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Old 01-11-2009, 12:43 AM   #1
exosexattack
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engine error

hey after compiling im getting a hl2 engine error that states: Material system_ interface_t::allocate lightmap (516x8 ) too big to fit in page (512x256). from what i understand i have a texture set to an invalid lightmap value or something.. anyone know how to find out which one it is?
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Old 01-12-2009, 04:55 AM   #2
Crazycarl
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You probably have a displacement that is too big, or has too small a lightmap value, or both.
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