11-14-2007, 05:52 AM | #1 |
lack of players
I admit i havent played FF in a while and tonight i played it again. My server list showed only 3 servers with players on.
When i got on the server i asked if everyone got the same results to which i got the reply YES. they said only about 3 servers with players on it nowadays is this right? Is it bad info or has FF really died? I got to say i love this mod and i also love TF2. Ive read this forum for at least a year previous to release and thought the community was strong enough to provide a good player base. Its looking now as though i was wrong is this really the way it is? It really is a shame for the community around this game and the people who made it. This mod was very well done. Plz someone tell me iam wrong!!! |
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11-14-2007, 10:02 AM | #2 |
Guest
Posts Rated Helpful 1 Times
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I don't really play unless when I check for servers there is one running a CTF map with people in it.
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11-14-2007, 10:36 AM | #3 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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To tell you the truth, any HL2 mod is a hard sell at this point..
Too many great new things coming out, not as much attention on the mod scene as there used to be.. |
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11-14-2007, 10:49 AM | #4 |
Whitest Kid You Know
Beta Tester
Join Date: Mar 2007
Posts Rated Helpful 6 Times
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This is why we need to advertise it. Here are a few ideas.
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Oh, man... More armor for the win, yeah? |
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11-14-2007, 10:54 AM | #5 |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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LOCK
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TFC Resource TFC/FF/TF2 customs at: ZZUBYTTIHS - www.tfcgaschamber.com - www.ozfortress.com - www.fpsbanana.com - mrclan.com - TFC Essentials Jan 2012 Last edited by Paft; 11-14-2007 at 11:17 AM. |
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11-14-2007, 11:32 AM | #6 | |
Banned
Join Date: Sep 2007
Location: Internet
Posts Rated Helpful 0 Times
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Quote:
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11-14-2007, 12:41 PM | #7 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
Posts Rated Helpful 0 Times
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This mod has way too many tecnical glitches yet, the inestability is huge. I hope they get this issue before than ANYTHING, if i wasnt that "hardcore tfc/ff gaming style fan" player and if tfc havent died in my country i would uninstalled the mod like weeks ago...
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11-14-2007, 12:50 PM | #8 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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go into a server and wait. just wait.
we(2-3 of us) go into our server and start playing and within minutes ppl are joining. we'll jump up to 12 ppl before the end of the map.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-14-2007, 01:22 PM | #9 | |
Banned
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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Quote:
What mods are out for Half-Life 2 now? Insurgency. DoD/CS in the desert. Dead. Zombie Master. You know how many zombie mods there are for Gmod, CS, DoD, and probably HL2: DM? And yet someone makes ANOTHER zombie mod. Dead. Pirates Vikings Knights 2. Sequel to unpopular mod is unpopular. Dead. The Ship. Technically a retail mod, but see the comment for PVK2. Dead. Dystopia. I actually liked this, but the map design had horrible chokepoints. Suicide. The Hidden: Source. WAY WAY easy to cheat on this and ruin the entire point fo the game. Dead. Then there are a bunch of deathmatch mods that are all dead as well. If someone comes up with an original game experience that isn't just a rehash of either older mods/games or slight tweaks of current mods/games then they can do well. Rehashing a good game again leads to failure, and rehashing the a game that was unpopular leads to epic failure. |
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11-14-2007, 02:01 PM | #10 | |
Fortress Forever Staff
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What instability? the 1.1 patch basically fixed instability problems. If a person has any issues, they need to look at their own system and drivers. |
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11-14-2007, 02:26 PM | #11 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
Posts Rated Helpful 0 Times
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How about the random crashes or the "CL_CopyExistingEntity: missing Client entity xxx" that hunt almost all the players i know.
Its time to say stop to the "its just ur computer, not the mods fault" when all the other source mods run smooth plus at least the 60% of the players have this errors. |
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11-14-2007, 02:34 PM | #12 | ||
Fortress Forever Staff
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As far as I know, 0% of the Devs and Beta testers get these two errors. I think there is more to the story than just blaming FF. |
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11-14-2007, 02:53 PM | #13 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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/shrug I still get random crashes to server select screen. It happens on different servers
Atleast I'm not randomly crashing to desktop anymore though. But yes I still get booted out of the game occasionally. I deal with it though, others can't. Cheers, Hammock |
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11-14-2007, 03:02 PM | #14 | |
Superbot
Join Date: Jul 2007
Posts Rated Helpful 0 Times
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Quote:
Also throw in some e-drama every now and again to keep things fresh. |
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11-14-2007, 03:20 PM | #15 | |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
Posts Rated Helpful 0 Times
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Quote:
Maybe... thats and old post.. and maybe Veekachu gifted me an hl2, maybe i created a clan named soldiers of the night (-sN-, +9 players) with soulja and maybe i play everyday FF on legal servers with legal steam getting skilled ppl aboard the clan and organizating scrims... maybe our clan even has a legal server... what the hell, maybe even there is a freaking FORUM LEADER on our clan... And maybe i see everyday people getting owned by those 2 errors, maybe there are threads with lots of ppl having this things such as http://www.fortress-forever.com/foru...ad.php?t=10661 http://www.fortress-forever.com/foru...ad.php?t=12943 http://www.fortress-forever.com/foru...ad.php?t=12878 http://www.fortress-forever.com/foru...ad.php?t=12356 Dont get me wrong, i love this mod, but the first step to solve the problems is admiting there is a problem, and the problem is FF is not ready for clan-style matchs and leagues due the random crashing stuff. |
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11-14-2007, 03:29 PM | #16 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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RAWR, I just had a great game last night on sN server on this congestus map! I never get this error you are speaking of though ghostbuster, did you try reinstalling and redownloaded steam and games?
OWNER OF NOOBS, SKILLET! |
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11-14-2007, 03:31 PM | #17 | |
in-game as Dr.Ainpipe
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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11-14-2007, 03:32 PM | #18 |
Fortress Forever Staff
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OK, more info is good info.
Give the devs as many details on the errors as possible. Things such as: maps if you notice any triggers full or partially empty servers One class or any class Basically, just give any info that you see as being common during an error. Also, keep and eye on the Help and Tips area at the STEAM forums. Some errors/bugs are common to multiple games and mods. OH... and check Google for CL_CopyExistingEntity too. It gives about 92 results across multiple games. Last edited by 4est; 11-14-2007 at 03:41 PM. |
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11-14-2007, 03:49 PM | #19 | |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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Cheers, Hammock |
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11-14-2007, 04:33 PM | #20 |
pmagnvs
Join Date: Mar 2007
Location: East Texas
Class/Position: Engineer - D Gametype: Free for all CTF - no stupid clan rules Posts Rated Helpful 0 Times
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IBTL!!!!
My answer as to why there are not that many players - what should have happened, what could have happened and what did happen is in the past. FF is one of the best mods I have ever seen. In all of my gaming experiences, just like in real life, sometimes bad things happen to good mods. |
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