09-20-2006, 09:52 PM | #1 |
Join Date: Jul 2005
Location: Washington DC
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Casbah
It's a damn shame no one is making it. Just wanted to point that out if there's anyone else who likes it like I do, and has the skillz.
I really need to learn how to map. |
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09-20-2006, 10:02 PM | #2 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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I thought SizzleSonic was going to work on it, may be wrong but still hopefully someone else makes it b/c I'm not a big fan how his past maps
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09-20-2006, 10:39 PM | #3 |
Join Date: May 2005
Location: Somewere in Nevada
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Yea... I was doing Casbah... I did have a bit done, including one of the yards, however, it still didn't look quite right.... and I had no idea how I could actauly make it more fun to play. I had been having this little layout of a map of my own running about in my head for a while, and decided to see what would happen if I started it a tiny bit, it kept getting better, and now is coming along very nicely (seriously. It is. However, I still know none of you are going to believe me unless you see some screenshots).
So yea... if someone wants to pick it up, be my guest. |
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09-20-2006, 11:33 PM | #4 |
Join Date: May 2005
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*Walks into room*
THE SHAREEF DON'T LIKE IT! dah da-nah-nah ROCK THE CASBAH, ROCK THE CASBAH! *Walks out of the room* |
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09-21-2006, 12:05 AM | #5 | |
Join Date: Jul 2005
Location: Washington DC
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Quote:
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09-21-2006, 12:08 AM | #6 |
Join Date: May 2005
Location: Somewere in Nevada
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Three... to be exact. It's ok though. This is just something I am doing to practice level design.
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09-21-2006, 12:23 AM | #7 |
Join Date: May 2005
Location: Changes every few months
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Many mappers pick up and drop maps. I've got one I'm seriously working on, 3 that are waiting for FF entities (essentially complete) and maybe 2 or 3 more that I fully intend to finish, I'm just not inspired to right now (and some have been that way for months).
It is hard to sustain creativity for one map. When you work on two or three maps with different themes, your creativity flows between them. On one day I feel like making fortressy battlements, and on another I feel like making a horror-filled house for Obsidian Conflict. This way I don't get frustrated, and I learn many things. Things I learn while mapping on FF maps I take elsewhere, and visa-versa. For me its about enjoying making art, and creating a fun, playable map. In that order. If there are some dead maps along the way, it doesn't matter because all that means is I have learned from them. |
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09-21-2006, 12:45 AM | #8 | |
Join Date: Jul 2005
Location: Washington DC
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Quote:
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09-21-2006, 12:54 AM | #9 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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I nominate Nezumi to remake Casbah
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09-21-2006, 12:55 AM | #10 | |
Join Date: May 2005
Location: Somewere in Nevada
Posts Rated Helpful 0 Times
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Quote:
Last edited by o_sizeablessonic; 09-21-2006 at 04:47 AM. |
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09-21-2006, 01:12 AM | #11 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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i'm all for copying the initial layout of the areas. it's what preserves scale. from there you can much more easily change the features of the map and add the details in
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09-21-2006, 01:15 AM | #12 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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Change the respawns
Make it closer to everything else |
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09-21-2006, 03:53 AM | #13 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Eh, I never really liked Casbah that much. Plus I don't have the textures.
Unless I wind up moving back to Bothell/Seattle sooner than I planed OR unless I'm struck by the best idea evar I'm probably not going to start any more maps untill FF comes out and I can finish all the ones I started. At least not for FF. |
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09-21-2006, 04:30 AM | #14 |
Join Date: Mar 2006
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I would make it, but it would be pretty crappy. I'll try if you want
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09-21-2006, 05:02 AM | #15 |
Fear teh crowbar.
Retired FF Staff
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I love the map, if only for aesthetics and originality. But it needs more ways into the bases, its too easy to camp if you've got 10 players that are halfassed, muchless the 20 and 30 most pubs usually have.
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09-22-2006, 02:35 AM | #16 |
Join Date: May 2005
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The temple thingy has to be bigger though, eh.
And the bell has to work! The thing needs more cow bell. |
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09-22-2006, 03:29 AM | #17 |
Join Date: Jul 2006
Location: Austin, Texas
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umm, I don't think you are thinking of the right map...
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09-22-2006, 03:59 AM | #18 |
Join Date: May 2005
Location: Changes every few months
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I'm trying some new stylistic things.. using displacements in new ways to see if its pretty, opening up the map some more, making it slightly more realistic (you dont 'fall in' to your spawn anymore). I have yet to change the layout, but i can distribute what i make and the community can decide whether we want to mix it up (add other routes, etc).
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09-22-2006, 04:08 AM | #19 |
Join Date: Mar 2006
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keep the basic routes.
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09-22-2006, 04:12 AM | #20 |
Join Date: Jul 2006
Location: Austin, Texas
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yeah, otherwise it would be like the oriinal casbah
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