08-09-2010, 04:35 PM | #61 |
Tealeaf
Beta Tester
Join Date: Dec 2007
Location: Scotland
Affiliations: fo! Posts Rated Helpful 1 Times
|
ze server 2 will be conc_slidez 24/7 server
|
|
08-09-2010, 05:16 PM | #62 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Starting to itch like a crackhead for this map's release!
|
|
08-14-2010, 10:08 AM | #63 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
|
lolololol
|
|
08-15-2010, 11:05 PM | #64 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
|
This is 1 pic of the stage im working atm, the layout its kinda complete but needs a lot more detailing like a graveyard and maybe ill switch to a night theme and other details. Its basicly trimp to conc to conc.
Last edited by zE; 08-15-2010 at 11:06 PM. |
|
08-20-2010, 12:55 AM | #65 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
|
Ok the stage that i posted the previous pictures is kinda ready after a LOT of work. But unfortenely theres some few bugs in this stage - disaligned textures in the pit / rainning inside the church lawl / no env_cubemaps / uber reflective church floor / and some other little stuff that I will fix. Anyway this is the idea.
-Make your way out of your coffin -Make your way out of your grave -Make you way into the church -Make you way out of hell -Make you way into heaven cuse jesus <3 You Last edited by zE; 08-21-2010 at 11:10 PM. Reason: slow ass video rendering before |
|
08-20-2010, 04:41 AM | #66 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
That is so fucking awesome
__________________
|
|
08-20-2010, 08:42 AM | #67 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
|
lol awesome
|
|
08-24-2010, 09:41 PM | #68 |
Jay|mOfO|Mills
Beta Tester
Join Date: Feb 2009
Location: Santa Fe, NM
Gametype: Snag the flag beotches Posts Rated Helpful 8 Times
|
zE you have way too much fun with these maps. BTW you'll have to help me test out my concmap soon
m0f0 |
|
03-17-2011, 10:10 PM | #69 |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
|
Bump.
Ze, you need to release this. I've got the chills for it.
__________________
7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves 7:00 PM - zE: like watching fox news 7:00 PM - zE: its like wtf |
|
03-18-2011, 05:29 AM | #70 |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
|
He told me that it ended up being 50+ megs in size lol, so he couldn't finish it.
__________________
[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN |
|
03-18-2011, 07:25 PM | #71 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
|
Size doesn't matter, the community is small enough that if anyone wanted to play it, they'd know where to look to download it. Just release it already zE damn it!
|
|
03-19-2011, 08:47 PM | #72 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
|
lol this map isnt ready, last version i made had like lot of broken stuff not working teleports fail trigers etc, i kinda got bored : p and i start working on a smaller conc map, so i dunno if this will happen soon
|
|
05-01-2011, 09:59 AM | #73 |
crystaLcity
D&A Member
Beta Tester Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D Gametype: Capture the Flag Affiliations: Goodfellas Posts Rated Helpful 7 Times
|
status update?
__________________
83745 L0LZ ff_nyx_b2 ff_schrape_b3 ff_security_b1 ff_baked_b2 ff_reloaded_b1 ff_mulch_dm_b2 ff_oppose_b1 |
|
05-01-2011, 11:44 AM | #74 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
|
this might not happen
|
|
05-01-2011, 01:54 PM | #75 |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
|
Goddamn ricey release vidars already.
Now goddamn ze release conc_slidez already. DO IT
__________________
7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves 7:00 PM - zE: like watching fox news 7:00 PM - zE: its like wtf |
|
07-05-2011, 10:28 AM | #76 |
Join Date: Jun 2009
Location: CONUS
Class/Position: No thankyou Gametype: AvD Posts Rated Helpful 0 Times
|
You need to release this dude. A map like this can spark a whole separate community. Like warsaw racing, and defrag. The physics of this game are hands down the funnest when it comes to skills and movement and I've been looking for stuff just like this.
|
|
07-05-2011, 12:10 PM | #77 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
|
Its just a conc map with some other stuff like sliding conc trimp etc. I spent a lot more time with visuals compared to gameplay. And thats where I have fun maping I supose : D
The problem of the map atm is that its to big to compile lol, I had the same issue with some trimp maps and conc maps i just made them to big then fail lol, so that kinda turn me off. I could make 2 separated maps but i dont really have the patiente to add more stages in order to have extra stages for 2. Honestly I get really bored after a while with big projects like this, thats why you guys see me releasing small maps projects like quad_meow and etc those are a lot less time consuming and more fun at the short run. Other thing is that now I prefer to spend some time on polishing maps instead of rushing them and releasing buggy versions that I know I never will have a final version with that I mean I will never do a final version of trimp_trainingz for example I just dont have the patiente to make final versions of old maps that are playable as they are, sayng that nowadays I prefer to release a final version instead of several betas but a final version need to be that a final version not a buggy final version like for example trimp_redz where one midle stage is harder then then last stage lol. I dont host servers now, so the extra incentive to have new cool maps in my servers is kinda down. I also dont play much FF nowadays. I feel that mapping for FF is kinda a waiste of time, dont get me wrong I enjoy FF but in a mapper perspective you are speding a lot of time to have around 30 players tops to play your map. If I will finish conc_slide, honestly im not sure because of the reasons I mentioned, but I would like to release it for sure. And as I got bored of maping conc_slide for the reasons I mentioned before I started working some time ago on another smaller conc map, that I intend to finish 1st. Anyway I can promisse this, I will release other map soon. It won´t be big or have great conc stages but it will easy and kinda fun. Last edited by zE; 07-05-2011 at 12:14 PM. |
|
07-05-2011, 09:22 PM | #78 |
Join Date: Jun 2009
Location: CONUS
Class/Position: No thankyou Gametype: AvD Posts Rated Helpful 0 Times
|
You've broken my heart!
|
|
03-11-2013, 06:34 AM | #79 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
|
I Sold all my tf2 hatz. so now im bored and mapping a bit again, the map is kinda ready but I need finish some details and entitys :d |
2 members found this post helpful. |
03-11-2013, 09:02 AM | #80 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Sweet, can't wait to see this when it's finished!
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|