06-02-2008, 05:47 AM | #41 |
Join Date: May 2008
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SPIES HOLDING ROCKET LAUNCHERS...
Heh, just kidding, I get it now. Sorry, it's been over like 2-3 months since I played a fortress game. Last edited by Constipated_Zombie; 06-02-2008 at 08:01 PM. |
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06-02-2008, 10:57 AM | #42 |
Annoying people since 1986
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Ok back on track now.
Do you think there will be posibilities to get inside buildings, subwaystations, factories, ... ? |
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06-02-2008, 07:43 PM | #43 |
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Watch the trailer again... No subway/anything other than a building is that high (the blue-ish room with the health/ammo box at the bottom).
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06-02-2008, 08:12 PM | #44 | |
Annoying people since 1986
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Quote:
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06-03-2008, 10:35 AM | #45 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Doesn't one of our former devs work for DICE too? Looks like they had a hand in this game as well.
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06-03-2008, 02:23 PM | #46 |
Useless
Retired FF Staff
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As I keep saying: Decs.
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Look at all those dead links. |
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07-19-2008, 03:42 PM | #47 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
So an update from E3 on this:
Leap of Faith Trailer: http://www.gametrailers.com/player/36249.html Producer Interview: http://www.gametrailers.com/player/36576.html Developer Walkthrough: http://www.gametrailers.com/player/36297.html Bunch more stuff: http://www.gametrailers.com/game/6364.html
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. Last edited by Ihmhi; 07-19-2008 at 04:00 PM. |
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07-21-2008, 09:40 AM | #48 |
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Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
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Man I cannot wait untill this game comes to through our labs for testing.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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07-21-2008, 02:59 PM | #49 |
Annoying people since 1986
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When he said 'you're able to complete the whole game w/o firing a single shot' I got goosebumps...
This looks freakn' awesome! |
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07-25-2008, 09:26 AM | #50 |
Join Date: Sep 2007
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Okay, who here is going to play the game through on maximum difficulty (if there are difficulties), without firing a shot, with the crosshairs and path highlighting turned off first play?
I know I will. |
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07-26-2008, 03:01 AM | #51 | |
Annoying people since 1986
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Quote:
I'm gonna die soo much. |
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07-27-2008, 10:03 AM | #52 |
Join Date: Mar 2007
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I never thought about it until I read fireborns comment. It does seem like the fast-paced frantic gameplay would get old fast. Hopefully they would pace it so you don't have to be on the run making split-second jumps every single moment of the game. Which according to the trailers, doesn't seem like that's the case, hopefully.
Also, did anyone notice the headbobbing and other camera jarring events? I could see myself getting quite nauseous playing this on the computer. Even though they did say they implemented a reticle to combat that effect. Some people get motion sick faster than others (me) and I have my doubts. Irregardless I'm very excited. |
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07-27-2008, 10:15 AM | #53 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
If you watch the other videos instead of just the gameplay trailer, you'll see that you can probably take your time through a good chunk of each level. It's only when, ya know, you're getting shot at that you might want to hurry things up.
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07-28-2008, 12:16 AM | #54 |
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Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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Yea, the game seems like a puzzle in parts more than anything. If they mix up the puzzle and action sequences it'll be...
...a lot like the new prince of persia games actually. Anyway that's not a bad thing.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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