06-17-2007, 06:41 PM | #81 |
FF God
|
It's the same shadow owner, just without the lousy numbers :0.
__________________
|
|
09-28-2007, 02:37 AM | #82 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Any news? Release in the foreseeable future?
|
|
09-28-2007, 04:23 AM | #83 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
beta version is leaked, ive been seeing pugs playing it lol
release this weekend. (soundscapes and loading screen are needed) |
|
09-28-2007, 06:01 AM | #84 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
|
|
|
09-29-2007, 08:24 AM | #85 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
I got to see this map and I love it so far in FF
Way Different theme from last SS posted
__________________
|
|
09-29-2007, 06:07 PM | #86 |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Woo, release soon
__________________
What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
|
09-29-2007, 06:13 PM | #87 |
Darknight
Join Date: Mar 2007
Location: England
Posts Rated Helpful 0 Times
|
Good news, FF feels short of maps that "feel" like 2v2 maps (so they can be played with a couple of clan members late at night).
Not that FF maps can't be played at 2v2. Not that congestus can't be played >2v2. |
|
09-29-2007, 07:03 PM | #88 | |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
I decided to return closer to the theme of the original map (with one difference...) Right now, all I have to do is set up the .res file and I'm finished. |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|