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Old 06-02-2008, 05:47 AM   #41
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SPIES HOLDING ROCKET LAUNCHERS...

Heh, just kidding, I get it now.

Sorry, it's been over like 2-3 months since I played a fortress game.

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Old 06-02-2008, 10:57 AM   #42
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Ok back on track now.

Do you think there will be posibilities to get inside buildings, subwaystations, factories, ... ?
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Old 06-02-2008, 07:43 PM   #43
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Watch the trailer again... No subway/anything other than a building is that high (the blue-ish room with the health/ammo box at the bottom).
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Old 06-02-2008, 08:12 PM   #44
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Quote:
Originally Posted by Damascus
Watch the trailer again... No subway/anything other than a building is that high (the blue-ish room with the health/ammo box at the bottom).
YEs but do you think it's just a 'passtrough' or will there be more level deeper, darker, and inside?
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Old 06-03-2008, 10:35 AM   #45
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Doesn't one of our former devs work for DICE too? Looks like they had a hand in this game as well.
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Old 06-03-2008, 02:23 PM   #46
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As I keep saying: Decs.
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Old 07-19-2008, 03:42 PM   #47
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So an update from E3 on this:


Leap of Faith Trailer:
http://www.gametrailers.com/player/36249.html

Producer Interview:
http://www.gametrailers.com/player/36576.html

Developer Walkthrough:
http://www.gametrailers.com/player/36297.html

Bunch more stuff:
http://www.gametrailers.com/game/6364.html
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Old 07-21-2008, 09:40 AM   #48
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Man I cannot wait untill this game comes to through our labs for testing.
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Old 07-21-2008, 02:59 PM   #49
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When he said 'you're able to complete the whole game w/o firing a single shot' I got goosebumps...

This looks freakn' awesome!
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Old 07-25-2008, 09:26 AM   #50
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Okay, who here is going to play the game through on maximum difficulty (if there are difficulties), without firing a shot, with the crosshairs and path highlighting turned off first play?

I know I will.
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Old 07-26-2008, 03:01 AM   #51
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Quote:
Originally Posted by Tsukasa
Okay, who here is going to play the game through on maximum difficulty (if there are difficulties), without firing a shot, with the crosshairs and path highlighting turned off first play?

I know I will.
*raises hand*

I'm gonna die soo much.
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Old 07-27-2008, 10:03 AM   #52
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I never thought about it until I read fireborns comment. It does seem like the fast-paced frantic gameplay would get old fast. Hopefully they would pace it so you don't have to be on the run making split-second jumps every single moment of the game. Which according to the trailers, doesn't seem like that's the case, hopefully.

Also, did anyone notice the headbobbing and other camera jarring events? I could see myself getting quite nauseous playing this on the computer. Even though they did say they implemented a reticle to combat that effect. Some people get motion sick faster than others (me) and I have my doubts. Irregardless I'm very excited.
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Old 07-27-2008, 10:15 AM   #53
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If you watch the other videos instead of just the gameplay trailer, you'll see that you can probably take your time through a good chunk of each level. It's only when, ya know, you're getting shot at that you might want to hurry things up.
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Old 07-28-2008, 12:16 AM   #54
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Yea, the game seems like a puzzle in parts more than anything. If they mix up the puzzle and action sequences it'll be...

...a lot like the new prince of persia games actually. Anyway that's not a bad thing.
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