08-08-2011, 02:29 AM | #1 |
The Crowbar Commander
Beta Tester
Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything. Gametype: CTF/CP (AvD needs fixing) Posts Rated Helpful 28 Times
|
To the Community. Would this help you?
A) Get rid of the HIGH MEDIUM LOW and just connect the numbers below the Health Armor Speed. B) Move the Text Down to leave room for C C) Remove the "Speed" Bar and put the Other 3 bars ABOVE the class discription. Since the info is scrollable, it would make sense to put it in there to avoid a lot of clutter. Basically applying both ideas. Great idea though! This came from the Beta forums, but the thread was outdated. I figured I'd bring it back out to show everyone to see if an idea like this would improve players understanding of the classes. Whatcha think peeps? |
|
08-08-2011, 01:12 PM | #2 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
I think that'd be a good start for class descriptions at least. When people join a server who've never played a fortress game before, they have absolutely no clue what classes are for what purpose. Adding class descriptions similar to this would give them purpose.
I think if you highlight a weapon or grenade, it should also give a description of each one. |
|
08-08-2011, 02:50 PM | #3 |
Posts: 1 bajillion
D&A Member
Wiki Team |
I like this idea, a little more streamlined and easier to choose for newbies. I vote yes.
|
|
08-08-2011, 04:47 PM | #4 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
|
All the class description text needs updating too, cos they are all terrible and overly wordy, and don't tell the new player anything they need to know about each class.
Last edited by AfterShock; 08-08-2011 at 04:47 PM. |
|
08-08-2011, 07:20 PM | #5 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
I'm reworking a template in photoshop to make it more streamlined looking.
I'm looking through the different fonts to try to find the Frag Grenade symbol, but I can't seem to locate it anywhere. Anyone know where I can get it? I looked in all the TTF files in FortressForever/resource, but still can't seem to find it. Any ideas? |
|
08-08-2011, 08:17 PM | #6 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Well, till I get that fixed, here's what I came up with so far. The image of the spy isn't really an important part of the class select screen, IMO, so I moved it out of the way for more important info.
Hope u guys like it. |
2 members found this post helpful. |
08-08-2011, 08:32 PM | #7 |
sKeeD
D&A Member
Beta Tester |
Kube thats awsome, it would totally benefit the game to add this.
Also, the ff wiki should be accessible from the main menu, or maybe even this class menu. A little button on the bottom right that takes you to that class's wiki page? This could potentially help newbies stay as well, because information on how to play the game is so easily attainable Last edited by reaper18; 08-08-2011 at 08:33 PM. |
|
08-08-2011, 08:43 PM | #8 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
Kube!
__________________
Quote:
Friend me on Facebook Follow me on Twitter |
|
|
08-08-2011, 10:15 PM | #9 |
The Crowbar Commander
Beta Tester
Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything. Gametype: CTF/CP (AvD needs fixing) Posts Rated Helpful 28 Times
|
The 6'9" BEAST is on to something here! I like it ! I'm glad I could show you to a little influence :>
|
|
08-08-2011, 10:21 PM | #10 |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
|
This is awesome. THESE are the things that the dev team should work on. The game was just fine in earlier patches, they should focus on making the game appealing to new people without changing the gameplay.
|
|
08-08-2011, 11:07 PM | #11 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
I like yours Kube. Seems much easier to implement as well.
__________________
#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 08-08-2011 at 11:08 PM. |
|
1 members found this post helpful. |
08-14-2011, 06:30 AM | #12 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
|
the only thing that would help me is a good reach-around
User received an infraction for this post
__________________
|
|
08-28-2011, 01:39 AM | #13 |
When patch will out?
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
this is what I expected to see when I first played FF. the tiny class selection menu has always felt lame to me. awesome job!
__________________
MAKE MORE ESCAPE MAPS Ingame: punkrock Idle and support #nozoom, #ff.pickup |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|