08-16-2008, 04:49 PM | #21 |
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Yeah this makes the game so much better I am sure it will take off and be on most servers soon.
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08-16-2008, 04:59 PM | #22 |
OHH! OHHH NOOO!
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Only grief I have with it is Flamehrower push was totally stolen from us <.<
Other than that, I could totally see my self playing this in TF2.
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08-16-2008, 06:16 PM | #23 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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I´ve seen the video, and i have to say, that with that plug tf2 seems a lot more enjoyable to play, still missing concs and grens to be great. The downside is that it now competes more directly with FF.
That plugin is = to supercowfortress ? |
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08-16-2008, 07:02 PM | #24 |
no war but class war
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Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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People interested in a fast, movement-based game should be playing FF. End of story.
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08-16-2008, 07:10 PM | #25 |
The last true Emperor
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I don't see the point of this mod. The TF2 maps are not designed for any of those tricks, and implanting them murders balance. Unless there are several good maps that are designed around it, expect it to die after a few months.
Last edited by Hirohito; 08-16-2008 at 07:53 PM. |
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08-16-2008, 07:34 PM | #26 |
Ka-boom!
Join Date: May 2008
Location: Ukraine
Class/Position: Demo, Solly, Pyro Gametype: CTF Posts Rated Helpful 0 Times
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Well, it's not that bad, but speed boost imo is WAY too big. Heavy can get into center of granary faster than non-bhopping scout which is ridiculous
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08-16-2008, 09:21 PM | #27 | |
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Quote:
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08-16-2008, 09:36 PM | #28 |
Ka-boom!
Join Date: May 2008
Location: Ukraine
Class/Position: Demo, Solly, Pyro Gametype: CTF Posts Rated Helpful 0 Times
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In terms of TF2 it's ridiculous
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08-16-2008, 09:42 PM | #29 | |
Stuff Do-er
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Quote:
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08-16-2008, 11:47 PM | #30 |
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ppl making new maps suited for the bhop etc ?
i played a few standard tf2 maps earlier and they really didnt suit the bhop. also the scout double jump kinda interferes with bhop :/ kudos to your hard work but the movement doesnt feel as fluid as in FF, seems "forced" |
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08-17-2008, 04:30 AM | #31 |
Comic Artist
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Holy ****, that was you?!
Take a gander at what you've done! http://forums.steampowered.com/forum...d.php?t=714758
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08-17-2008, 04:51 AM | #32 |
Holy shit, thats kerrigan!
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Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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yea i know
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08-17-2008, 01:03 PM | #33 | |
FF Loremaster
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Quote:
Turbine is ok, but it suffers from base syndrome which always turns into yard DM'ng which is the #1 issue with FF pubbing as well. It's not so bad in TF2 because of the respawn timers, but that doesn't make it a good mechanic for pub play. Pubs always get along much better when teams have different objectives. Things like hunted, OVD, and AVD play so much better than full game CTF. Now, if there was one flag and two teams had to try to fight for the capture of it then that would be a fine form of pub CTF play, but that's just not the case . This sucks especially because I prefer CTF to all styles of play and playing it in pubs is terrible and the only place to actually play it is in league play... and TF2 rarely ever plays CTF maps. FF is the only choice and I'm too busy to devote much time to league play at the moment. But anyway, CTF in TF2 is broken and sucks.
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08-17-2008, 02:52 PM | #34 |
Join Date: Jul 2007
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if someone from FF made this...
you are an asshole. |
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08-17-2008, 04:53 PM | #35 |
Join Date: Dec 2004
Location: Finland
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This thread delivers.
Fanboys are awesome. Keep up the good FF spirit!! |
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08-17-2008, 04:58 PM | #36 | |
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Quote:
fanboy flame, the xth. |
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08-18-2008, 04:00 AM | #37 |
Altitude Junkie
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Class/Position: Agressive Medic or Pyro...as long as I can fly baby! Gametype: CTF Posts Rated Helpful 0 Times
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Seems like it could be cool for a while. I'm not sure how balanced the game would be with this MOD though. Now all you gotta' do is rip everything else off from FF, and I might play some TF2.
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08-18-2008, 06:26 AM | #38 |
Nade Whore
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I'm half tempted to go in there and throw in an advert for FF in there, along with news that 2.1 is going to be released sometime after squeek's mustache grows back.
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08-18-2008, 06:47 AM | #39 |
[AE] 0112 Ihmhi *SJB
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Jeez, that looks faster than FF.
Interestingly enough, it appears the max speed the source engine supports is something like 4995 (hud_speedometer 1).
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08-18-2008, 10:06 AM | #40 |
Join Date: Mar 2007
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good to see a game that actually has good unaided bhop speeds.
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