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Old 06-05-2005, 04:38 PM   #1
o_thenuke0
 
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L0ki's conc demo

if anyone has the conc demo released by L0ki , plz re-host it , i would really like to see it.
if it was removed for a reason , plz ignore this post.

Thanks

Nuke.
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Old 06-05-2005, 09:36 PM   #2
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the nuke, meet Nukem
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Old 06-05-2005, 09:42 PM   #3
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that was just an example l0ki whipped up when the SDK came out... it's not any sort of official FF conc action. In fact, he did that prior to joining the team
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Old 06-06-2005, 04:40 PM   #4
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when can we all enjoy some ingame movement??
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Old 06-06-2005, 04:48 PM   #5
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http://valk.ozfortress.com/hl2_conc2.avi
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Old 06-06-2005, 05:02 PM   #6
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That's a pre-l0ki-on-the-FF-team video, as Schtoofa said. That's pretty much how concing will not be.
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Old 06-06-2005, 06:45 PM   #7
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Thanks
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Old 06-06-2005, 06:51 PM   #8
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at least that was a taste of things to come..
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Old 06-06-2005, 07:02 PM   #9
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I hope not, that conc didn't have much to it.
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Old 06-06-2005, 09:03 PM   #10
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but still, it was a conc in the source engine
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Old 06-07-2005, 08:20 PM   #11
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After watching the video, that's actually ruiners conc jump video. L0ki's was just a conc sprite + sound.
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Old 06-07-2005, 08:49 PM   #12
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actually mulch, the vid posted above was mine. i recognize the crappy sandbox level i made just for that =P

also, like mentioned before, it IS NOT part of my FF work, it was simply my intro to the source sdk before i was a member of the dev team. i have completely recoded the conccussion grenade for the mod from scratch.
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Old 06-07-2005, 10:09 PM   #13
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so dropped concs look very easy to setup, do you guys think it will be hard to get HH's like what we have now?
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Old 06-07-2005, 10:31 PM   #14
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If only HL2CTF would add something exactly like that...
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Old 06-07-2005, 10:37 PM   #15
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...it would be FF

:P

wub ya sobe weally
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Old 06-07-2005, 10:54 PM   #16
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HH's are currently working almost exactly like TFC. Perhaps a tad more powerful, which might not be too bad. Any changes we'll see are going to come in the form of more stability in HH'ing with varying ping or server conditions.
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Old 06-07-2005, 11:04 PM   #17
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thanks for the update Dospac, i hope you keep the concs a tad more powerful and manage to reduce the timing error on HHs
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Old 06-07-2005, 11:05 PM   #18
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HH? what's HH?

just wanted to ask if concing will be just like in the HL1 engine.
where there was no limit to the vertical speed you could get ( like in triple conc jump where you use the combined acceleration of 3 concs to reach an unbelivable height)
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Old 06-07-2005, 11:06 PM   #19
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Well I meant having concs thrown the same way you throw nades. It would make HL2CTF alot more fun without being TFC. Sometimes I don't want HLDM or TFC, MAYBE I'd like a little of both.
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Old 06-08-2005, 03:51 AM   #20
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hh = handheld
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