial i found was for http://forum.interlopers.net/viewtopic.php?t=1995


when i went ingame to try otu that one i noticed youc ouldnt get inside and drive it. it was more or less a remotecontrol. you would push button then stear around (standing there) while the car would drive around.
Nothing like De_Jeepathon2k way of driving.


Anyone know how to do things like that? Tutorials or even if you send me a VMF and i could copy it id give good refrence to them on my map (if any one would ever play)
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Old 07-06-2005, 06:05 AM   #120
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I created my own mod and coded it in for fun.
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