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Old 09-14-2007, 02:43 AM   #61
Greenmarine
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Fun Game maps are awesome.
all the classes look spectacular.

The timing of concs and rocket jumps are a little hard to get used to but after 2 hours of play it was like second nature.

I thought maybe my system might not play it that well but I got a steady 80 fps even in high volume chaos.
Abit mobo socket 939
amd 3800+ X2
2 gigs ram 7800gt for those who want to compare.
WinXP home

It was worth the wait.

Can't wait till some skill maps come out.

FF a great game with awesome Graphics...Thanks Gents
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Old 09-14-2007, 03:03 AM   #62
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Despite all the (technical) problems, I absolutely loved playing every second.

Pyro is awesome. And the new Spy is just too bad ass for words. I... Just...


FUCKING AWESOME!
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Old 09-14-2007, 03:38 AM   #63
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It feels great all-around; you guys did an amazing job making a mod truly worthy of the Fortress title.

So far, my only complaints are the lack of weapon bounce and the ever-so-slight projectile delay.
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Old 09-14-2007, 04:08 AM   #64
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nice

I am very impressed w/ intial release. The one thing that caught my attention when sniping is that when you gib someone, there simply isnt enough gibs. NEED MORE GORE! in tfc I had cl_gibcount maxed.. is there a similar variable here?

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Old 09-14-2007, 04:16 AM   #65
Skanky Butterpuss
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cl_gibcount *

be careful though... these gibs dont fuck around like tfc's. cl_gibcount 999 will freeze your computer for a second or two, and will lag you to hell until they all disappear (they are all physics objects)
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Old 09-14-2007, 04:23 AM   #66
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playing the standard CTF maps make the game much more fun. Still a few things that need sorting (as above) but overall, really enjoying it so far
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Old 09-14-2007, 04:31 AM   #67
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Finally got it going, decided to try out some concajumping. Rapidshit because I'm lazy:

http://rapidshare.com/files/55603040...mping.zip.html
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Old 09-14-2007, 04:46 AM   #68
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Quote:
Originally Posted by Skanky Butterpuss
cl_gibcount *

be careful though... these gibs dont fuck around like tfc's. cl_gibcount 999 will freeze your computer for a second or two, and will lag you to hell until they all disappear (they are all physics objects)
Thanks for the info... duh... same exact variable..lolz..

Lets see if I can find a reasonable # for a sli'd 8800GTS/320 system.
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Old 09-14-2007, 05:02 AM   #69
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I've been having a marathon FF session since this morning, and I am by no means disappointed.

I LOVE the overheating of the HWguy's AC, and the terror that is now the pyro D:
The spy's cloaking ability is a godsend for sneaking through wide open fields without getting shot at by snipers, I love it!

I do have one question though; it seems that the Demoman's pipebombs are weaker in FF, and testing it (standing on a pipebomb and detonating it in TFC and then in FF), the FF pipebombs do 5 less damage to health as well as armor. I know FF isn't "EXACT REPLICA OF TFC OMG" but I am curious as to why this is!
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Old 09-14-2007, 05:07 AM   #70
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Yep, HWG traded his "Oh shit run away" to the pyro.
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Old 09-14-2007, 05:07 AM   #71
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FF > my pc...with all the settings on low I still was hanging around 15-10 fps in battle sequences. But other then that lol :P it was just fine.
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Old 09-14-2007, 05:09 AM   #72
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I seem to have encountered Defrag in game, if it's really him :O
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Old 09-14-2007, 05:10 AM   #73
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For a mod that was rushed out the door somewhat to beat the-mod-that-shan't-be-named, I think FF is awesome. I've been playing for 7 hours now on my wee laptop with ~30fps, and I've had a ball. No doubt there's room for improvement, optimization and stability, but for a 1.0 by a team of volunteers scrambling and sacrificing sleep to get this done? It's the win.

Awesome job dev guys, simply stellar.
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Old 09-14-2007, 05:12 AM   #74
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For those that haven't, remember to throttle your rates if you are on dsl or better.
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Old 09-14-2007, 05:47 AM   #75
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ITS ROCKS OUT WITH ITS COCK OUT.
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Old 09-14-2007, 05:48 AM   #76
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My opinion: should had released on the same day as TF2, would had killed their sales lmao
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Old 09-14-2007, 05:49 AM   #77
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Just played for a while and i must say

Kick ass FF team.
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Old 09-14-2007, 06:04 AM   #78
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Feels like a mix of Q3F and TFC to me, plays more like TFC but kinda looks like Q3F.
My FPS were terrible in action which really meant I couldn't play it properly, plus my config was all over the place!

From the times when I did get to play it seems ace, kinda like TFC early days but with actually knowing my way around some maps!
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Old 09-14-2007, 06:20 AM   #79
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I totally enjoyed it. Only thing I feel odd is bunny, is it just my less good fps that makes it bit harder? though with scout it seems to be easy.

Good job team.
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Old 09-14-2007, 06:25 AM   #80
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First of all i want to thank everyone who has done something for this mod.

What i like
I played it a few hours and did really enjoy it. It feels like TFC, but a bit faster, I like the movement, the look, FF runs well on my pc. I played all classes a little bit, i like how the engi can build sgs/dispensers now etc. There were so many Servers on (140) yesterday, so much old clans/players come back. The maps are beautiful, especially well looks very well *lol*.

What i dont like
The mappool on release could be better, but thats my special taste. I miss a few (ctf) maps i played all the time in tfc(2fort, chimkey, openfire, Schtop, Stowaway(_r), voltage etc) and i miss new maps i can learn. The only one is Aardvark, its very nice. Yeah i know there is DM too, but i dont care about that

Bugs
The game freezes sometimes. It doesnt Crash, only freeze, 3 from 5 people had this problem.
There is an "Error Texture" instead of a Texture (i think), its only where lights are. Had that on Aardvark main ramp.
Sometimes there a stripes from the Player models to everywhere. I doesnt affect performance or something, its just confusing.
Sometimes the kills are not shown, the scorebores are 0 0 0 ... and it doesnt count FF Points.

Later when im at home I will make some screens, so you can see what i mean
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